But um but it it's a it's an interesting point of of of Pakistan because like not too many know about Pakistan's ecosystem, but those who know know it's on the top. So, can you or not top, but it's it's up-and-coming. Like Pakistan and Vietnam are like the the one ecosystems that that people are talking about are are rising. People have played games that come out of Pakistan a lot not knowing like Hexa Sort, for example, uh my favorite uh puzzle game for the last what, 2 and 1/2 years. So, can you talk about like what's driving the rise of gaming studios in Pakistan right now?
I think I think there is there's always two sides of an ecosystem to grow. One, it's the divine, and once the cerebral success the ecosystem creates. So, when it's um come to the like, you know, divine success, Pakistan got it before anyone else in the in in in in the industry when it's come to the mobile games. So, back in 2010, Pakistani studio made a game called Tap
Fish. It was huge. It was the, you know, area of like, you know, the era of like, you know, um Angry Birds. But the thing is, like, you know, hang how like, you know, Finnish ecosystem used, like, you know, Angry Birds and develop the whole industry is phenomenal. In the other side, the Pakistani uh like, you know, uh uh unfortunate thing for Pakistan, this divine success was never able to create a whole big industry. So, the thing is, this game sells by Deena. Uh so, the studio is acquired by Deena. And then, like, you know, the founders actually, like, you know, flew uh like, you know, flew out of Pakistan. And then, like, you know, the industry is, like, you know, all barren and, like, you know, at the at the back foot. So, if if you see, like, you know, after the Flappy Birds or or or, like, you know, all the industry, like, you know, grew up. So, that's like, you know, the first thing about the Pakistan, but at the same time, what happened was, like, you know, it was some it was the first ignition of, like, you know, taking things forward in the mobile industry and the small studios
stood up and they were start working at a at a really big IT workforce in Pakistan. Pakistan mostly like, you know, Pakistani studio started as a games as a service based model. So, they just started like, you know, working for the other companies of the world. So, that's that's about the Pakistani gaming ecosystem and then like, you know, we have companies like Mindstorm who deliver like, you know, this uh uh uh uh hexa puzzle for like, you know, uh for for uh for like studios.
Pakistan has been the stigma that, you know, we are a small country, but in in in real we are really big country. Uh and and the thing is like, you know, every every founder or like, you know, friends like, you know, coming from from anywhere in the world, once they come to Pakistan, they have been a very they have been like, you know, become ambassador of like, you know, Pakistan. I will say that. Because the thing is we are different, but we are really unique in our own way. So, that's that's one of the things, but
other than that you're very right that, you know, uh the great like, you know, uh uh universities we have, we we still like, you know, think that, you know, there's a lot more things can be done in Pakistan, but uh we still have like, you know, really good universities and we have been producing really good IT talent. And one of the best IT talent with very good English speaking skills and everything, it's it's very unique in the world. And then like, you know, all of these Gen Z's like, you know, in the world, right now for them like, you know, working in a like, you know, SaaS based product or uh like, you know, enterprise software, it's not fun. With the gaming gaming company and developing games and like, you know, running the character you have just developed or something, it's more fun. So, I think it's a it's a great advantage for any anyone in Pakistan. And uh the the only difference what what we feel is right now is the difference between the uh the institutes or academia and the industry. So any any person who graduated, he do he he he's probably a
great like you know computer engineer or something, but he's lacking the game like you know the the great of a game developer or something. So that's why 3 years back we have started a program called Pixel. So Pixel program is one of like you know one of the very unique programs at Game District where we like you know after the graduation, we give them like you know a chance to build their skills skills according to the like you know industry standards. So they got to know about the retentions and what what the right execution of a game would be and everything. So this this this is the program we have been really passionate about and every year we are doing like you know from 50 to 100 like you know guys like you know getting in there and they just like you know polish their skill. So it's not only related to game development, it's related to like you know game design and related to like you know video editing because like you know now creatives are it's going to be the big thing. So we are just like you
know doing all the roundups and and and doing this like you know from last 3 years and it's been really phenomenal for us.
Huh. How about cuz you said like in the beginning there were not a lot of gaming companies. Now there are more gaming companies and of course the way you're building your company is pretty perfect to spawn more game companies because of that autonomy approach.
And then the problem start happening. There is two or three ways like you know why they are failing. The first thing is they are not amazing when it's come to the UA and monetization, but they are great in terms of like you know making games. So there's a huge opportunity when there is a games which which like you know scaled. The Western studio sees that and they see it's a great potential for them to improve the monetization and improve the UN they can like you know just like you know take it to the moon. So, can you talk to these elements or other elements like timing, talent, funding, infrastructure, culture? Um what what do you think is the bottleneck and what is
you think is a great driver for Pakistan? I think I think timing wise we we are okay. I would not say like you know in terms of like you know timing wise we are late to the party or something. We we still have a lot of like you know things to like you know do in terms of timing and we can like you know improve it with over competitive edge on the cost. So, that would be the first thing when it's come to the timing. The second thing is talent. We have great great like you know young audience like you know who's like you know coming and who just like you know living the life going to the colleges and everything and we are just like you know trying to get them into a right place which which can be like you know game industry or the IT services and everything because like you know Pakistan is an economic uh struggling country, economically struggling country and the IT services is the most booming industry in Pakistan. So, that's why like you know all of the young guys and like you know girls like you know coming to the industry and they wanted to learn either they wanted to do the services business or they wanted to be in the product side
of the world. So, that is one thing I think talent would not be really problem but the biggest problem would be uh it's like you know the top experienced talent.
Pakistan is emerging as a significant player in the global gaming ecosystem, driven by a large, English-speaking IT workforce and a growing interest among Gen Z professionals in creative game development over traditional enterprise software. While the country experienced early mobile gaming success as far back as 2010 with titles like Tap Fish, the industry initially struggled to sustain long-term growth due to the departure of key founders and a lack of institutional infrastructure. Today, the sector is evolving through a mix of service-based models and independent product development, with studios increasingly recognized for delivering high-quality titles such as Hexa Sort.
The primary driver of this growth is the country’s abundant, cost-competitive talent pool. However, a notable gap persists between academic computer science curricula and the specific technical requirements of the gaming industry, particularly in areas like user acquisition, monetization, and game design. To address this, specialized training initiatives like the Pixel program have been established to bridge the divide by providing recent graduates with industry-standard skills in development, design, and creative video production. These programs typically train 50 to 100 individuals annually to ensure they are prepared for the complexities of global market execution.
Despite these advancements, the industry faces ongoing challenges, most notably a shortage of top-tier, experienced leadership talent. While the country remains well-positioned in terms of timing and cost-efficiency, the ability to scale studios depends on mastering sophisticated monetization strategies. Currently, the ecosystem is characterized by a strong foundation of technical talent that is increasingly shifting from IT services toward the product-focused gaming sector, positioning Pakistan as an up-and-coming hub that offers a unique value proposition to international partners.
Comments