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miHoYo

Company45 documents

45 documents in the library are about miHoYo, from writers such as Game World Observer, GameMakers and Naavik, the newest from 2026. Each has a summary and key insights with the page they come from.

miHoYo logo

miHoYo was founded in 2012 by 3 graduate students who dreamed of creating a top interactive anime company. miHoYo is tech-driven and armed with proprietary rendering technologies, with the slogan “tech otakus can save the world”. The company may provide you with various one-stop services including designing specific game software to meet your special interest, maintaining your game software, advising you on the game software/website, and so on.

Founded
2012
Country
China
Games
Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, Petit Planet, Saint Seiya: Galaxy Spirits, Guns GirlZ, FlyMe2theMoon

Company data from IGDB.com

Key figures

Documents about miHoYo

Cover of From Disney to miHoYo: The Road Toward AI-Enabled Fandom
Article

From Disney to miHoYo: The Road Toward AI-Enabled Fandom

Major entertainment and gaming entities, including Disney, miHoYo, and Hasbro, are undergoing a strategic transition from the restrictive regulation of unauthorized AI content toward the development of proprietary, AI-enabled ecosystems.

  • Major IP holders like Disney are shifting from aggressive enforcement against AI-generated content to building official, governed AI systems that allow fans to interact with characters while maintaining strict control over brand, canon, and commerce.
  • Disney’s strategy for AI-enabled fandom involves a $1B investment in OpenAI and a focus on 'Behavioral Licensing,' where rights holders supply systems that govern how characters think, speak, and behave across third-party platforms.
  • Meta has introduced Horizon Create and Horizon Studio, which allow users to generate playable 2D and 3D games from text prompts, leveraging its social ecosystem for instant distribution without requiring separate app installations.
NaavikSep 2026
Cover of China Flexes at Gamescom
Article

China Flexes at Gamescom

The August 2026 Gamescom Opening Night Live showcase highlighted a significant shift in the global gaming landscape, characterized by the prominent presence of Chinese game studios.

  • Chinese game studios dominated the GamesCom Opening Night Live showcase, featuring prominent reveals from developers like miHoYo, NetEase, TiGames, and Hoothanes.
  • Major Chinese-led projects include miHoYo's dark fantasy co-op game 'Nodusfall', NetEase subsidiary Naked Rain's 'Ananta' (releasing January 15, 2027), and a remake of 'Heroes of Might and Magic III' led by Ubisoft’s Chengdu and Shanghai studios.
  • Take-Two is pursuing a subpoena against YouTube and X to identify the source of 14 recent 'GTA VI' leaks, with plans to request personal information for members of targeted Discord groups.
Game FileAug 2026
Cover of China’s Big Bet on AI for Games
Article

China’s Big Bet on AI for Games

The Chinese gaming industry has transitioned from experimental AI usage to a systemic, industrial-scale integration of artificial intelligence across production pipelines and core gameplay.

  • Chinese game studios are aggressively industrializing AI to combat rising costs and falling hit rates, with companies like 37 Interactive reporting that AI now produces over 80% of their 2D art and assists in over 70% of ad video creation.
  • The gap between Western and Chinese development is widening as Chinese firms prioritize rapid execution over risk minimization, exemplified by 37 Interactive shipping an AI-native mini-game in 10 days—a project that would traditionally require six months.
  • AI-driven game cloning has reached industrial scale, allowing developers to produce knockoffs in roughly one day, which forces indie studios to build deeper creative moats beyond just novel concepts to remain competitive.
NaavikAug 2026
Cover of Take Rates in China
Report10 pages

Take Rates in China

The analysis evaluates how take-rate structures shape mobile game monetisation in China and whether higher-quality development can outweigh the pressure of traditional distribution fees.

  • Chinese Android app stores, dominated by manufacturers like Huawei, Oppo, and Vivo, typically charge a 50% commission on in-app purchases, significantly higher than Apple’s 30% rate.
  • Hardware manufacturers rely heavily on these high take rates for profitability; for example, Xiaomi reports a 64.7% gross profit margin on services compared to only 7.2% on hardware sales.
  • While iOS users account for only 25% of the Chinese gaming population, they generate approximately 40% of total mobile game revenue.
Niko PartnersFeb 2026
Cover of Savvy Games Group in Talks to Acquire Developers of Mobile Legends: Bang Bang
Article

Savvy Games Group in Talks to Acquire Developers of Mobile Legends: Bang Bang

ByteDance is currently in negotiations with Savvy Games Group regarding the potential sale of Moonton Studio, the developer behind the popular mobile title Mobile Legends: Bang Bang.

  • ByteDance is in early-stage negotiations to sell Moonton Studio, the developer of Mobile Legends: Bang Bang, to Savvy Games Group.
  • ByteDance originally acquired Moonton in 2021 for $4 billion and has previously considered selling the studio as part of a gaming division restructuring.
  • Savvy Games Group CEO Brian Ward has publicly expressed interest in expanding into the Chinese gaming market, aligning with the potential acquisition of Moonton.
Game World ObserverNov 2025
Cover of Global Top Mobile Games: April 2025
Article

Global Top Mobile Games: April 2025

In April 2025 the global mobile gaming landscape was dominated by a mix of established franchises and fresh titles.

  • Level Infinite’s 'Delta Force' launch on April 22 drove significant market activity with 25 million pre-registrations and an aggressive campaign utilizing nearly 20,000 deduplicated ad creatives.
  • miHoYo’s 'Honkai: Star Rail' experienced a 145.5% month-over-month revenue surge in April 2025, generating over $27 million on a single platform during its second anniversary.
  • Google Play revenue was led by 'Last War' at approximately $50 million, followed by established match-3 titles 'Royal Match' and 'Candy Crush Saga' at $36 million each.
SocialPetaMay 2025
Cover of Hurun China 500: Most Valuable Chinese Companies
Article

Hurun China 500: Most Valuable Chinese Companies

The Hurun China 500 Most Valuable Private Companies 2024 provides a comprehensive ranking of the most significant non-state-controlled enterprises in China.

  • miHoYo has entered the top 50 most valuable private Chinese companies, reaching a valuation of $24.2 billion as of November 2024.
  • Tencent remains the most valuable gaming-related company in China at $473 billion, marking a 20% year-over-year increase.
  • ByteDance holds the second position among gaming-related firms with a valuation of $225.4 billion, reflecting 16% growth.
Hurun Research InstituteMar 2025
Cover of Zenless Zone Zero Hits Record Daily Mobile Revenue
Article

Zenless Zone Zero Hits Record Daily Mobile Revenue

The release of the "A Storm of Falling Stars" update for miHoYo’s Zenless Zone Zero on December 18, 2024, triggered a significant surge in mobile player spending, resulting in a record-breaking daily net in-app purchase revenue of over $6 million.

  • On December 18, 2024, the launch of patch 1.4 for Zenless Zone Zero drove a record daily mobile net revenue of over $6 million, representing a 2,098% increase from December 16.
  • The $6 million daily revenue figure surpasses the game's previous record of $5.7 million set during its global launch on July 5, 2024.
  • Between December 18 and 22, the game generated nearly $22 million in total mobile in-app purchase revenue.
Game World ObserverDec 2024
Cover of Genshin Impact Tops $5 Billion in Revenue: China Market Analysis
Article

Genshin Impact Tops $5 Billion in Revenue: China Market Analysis

Genshin Impact has achieved a significant financial milestone, surpassing $5 billion in lifetime gross mobile revenue within the Chinese market.

  • Genshin Impact has surpassed $5 billion in lifetime gross mobile revenue in China, a figure that accounts for over 55% of the game's total global mobile earnings.
  • The title is projected to reach $10 billion in total global player spending by 2025.
  • Despite its long-term success, the game has experienced declining revenue over the past 12 months compared to its first three years on the market.
Game World ObserverOct 2024
Cover of Game Review Radar #6: The sea of Unfortunate Sharkfins! Exploring Game Updates and Trends
47 min
Two & a Half Gamers47 min

Game Review Radar #6: The sea of Unfortunate Sharkfins! Exploring Game Updates and Trends

The mobile gaming landscape is currently defined by a volatile cycle of rapid growth followed by sharp revenue and download declines, a phenomenon frequently described as the shark fin performance curve.

  • Mobile game revenue often experiences sharp post-launch declines, exemplified by a hardcore RPG that dropped from $40 million in its first month to $6 million shortly thereafter.
  • User acquisition (UA) remains a primary driver of success in the mobile market, as demonstrated by a top-10 4X game maintaining stability at approximately 70,000 daily downloads through consistent UA efforts.
  • Star Wars Hunters maintains a consistent daily download rate of roughly 13,000 in the U.S., though it faces monetization challenges due to high ad-refresh rates that require filling up to 90 banners per user in markets like India.
Two & a Half GamersOct 2024
Cover of The Rise of Chinese Gaming in 2024
Article

The Rise of Chinese Gaming in 2024

The gaming industry in 2024 has witnessed a significant surge in the global influence of Chinese titles, extending well beyond the high-profile success of Black Myth: Wukong.

  • Dungeon & Fighter: Origin has emerged as a top-tier revenue generator, frequently competing with Honor of Kings for the number one spot in worldwide mobile game revenue.
  • Black Myth: Wukong maintains a dominant position as the top-earning game on the Steam platform.
  • Tencent expanded the global reach of Honor of Kings in 2024, a title that has historically generated over $12 billion in net revenue and surpassed 350 million downloads.
AppMagicSep 2024
Cover of TWIG #297 Gamescom Confidential, Why Steam ain't Blocked by China and the TRUTH about Tim Hortons
46 min
Deconstructor of Fun46 min

TWIG #297 Gamescom Confidential, Why Steam ain't Blocked by China and the TRUTH about Tim Hortons

Gamescom 2024 underscored a pivotal shift in the global gaming landscape, characterized by the aggressive expansion of major Asian publishers like NetEase, miHoYo, and Tencent into Western markets.

  • Asian publishers like NetEase, miHoYo, and Tencent are creating high competitive barriers in Western markets, with miHoYo investing $200 million annually into live-ops resources.
  • New game titles are struggling to gain traction, currently capturing only 8% of total player time, while Steam wishlist-to-sale conversion rates have dropped as low as 5%.
  • Black Myth: Wukong achieved record-breaking sales of 10 million units in three days, though its success remains heavily concentrated within the Chinese domestic market.
Deconstructor of FunAug 2024

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