Skip to main content

Rise

Company

Documents about Rise

Cover of Is Farlight 84 Really Relaunching AGAIN?
13 min
Deconstructor of Fun13 min

Is Farlight 84 Really Relaunching AGAIN?

Lilith Games is attempting a second global relaunch of its mobile shooter, Farlight 84, on August 7th.

  • Lilith Games is executing a second global relaunch of Farlight 84 on August 7th, attempting to reverse declining retention and performance issues that followed its May 2023 debut.
  • The Farlight 84 relaunch pivots toward mechanical differentiation by introducing a first-person mode, upgraded graphics, and creature-collection mechanics integrated into the battle royale loop.
  • Lilith Games is facing a difficult fiscal period with year-to-date revenue down approximately 30% and a monthly active user base currently ranging between 8 and 10 million.
Deconstructor of FunAug 2025
Cover of The Real Story Behind Tasty Travels’ Meteoric Rise: Merge, Monetize, Repeat!
54 min
Two & a Half Gamers54 min

The Real Story Behind Tasty Travels’ Meteoric Rise: Merge, Monetize, Repeat!

The merge game category is currently defined by intense competition and rapid evolution, with established titles like Travel Town and Seaside Escape facing pressure from aggressive newcomers such as Tasty Travels and Merge Cooking.

  • Century Games' new title, Tasty Travels, is rapidly scaling toward $200,000 in daily revenue and currently boasts double the ARPDAU of competitor Travel Town.
  • The merge game category is experiencing significant growth, with Gossip Harbor generating approximately $1.6 million per day and Travel Town and Seaside Escape each earning roughly $600,000 daily.
  • Century Games utilizes an aggressive UA strategy characterized by high-velocity creative iteration, including AI-generated content, fake gameplay hooks, and concepts directly adapted from competitors like Gossip Harbor.
Two & a Half GamersJul 2025
Cover of Why is Gaming Industry on the Rise in Pakistan?
8 min
Deconstructor of Fun8 min

Why is Gaming Industry on the Rise in Pakistan?

Pakistan is emerging as a significant player in the global gaming ecosystem, driven by a large, English-speaking IT workforce and a growing interest among Gen Z professionals in creative game development over traditional enterprise software.

  • Pakistan is emerging as a global gaming hub by leveraging a large, English-speaking IT workforce that is increasingly pivoting from traditional enterprise software toward creative game development.
  • The industry is maturing from early mobile successes like 2010's 'Tap Fish' to modern, high-quality product development, exemplified by the recent success of titles such as 'Hexa Sort'.
  • A critical shortage of experienced, top-tier leadership talent remains the primary barrier to scaling local studios and mastering sophisticated global monetization strategies.
Deconstructor of FunJul 2025
Cover of The Rise of Pakistan’s Game Development Scene
Article

The Rise of Pakistan’s Game Development Scene

Pakistan’s mobile game development sector is currently characterized by rapid, organic growth driven by a young, tech-fluent workforce.

  • Pakistan’s mobile game industry is transitioning from IT outsourcing to independent development, fueled by a young workforce where over 60% of the population is under 30.
  • The sector suffers from a critical lack of institutional infrastructure, including a shortage of venture capital and established corporate studios compared to hubs like Turkey or Finland.
  • Studios operate under a strict 'hit-and-trial' model, often canceling projects that fail to achieve a return on ad spend within a 90-day window due to a persistent capital drought.
Deconstructor of FunJul 2025
Cover of Session: A Year Of Growth Dubai’s Rise In Gaming & Web3 - Belal Jassoma, DMCC.
18 min
PocketGamer.biz18 min

Session: A Year Of Growth Dubai’s Rise In Gaming & Web3 - Belal Jassoma, DMCC.

Dubai has established itself as a premier global hub for the gaming and Web3 industries, driven by strategic government initiatives, a favorable business environment, and robust infrastructure.

  • Dubai’s gaming and Web3 ecosystem, managed by the DMCC, currently supports over 25,000 companies, including 130 gaming firms and 650 Web3 entities.
  • The MENA gaming market is valued at $7.7 billion, reflecting a 9% year-over-year growth rate driven by a young, tech-savvy population.
  • The UAE has established a significant financial foundation for emerging tech, including a $30 billion government fund for AI development and over $3.7 billion in dedicated Web3 funds.
PocketGamer.bizMay 2025
Cover of The Rise of GeoGuessr on Live Streaming
Article

The Rise of GeoGuessr on Live Streaming

The rise of GeoGuessr from a niche browser-based title to an esports-adjacent phenomenon highlights the critical role of live-streaming communities in sustaining long-term engagement.

  • GeoGuessr achieved a record 9.3 million hours watched on live-streaming platforms in Q1 2025, a significant increase from its pre-pandemic average of 200,000 hours.
  • The game's May 2025 Steam launch faced severe backlash, resulting in negative reviews driven by user frustration over subscription-based monetization and the availability of free alternatives.
  • Influencer marketing and live-streaming events, such as the Twitch Rivals event in May 2025, generated over 1 million hours of viewership in three days, helping to mitigate the reputational damage from the Steam launch.
Stream HatchetMay 2025
Cover of Rise of the Scrum Zombies
Article

Rise of the Scrum Zombies

The primary thesis of this analysis is that many LiveOps game development teams are misapplying Scrum, a framework originally designed for early-stage product discovery, to the fundamentally different environment of live service maintenance.

  • Scrum is often ill-suited for modern LiveOps and mobile game production because it assumes a controlled development cycle that conflicts with the reality of external release constraints, long-term dependencies, and continuous maintenance.
  • Teams frequently fall into 'agile necromancy' by prioritizing rigid adherence to Scrum ceremonies and velocity charts over actual player-facing value, leading to a focus on task completion rather than meaningful output.
  • Kanban and flow-based methodologies are more effective for LiveOps environments as they prioritize visual management of work-in-progress and system bottlenecks rather than arbitrary two-week sprint cycles.
Game Production AlchemistMay 2025
Article

The Rise of Console Wishlists & Their One Big Problem

The primary challenge facing console storefronts, specifically the PlayStation Store, is the failure to leverage user wishlists as a mechanism for discovery and algorithmic promotion.

  • PlayStation Store fails to use wishlist data as an algorithmic signal for discovery, treating high-interest metrics as passive bookmarks rather than indicators of consumer demand.
  • The PlayStation Store’s reliance on alphabetical sorting for unreleased games prevents high-interest titles from gaining the organic reach and visibility they earn through pre-release marketing.
  • High-effort titles, such as Hypercharge: Unboxed, can generate over 50,000 wishlists in less than three weeks, yet receive no platform-level promotion based on this performance.
GameDiscoverCoApr 2025
Cover of Schedule I's Solo Smash Hit & the Rise of the 'Crewlike'
Article

Schedule I's Solo Smash Hit & the Rise of the 'Crewlike'

The recent success of the solo-developed title Schedule I highlights a shifting landscape in the indie game market, characterized by the emergence of the "crewlike" genre.

  • The indie game market is shifting toward 'crewlike' titles, exemplified by the solo-developed game Schedule I, which reached a peak of 190,000 concurrent users on Steam.
  • The 'crewlike' genre succeeds by combining accessible resource-management loops with high-engagement, voice-chat-driven social collaboration.
  • Commercial success for independent developers is increasingly driven by 'watchability' on social video platforms, which fuels influencer participation and organic discovery over traditional media coverage.
GameDiscoverCoMar 2025
Cover of IGG Inc Annual Results Announcement for the Year Ended 31 December 2024
Financial report221 pages

IGG Inc Annual Results Announcement for the Year Ended 31 December 2024

IGG Inc. achieved a robust financial turnaround in 2024, reporting a 697% increase in net profit to HK$580 million on total revenue of HK$5.74 billion.

  • IGG Inc. achieved a 697% year-over-year increase in net profit to HK$580 million on total revenue of HK$5.74 billion for the 2024 fiscal year.
  • The company successfully diversified its revenue streams beyond its flagship title, Lords Mobile, by scaling newer projects including Doomsday: Last Survivors and Viking Rise, as well as its application business.
  • IGG maintains a strong liquidity position with HK$2.25 billion in cash and zero interest-bearing bank borrowings.
IGGMar 2025
Cover of IGG 2024 Annual Results
Financial report28 pages

IGG 2024 Annual Results

The 2024 annual results for IGG INC highlight a period of significant financial recovery and operational transformation for the global mobile game developer and publisher.

  • IGG reported a 9% year-on-year revenue increase to HK$5.74 billion, with net profit surging 697% to HK$580 million.
  • The company’s application business emerged as a major growth pillar, recording an 88% revenue increase to HK$1.09 billion.
  • Operational efficiency improved significantly through AI integration in game design and production, contributing to an 80% gross profit margin and reduced R&D expenses.
IGGMar 2025
Cover of Monster Hunter Wilds & The Monster Hunter Series on Live Streaming
Article

Monster Hunter Wilds & The Monster Hunter Series on Live Streaming

The release of Monster Hunter Wilds represents a significant milestone for the franchise, demonstrating the series' enduring appeal and its capacity to generate massive engagement within the live-streaming ecosystem.

  • Monster Hunter Wilds achieved 46.5 million hours watched and a peak viewership of 769,000 during its debut week, supported by 1.4 million peak concurrent players on Steam.
  • The game recorded the highest first-week viewership of any Capcom title, significantly outperforming previous entries like Resident Evil Village (39.5M hours) and Monster Hunter Rise (12.8M hours).
  • In its first 24 hours of release, Monster Hunter Wilds reached the 4th highest peak viewership for a game launch since 2023, surpassing major AAA titles such as Call of Duty: Black Ops 6 and Hogwarts Legacy.
Stream HatchetMar 2025