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Mojang

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Reports and documents about Mojang

Financial report1 page

Microsoft Form 10-Q: Q2 FY2015

Microsoft’s financial performance for the second quarter of fiscal year 2015 reflects a pivotal transition toward a mobile-first, cloud-first strategy.

  • Microsoft acquired Nokia’s Devices and Services business on April 25, 2014, for a total purchase price of $9.4 billion, consisting of $7.1 billion in cash and $2.1 billion in non-cash convertible note repurchases.
  • As of December 31, 2014, Microsoft held $90.2 billion in cash, cash equivalents, and short-term investments, an increase from $85.7 billion at the end of the previous fiscal year on June 30, 2014.
  • Commercial Cloud and server products drove a 7% revenue increase in the Commercial segment for the six months ended December 31, 2014, with server products revenue growing 11% during that period.
MicrosoftJan 2015
Cover of Game Developer Index 2014: Sweden
Report20 pages

Game Developer Index 2014: Sweden

The Swedish gaming industry demonstrated exceptional vitality during the 2013–2014 period, cementing its status as a global powerhouse through rapid revenue expansion and significant job creation.

  • The Swedish gaming industry experienced rapid growth between 2013 and 2014, with total revenues surging 76 percent to reach EUR 752 million.
  • Industry expansion was driven by a 29 percent increase in full-time employment and a 17 percent rise in the number of active companies, anchored by the international success of King, Mojang, and DICE.
  • Swedish firms are increasingly adopting self-publishing and digital-first business models to capture global market share via mobile and digital distribution platforms.
DataspelsbranschenNov 2014
Financial report1 page

Microsoft Form 10-Q: Q1 FY2015

Microsoft’s financial performance for the first quarter of fiscal year 2015 reflects a period of aggressive strategic transformation and significant capital investment.

  • Commercial revenue grew 10% ($1.1 billion) for the quarter ended September 30, 2014, driven by strong performance in Commercial Cloud, on-premises licensing, and a 13% increase in server products and Microsoft Azure revenue.
  • Office Commercial revenue declined 7% ($322 million) as customers transitioned to Office 365 Commercial, while Windows Commercial revenue grew 10% due to increased renewals and customer base expansion.
  • Microsoft recorded a $253 million restructuring charge during the quarter related to asset write-downs and facility consolidations, with additional pre-tax charges of $100 million to $600 million expected for the remainder of fiscal year 2015.
MicrosoftOct 2014
Cover of Game Developer Index: Sweden 2011
Report24 pages

Game Developer Index: Sweden 2011

The Swedish game industry reached a pivotal milestone in 2011, characterized by record-breaking financial performance and a fundamental transition in business models.

  • The Swedish game industry reached a turnover of 257 million EUR in 2011, reflecting a nearly 30 percent compound annual growth rate over the previous five years.
  • The workforce grew by 26 percent to 1,512 employees across 257 active companies, anchored by major players like DICE and Mojang.
  • Market concentration remains high, with the five largest firms generating 60 percent of the industry's total turnover.
DataspelsbranschenNov 2011
Cover of The Rise and Reset of Sweden's $19B Gaming Capital Machine
Report12 pages

The Rise and Reset of Sweden's $19B Gaming Capital Machine

The analysis demonstrates that Sweden’s gaming sector has evolved into a $19 billion capital ecosystem, with 1,100 companies and 202 firms engaging in tracked transactions since 2014.

  • Sweden’s gaming sector has matured into a $19 billion ecosystem comprising 1,100 companies, with Swedish developers producing five of Steam’s global top-10 bestsellers in 2024–25.
  • Swedish studios contribute approximately 20% of Steam’s projected 2025 gross revenue, cementing the country's status as a dominant global gaming hub.
  • M&A activity is highly concentrated, with three major deals—King ($5.9 billion), Mojang ($2.5 billion), and ESL ($1.05 billion)—accounting for 93% of the total transaction value.
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