The report assessed how these platforms protect children from risks like sexual exploitation, hate speech, and cyberbullying.
Regulatory Focus. A report evaluated major gaming platforms on child protection from online risks.
The October 2026 report from Australia’s eSafety Commissioner, titled Playing it Safe, evaluates the trust and safety frameworks of major video game platforms to determine their compliance with national online safety expectations. The investigation focuses on how companies protect minors from risks such as sexual exploitation, hate speech, and cyberbullying. By utilizing transparency notices issued in April 2026, the regulator assessed the global moderation strategies of Roblox, Mojang, Epic Games, and Valve.
The findings indicate a significant disparity in safety performance among the examined platforms. While Roblox, Mojang, and Epic Games demonstrated relatively robust systems for managing user interactions and protecting younger audiences, Valve’s performance was identified as notably deficient. The report highlights that Valve’s moderation practices regarding Steam and Steam Chat are insufficiently rigorous, failing to meet the standards expected for safeguarding users.
This assessment positions Valve as a primary target for potential regulatory enforcement, both within Australia and potentially in other jurisdictions. By exposing the limitations of Valve’s current safety tools and partnership strategies, the report underscores a growing trend of increased governmental scrutiny toward the gaming industry’s responsibility in maintaining safe digital environments. The analysis serves as a critical indicator of the shifting regulatory landscape, where platforms are increasingly held accountable for the efficacy of their internal moderation policies.
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