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Mojang

Company29 documents

29 documents in the library are about Mojang, from writers such as Dataspelsbranschen, InvestGame and Microsoft, the newest from 2026. Each has a summary and key insights with the page they come from.

Key figures

  • Roblox has achieved a $4 billion valuation from Andreessen Horowitz, marking a significant premium over Microsoft’s $2.5 billion acquisition of Mojang in 2014.

    SuperJoost, 2020 · Venture Capital Discovers a $150bn Industry

  • High-profile acquisitions of Nordic firms include Microsoft’s €2.18 billion purchase of Mojang in 2014 and Activision Blizzard’s €5.15 billion acquisition of King.

    FLEGA – Flemish Games Association, 2016 · Facts and Figures about Games Industry in Nordic Countries

  • Industry expansion was driven by a 29 percent increase in full-time employment and a 17 percent rise in the number of active companies, anchored by the international success of King, Mojang, and DICE.

    Dataspelsbranschen, 2014 · Game Developer Index 2014: Sweden, p. 6

  • The workforce grew by 26 percent to 1,512 employees across 257 active companies, anchored by major players like DICE and Mojang.

    Dataspelsbranschen, 2011 · Game Developer Index: Sweden 2011, p. 7

Documents about Mojang

Cover of Valve’s eSafety Problem: Playing Politics
Article

Valve’s eSafety Problem: Playing Politics

The October 2026 report from Australia’s eSafety Commissioner, titled Playing it Safe, evaluates the trust and safety frameworks of major video game platforms to determine their compliance with national online safety expectations.

  • Australia’s eSafety Commissioner released a report in October 2026 evaluating how major gaming platforms protect children from sexual exploitation, hate speech, and cyberbullying.
  • The investigation, based on transparency notices issued in April 2026, assessed the safety practices of Roblox, Mojang, Epic Games, and Valve.
  • Valve’s Steam and Steam Chat platforms were identified as having significantly laxer moderation standards compared to the other three companies evaluated.
Video Games Industry MemoOct 2026
Cover of Gaming Weekly Premium Digest #40: 28 September–4 October 2026
Article

Gaming Weekly Premium Digest #40: 28 September–4 October 2026

The gaming industry experienced a period of market volatility between September 28 and October 4, 2026, characterized by mixed stock performance across 59 tracked companies.

  • AppLovin shares fell 13.7% after a San Francisco court denied its request for a temporary restraining order against Unity’s Ad Quality SDK, with the legal dispute now moving to private arbitration.
  • General Intuition raised $220 million at a $6.2 billion valuation, representing a 2.7x increase in valuation since June, driven by its library of gameplay clips from Medal.
  • EU consumer regulators launched coordinated actions on September 30 against nine gaming companies, including King, Supercell, Mojang, and Riot Games, regarding the management of in-game currencies.
InvestGameOct 2026
Cover of Mario Kart Tour, Minecraft Blast, Zynga + Supercell deal blocked, games on Instagram(...?), more
21 min
Mobilegamer.biz21 min

Mario Kart Tour, Minecraft Blast, Zynga + Supercell deal blocked, games on Instagram(...?), more

The mobile games industry is currently characterized by significant shifts in platform strategy, studio consolidation, and the sunsetting of long-running titles.

  • Zynga founder Mark Pincus revealed that a 2012 deal to acquire Supercell for $400 million was blocked by the Zynga board, a decision he now cites as a major strategic regret.
  • Nintendo has officially closed Mario Kart Tour after seven years, during which the game generated approximately $270 million in revenue from 276 million downloads, with 39% of revenue originating from the US.
  • Supercell has returned its underperforming title 'Mo co' to beta development, placing it in 'low maintenance mode' with no new content planned until a major update arrives later this year.
Mobilegamer.bizSep 2026
Cover of Brutally Honest #219
Article

Brutally Honest #219

This analysis focuses on mobile game user acquisition (UA) and creative strategy in the post-IDFA landscape, emphasizing the necessity of operational efficiency to bridge the gap between actual and potential revenue.

  • The merge game category remains highly lucrative, with Gossip Harbor generating approximately $95 million per month and ranking as the fourth highest-grossing game globally.
  • Century Games' new title, Hotel Legacy, has achieved approximately $60,000 in daily revenue in Tier-1 markets by utilizing a hybrid-casual playable ad strategy inspired by My Perfect Hotel.
  • Performance marketing roles are shifting away from manual creative uploads toward high-level creative strategy, channel mix judgment, and data validation, as routine operational tasks become increasingly automated.
Brutally HonestJul 2026
Cover of Weekly Industry Briefing: June 2026
Article

Weekly Industry Briefing: June 2026

The July 2026 industry briefing provides a comprehensive overview of significant developments within the global mobile gaming sector.

  • Xbox is cutting 3,200 jobs, spinning out four console game studios, and restructuring its mobile gaming division so that King and Mojang will report directly to Xbox boss Asha Sharma, recognizing them as significant platforms by monthly active players.
  • Meta has soft-launched 'Pocket,' an AI-powered 'TikTok for games,' which it acquired through the Gizmo team earlier this year.
  • Scopely is actively expanding its influence, rebranding Niantic's games team (responsible for Pokémon Go, Pikmin Bloom, and Monster Hunter Now) as Scopely Explore, and funding a new studio from the creator of Umamusume: Pretty Derby to strengthen its presence in the Japanese market.
Mobilegamer.bizJul 2026
Cover of 🚨📢 BREAKING NEWS: Xbox Layoffs, Niantic rebrand, New Turkish puzzle studio
13 min
Two & a Half Gamers13 min

🚨📢 BREAKING NEWS: Xbox Layoffs, Niantic rebrand, New Turkish puzzle studio

The gaming industry is currently navigating a period of significant structural change, marked by large-scale workforce reductions and shifts in corporate strategy.

  • Microsoft is restructuring its gaming division with 3,200 layoffs and the spin-out of four console studios, including Double Fine and Ninja Theory, to prioritize mobile growth and P&L efficiency.
  • The Chinese mini-game market is projected to reach nearly $10 billion in revenue by 2025, supported by a 34% year-over-year growth rate and 1.2 billion monthly active users.
  • M&A activity in the second quarter of 2026 reached $2.3 billion, marking the highest deal volume recorded since 2022.
Two & a Half GamersJul 2026
Cover of King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more
18 min
Mobilegamer.biz18 min

King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more

The mobile games industry is currently navigating a period of significant structural realignment, marked by major workforce reductions at Xbox and a strategic pivot toward mobile-first engagement.

  • Microsoft is cutting 3,200 jobs across its Xbox division, with 1,600 layoffs announced immediately and the remainder occurring throughout the financial year, primarily impacting PC and console operations.
  • Meta has soft-launched 'Pocket,' an app that utilizes AI prompts to generate a TikTok-style feed of interactive mini-games, marking the company's latest attempt to enter the 'TikTok for games' market.
  • Pokémon Go has generated approximately $6.37 billion in lifetime in-app purchase revenue over its 10-year history, with 39% of revenue originating from the U.S. and 30% from Japan.
Mobilegamer.bizJul 2026
Cover of Most Watched Game Publishers on Live Streaming
Article

Most Watched Game Publishers on Live Streaming

The live streaming landscape in 2025 was defined by a clear hierarchy of game publishers, where reputation and portfolio strategy significantly influenced viewership.

  • Riot Games led 2025 live streaming with 3.19 billion hours watched, followed by Valve at 2.09 billion and Rockstar at 2.01 billion, creating a significant viewership gap between these top three and the rest of the industry.
  • The top three publishers—Riot, Valve, and Rockstar—accounted for approximately 60% of the combined hours watched across the top 10 publishers.
  • Publisher viewership strategies vary significantly: Mojang and Epic Games rely heavily on single titles (Minecraft and Fortnite), while EA and Nintendo maintain broad portfolios with over 50 games each generating more than 100,000 hours watched.
Stream HatchetApr 2026
Cover of Gank Spencer
Article

Gank Spencer

The retirement of Phil Spencer as CEO of Microsoft Gaming in February 2026 marks a significant transition for the company, accompanied by the unexpected resignation of Xbox president Sarah Bond.

  • Phil Spencer retired from his role as CEO of Microsoft Gaming on February 20, 2026, with his final day scheduled for February 23, 2026.
  • Sarah Bond, the president of Xbox and previously considered the heir apparent to the CEO position, resigned from the company concurrently with Spencer's departure.
  • Asha Sharma, a former VP at Meta and COO of Instacart who most recently served as president of CoreAI at Microsoft, has been named the new CEO of Microsoft Gaming.
Hit PointsFeb 2026
Cover of Phil Spencer Retiring from Xbox, Microsoft AI Exec Asha Sharma Taking Over Gaming Division
Article

Phil Spencer Retiring from Xbox, Microsoft AI Exec Asha Sharma Taking Over Gaming Division

Microsoft has announced a significant leadership transition within its gaming division, marking the retirement of longtime Xbox head Phil Spencer.

  • Asha Sharma, former head of CoreAI at Microsoft and executive at Meta and Instacart, has been appointed CEO of Microsoft Gaming, succeeding the retiring Phil Spencer.
  • Xbox president Sarah Bond is departing the company, while Matt Booty will transition to Executive Vice President and Chief Content Officer, reporting directly to Sharma.
  • Phil Spencer is retiring after 38 years at Microsoft, including 12 years leading the gaming division, though he will remain in an advisory role through the summer.
Game FileFeb 2026
Cover of Swedish Games Industry: Game Developer Index 2021
Report52 pages

Swedish Games Industry: Game Developer Index 2021

The Swedish games industry demonstrated exceptional resilience and financial performance in 2020, achieving a 43 percent revenue increase to reach 3.3 billion EUR.

  • The Swedish games industry achieved a 43 percent revenue increase in 2020, reaching 3.3 billion EUR and marking twelve consecutive years of profitability.
  • The sector is supported by 667 active companies and nearly 6,600 employees, with Swedish titles accumulating six billion global downloads.
  • International expansion has accelerated significantly, with the number of Swedish-owned studios abroad rising from 39 to 126 across 38 countries to mitigate domestic talent shortages.
DataspelsbranschenApr 2025
Cover of TWIG #318 Supercell’s Records, Unity’s Chaos & AppLovin’s Fire Sale
50 min
Deconstructor of Fun50 min

TWIG #318 Supercell’s Records, Unity’s Chaos & AppLovin’s Fire Sale

The global gaming industry is currently navigating a period of profound structural adjustment, characterized by market saturation, declining revenue per user, and a strategic pivot away from high-risk, mega-budget projects.

  • AppLovin has exited game development by divesting its studio portfolio for $900 million, a sharp decline from its previous $2.4 billion valuation, to focus exclusively on high-margin, AI-driven ad-tech.
  • Supercell generated a record €2.8 billion in revenue, driven by aggressive live-ops and marketing for titles like Brawl Stars, though the strategy faces concerns regarding rising user acquisition costs and long-term sustainability.
  • The gaming industry is shifting away from high-risk, mega-budget projects toward sustainable, cash-flow-focused models as founders increasingly prioritize long-term ownership over acquisition-led growth.
Deconstructor of FunFeb 2025

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