Zenless Zone Zero
23 documents in the library are about Zenless Zone Zero, from writers such as Game World Observer, PocketGamer.biz and GameDiscoverCo, the newest from 2026. Each has a summary and key insights with the page they come from.

Zenless Zone Zero is an all-new 3D action game from HoYoverse, here to provide a thrilling combat experience. Build a squad of up to three and begin your assault with Basic and Special Attacks. Dodge and Parry to neutralize your opponents' counterattacks, and when they're Stunned, unleash a powerful combo of Chain Attacks to finish them off! Remember, different opponents have different traits, and it would be prudent to use their weaknesses to your advantage.
- Released
- Jun 20, 2024
- Developer
- miHoYo
- Publishers
- HoYoverse, Cognosphere
- Genres
- Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
- Platforms
- Xbox Series X|S, Android, PC (Microsoft Windows), iOS, PlayStation 5
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Zenless Zone Zero has generated $422 million in lifetime mobile revenue since its July 2024 launch, with annual revenue reaching $182 million in 2025.
Udonis, 2026 · Zenless Zone Zero Player Count & Revenue Stats [2026]
Major gameplay overhauls can drive significant revenue spikes, as seen with Zenless Zone Zero reaching $8.6 million in daily revenue following content updates.
PocketGamer.biz, 2025 · Week in Mobile Games E41 - How Scopely made $10bn, and 2025's big stories to watch, p. 22
On December 18, 2024, the launch of patch 1.4 for Zenless Zone Zero drove a record daily mobile net revenue of over $6 million, representing a 2,098% increase from December 16.
Game World Observer, 2024 · Zenless Zone Zero Hits Record Daily Mobile Revenue
Zenless Zone Zero generated $24.6 million in its first five days, trailing the launch-period revenue of miHoYo's previous titles, Genshin Impact ($35.3 million) and Honkai: Star Rail ($55 million).
Stream Hatchet, 2024 · Zenless Zone Zero Revamps Gacha Games
Zenless Zone Zero utilizes a gacha monetization model identical to Honkai: Star Rail, featuring a 1% base pull rate for top-tier characters and a pity system that guarantees an S-rank character after 50 pulls.
Two & a Half Gamers, 2023 · Zenless Zone Zero: First look! Everything we know from Closed Beta (#88), p. 25
Documents about Zenless Zone Zero
Zenless Zone Zero Player Count & Revenue Stats [2026]
Zenless Zone Zero, an urban fantasy action RPG developed by HoYoverse, has transitioned from a high-profile 2024 launch into a phase of stable, mature growth as of September 2026.
- Zenless Zone Zero has generated $422 million in lifetime mobile revenue since its July 2024 launch, with annual revenue reaching $182 million in 2025.
- The game has transitioned from a high-volume launch phase to a stable mature state, with monthly active users (MAU) settling at approximately 2.8 million as of mid-2026.
- Monthly revenue has declined from a peak of $65 million at launch to roughly $7 million, while monthly downloads have dropped 97% from their initial 11.3 million peak.
Savvy's EA-Scopely Supergroup, iPhone Duo Games, Lego's Offroad Swerve, and More
This industry update provides a comprehensive overview of significant developments within the global mobile gaming sector as of September 2026.
- Saudi-backed Savvy Games Group is reportedly considering a merger with Electronic Arts, a move that would consolidate major titles like EA FC, Madden, and Apex Legends with Savvy’s existing portfolio, pending the completion of its $6 billion acquisition of Moonton.
- Apple has partnered with Hoyoverse and startup Azra to demo games including Zenless Zone Zero and UnGodly on its new foldable device, the iPhone Duo.
- Lego Digital Play has acquired Offroad Games, the London-based developer behind Chrome Valley Customs, marking a significant expansion for the studio led by Aaron Loeb.
Week in Mobile Games podcast E60 - Investment tips, Clash Royale's evolution, and China's rise
The current mobile gaming landscape is defined by a shift toward rigorous operational discipline and the successful revitalization of established intellectual property.
- The Chinese gaming market remains a global leader with annual revenues estimated between $44.8 billion and $48.7 billion, now characterized by a shift toward AAA, cross-platform development and a more accessible licensing environment for foreign-funded projects.
- Investors are moving away from reputation-based funding, now requiring developers to provide tangible prototypes, deep market research, and realistic budget projections to secure capital.
- Clash Royale achieved its highest daily gross revenue since late 2021, hitting $3.8 million on July 8th following a design overhaul that introduced new gameplay modes and streamlined rewards.
Top 10 Worldwide Mobile Games By Revenue and Downloads: June 2025
The mobile gaming industry experienced a slight contraction in June 2025, with global consumer spending reaching $6.7 billion, a 3% decline year-over-year, and total downloads hitting 4.3 billion, a 2% decrease.
- Global mobile game consumer spending reached approximately $6.7 billion in June 2025, a 3% year-over-year decline, with the United States accounting for 32% of that total revenue.
- MONOPOLY GO! was the top-grossing mobile game worldwide in June 2025, driven by competitive events like the Star Wars-themed 'Rebel Racers' tournament.
- Global mobile game downloads totaled nearly 4.3 billion in June 2025, a 2% decrease from the previous year, with India leading the market at 18% of total downloads.
Week in Mobile Games E41 - How Scopely made $10bn, and 2025's big stories to watch
The mobile gaming industry is currently defined by a tension between established giants achieving record-breaking scale and a volatile market environment that demands constant innovation.
- Scopely reached $10 billion in lifetime revenue, a milestone driven by the seven-year development cycle and strategic refinement of Monopoly Go.
- Established intellectual property remains a primary monetization driver, evidenced by Pokémon Trading Card Game Pocket generating $400 million in its first ten weeks.
- Major gameplay overhauls can drive significant revenue spikes, as seen with Zenless Zone Zero reaching $8.6 million in daily revenue following content updates.
Top 10 Worldwide Mobile Games By Revenue and Downloads: December 2024
The mobile gaming industry experienced a robust performance in December 2024, characterized by a 5.1% month-over-month increase in global consumer spending, which reached an estimated $6.98 billion.
- Global mobile game consumer spending reached $6.98 billion in December 2024, a 5.1% increase over the previous month, with the U.S. accounting for 31.8% of total revenue.
- Last War: Survival became the top-grossing mobile game globally in December 2024, driven by a Christmas event and aggressive user acquisition spending on Facebook, Instagram, and TikTok.
- Pokémon TCG Pocket secured the #2 spot in global revenue following its late November 2024 launch, generating over $390 million in total gross revenue to-date.
Zenless Zone Zero Hits Record Daily Mobile Revenue
The release of the "A Storm of Falling Stars" update for miHoYo’s Zenless Zone Zero on December 18, 2024, triggered a significant surge in mobile player spending, resulting in a record-breaking daily net in-app purchase revenue of over $6 million.
- On December 18, 2024, the launch of patch 1.4 for Zenless Zone Zero drove a record daily mobile net revenue of over $6 million, representing a 2,098% increase from December 16.
- The $6 million daily revenue figure surpasses the game's previous record of $5.7 million set during its global launch on July 5, 2024.
- Between December 18 and 22, the game generated nearly $22 million in total mobile in-app purchase revenue.
Genshin Impact Tops $5 Billion in Revenue: China Market Analysis
Genshin Impact has achieved a significant financial milestone, surpassing $5 billion in lifetime gross mobile revenue within the Chinese market.
- Genshin Impact has surpassed $5 billion in lifetime gross mobile revenue in China, a figure that accounts for over 55% of the game's total global mobile earnings.
- The title is projected to reach $10 billion in total global player spending by 2025.
- Despite its long-term success, the game has experienced declining revenue over the past 12 months compared to its first three years on the market.
Week in Mobile Games E31 - The Top 50 Mobile Game Makers 2024 revealed!
The global mobile gaming industry is currently navigating a complex landscape defined by economic volatility, shifting regulatory environments, and a strategic pivot toward sustainable growth.
- Scopely is the top mobile developer of 2024, driven by Monopoly GO! generating $3 billion in revenue within its first 15 months.
- Epic Games is aggressively competing for developer loyalty by reducing Unreal Engine royalty fees to 3.5% and offering 100% net revenue for new titles launched exclusively on its store.
- The mobile market is shifting from hyper-casual to hybrid-casual business models to prioritize long-term profitability and improved player retention.
Week in Mobile Games E30 - Ubisoft's woes and Genshin Impact hits $6bn in four years(!)
Ubisoft currently faces a period of profound instability characterized by a 20 percent decline in share price, driven by the strategic delay of Assassin’s Creed Shadows and the underwhelming commercial performance of Star Wars Outlaws.
- Genshin Impact has generated $6.3 billion in lifetime revenue over four years, demonstrating the long-term viability of mobile live-service titles despite a recent dip in annual earnings due to market saturation.
- Ubisoft is facing significant financial instability, marked by a 20 percent share price decline following the delay of Assassin’s Creed Shadows and the poor commercial performance of Star Wars Outlaws.
- Dungeon & Fighter Mobile has emerged as a major revenue driver, securing over $800 million in gross revenue within its first four months in the Chinese market.
The Rise of Chinese Gaming in 2024
The gaming industry in 2024 has witnessed a significant surge in the global influence of Chinese titles, extending well beyond the high-profile success of Black Myth: Wukong.
- Dungeon & Fighter: Origin has emerged as a top-tier revenue generator, frequently competing with Honor of Kings for the number one spot in worldwide mobile game revenue.
- Black Myth: Wukong maintains a dominant position as the top-earning game on the Steam platform.
- Tencent expanded the global reach of Honor of Kings in 2024, a title that has historically generated over $12 billion in net revenue and surpassed 350 million downloads.
Black Myth: Wukong Heralds the Age of Prestige Chinese Games on Live Streaming
The launch of Black Myth: Wukong marks a significant milestone in the rise of prestige Chinese gaming, demonstrating that high-quality, AAA titles from the region can achieve massive global engagement on live-streaming platforms.
- Black Myth: Wukong generated 32.3 million hours watched in its debut week, with its launch day viewership of 8.4 million hours ranking as the second-highest for any game in the past five years.
- The game achieved significant global reach on live-streaming platforms, with 8 different nationalities represented in its top 10 most-watched streamers and Canadian streamer Shroud securing the top spot with 818,000 hours watched.
- While Chinese-developed games currently account for only 7.8% of total live-streaming viewership over the last 12 months, the industry is shifting toward high-quality AAA titles beyond the traditional mobile/gacha market.