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Cover of Game Copyright Protection Guide: South Korea
Report45 pages

Game Copyright Protection Guide: South Korea

The South Korean gaming industry requires a robust understanding of intellectual property law to mitigate rising copyright disputes and protect creative assets.

  • Copyright protection in South Korea is limited to unique creative expressions and does not extend to functional game mechanics, underlying ideas, or generic software elements.
  • Courts determine copyright infringement based on the legal standards of access and substantial similarity, requiring evidence of an author’s unique creative personality.
  • The Unfair Competition Prevention and Trade Secret Protection Act provides a secondary legal layer to protect significant investments and business efforts that do not qualify for traditional copyright.
K-GAMES – Korea Association of Game IndustryMar 2024
Article

Deep Dive: How Everspace 2 Made Its Space Opera a PC Hit

Everspace 2 serves as a primary case study for successful iterative development and market positioning within the PC and console sectors.

  • Rockfish Games' Everspace 2 achieved 300,000 Steam unit sales following its April 2023 1.0 release, outperforming its predecessor with seven times the launch-week player count.
  • Sony shipped 6.3 million PlayStation 5 units in Q1 2023, bringing the total installed base to 38.3 million while overall platform revenue grew by 11%.
  • The inclusion of Everspace 2 in PC Game Pass did not negatively impact its Steam sales, supporting the viability of subscription-based distribution for premium titles.
GameDiscoverCoMar 2024
Cover of Manifesto 2024-2029: Più di un (video)gioco
Report4 pages

Manifesto 2024-2029: Più di un (video)gioco

The manifesto articulates a strategic vision for positioning Europe as a leading global hub for video-game development, emphasizing the sector’s unique blend of technology and creativity.

  • The manifesto advocates for EU-wide policy alignment to establish Europe as a global video-game development hub by 2029, prioritizing the protection of an open, competitive market against new taxes or distribution constraints.
  • Industry stakeholders are lobbying for the adaptation of the Creative Europe programme and the extension of the General Exemption Regulation to better align public funding mechanisms with the specific economic realities of game development.
  • The proposal calls for the revision of NACE codes to accurately measure and report the sector's economic contribution to the European Union.
Video Games EuropeMar 2024
Cover of Panel: The Mobile Marketing Survival Guide: How to Navigate new Industry Trends.
38 min
PocketGamer.biz38 min

Panel: The Mobile Marketing Survival Guide: How to Navigate new Industry Trends.

Mobile marketing success in the current landscape depends on a sophisticated synthesis of cultural localization, AI-driven automation, and rigorous creative testing.

  • Creative strategy is the primary driver of user acquisition, requiring strong storytelling and compelling hooks within the first three seconds of an advertisement.
  • Global scaling requires moving beyond generic assets to prioritize localized content, regional influencer partnerships, and high levels of linguistic and cultural accuracy.
  • Developers must shift from short-term metrics to long-term retention by aligning product development directly with marketing efforts to create player-centric experiences.
PocketGamer.bizFeb 2024
Cover of Winning the Game: Leveraging Contextual Bandits for Creative Optimization - Joseph Iris, Persona.ly.
21 min
PocketGamer.biz21 min

Winning the Game: Leveraging Contextual Bandits for Creative Optimization - Joseph Iris, Persona.ly.

Contextual bandits represent a sophisticated evolution in machine learning for creative optimization within the mobile gaming industry.

  • Contextual bandits, a subset of reinforcement learning, outperform traditional A/B testing by dynamically allocating traffic to creative variations to minimize exploration costs while maximizing performance goals.
  • Contextual bandit algorithms improve upon standard Thompson sampling by incorporating additional data layers—such as user behavior, app context, and creative metadata—to tailor ad delivery to specific audience segments.
  • Machine learning models can automatically identify creative preferences for different user cohorts, as demonstrated by an Alien Invasion campaign where idle and RPG players were served distinct, game-relevant creative mechanics without manual intervention.
PocketGamer.bizFeb 2024
Cover of In the Sandbox With Creative Success! AppsFlyer, ACE Games, Product Madness.
21 min
PocketGamer.biz21 min

In the Sandbox With Creative Success! AppsFlyer, ACE Games, Product Madness.

This discussion, held at Pocket Gamer Connects London 2024, explores the evolving role of creative assets in mobile game user acquisition.

  • Creative assets have replaced granular user-level data as the primary lever for mobile user acquisition due to ongoing privacy restrictions on iOS and Android.
  • Effective creative strategy requires a data-driven feedback loop that integrates attribution data with business intelligence tools like Looker or Tableau to move beyond vanity metrics.
  • Marketers must shift from single-asset campaigns to creative sequences that build brand familiarity and hook users within the first three to five seconds.
PocketGamer.bizFeb 2024
Cover of FY24 Interim Financial Results: For the Period 1 June 2023 to 30 November 2023
Financial report18 pages

FY24 Interim Financial Results: For the Period 1 June 2023 to 30 November 2023

Frontier Developments reported its interim financial results for the first half of fiscal year 2024, covering the six-month period ending November 30, 2023.

  • Frontier Developments reported a 17% year-over-year revenue decline to £47.7 million for the first half of FY24, resulting in an adjusted EBITDA loss of £4.9 million and a statutory operating loss of £30.8 million.
  • The company is pivoting back to its core Creative Management Simulation (CMS) expertise after underperformance from F1 Manager 2023 and Warhammer Age of Sigmar: Realms of Ruin.
  • The back-catalogue remains the primary revenue driver, accounting for 72% of total sales, with Jurassic World Evolution 2 and Planet Zoo contributing over half of all revenue.
Frontier DevelopmentsJan 2024
Cover of 2023 Global Mobile Games Marketing Trends White Paper
Report78 pages

2023 Global Mobile Games Marketing Trends White Paper

The global mobile gaming landscape underwent a significant transformation in 2023, characterized by a strategic shift toward the hybrid-casual model.

  • The mobile gaming industry shifted toward a hybrid-casual model in 2023, blending hyper-casual accessibility with mid-core monetization to stabilize revenue through combined in-app advertising and purchases.
  • Monthly active advertisers surged by nearly 50% year-over-year, surpassing 40,000 globally as competition for user acquisition intensified.
  • Video ads remain the dominant format, accounting for over 76% of total impressions, while AI-generated image creatives are increasingly used to mitigate rising acquisition costs.
SocialPetaJan 2024
Cover of State of UGC 2024
Article

State of UGC 2024

The State of UGC 2024 report provides a comprehensive analysis of the user-generated content (UGC) landscape, identifying major industry shifts and growth trajectories for the gaming sector.

  • Total developer payouts for user-generated content (UGC) increased by 32% in 2023, rising from $999.5 million to $1.32 billion.
  • Overwolf contributed $201 million to the total developer payout pool in 2023, representing a 25.6% year-on-year growth.
  • The Naavik 'State of UGC 2024' report identifies Roblox, Fortnite Creative, and Overwolf as the primary drivers of the current UGC landscape.
NaavikJan 2024
Cover of State of Mobile 2024
Report103 pages

State of Mobile 2024

The global mobile economy experienced a significant recovery in 2023, with consumer spending rising 3% to $171 billion and daily engagement surpassing five hours per user in leading markets.

  • The global mobile economy grew 3% to $171 billion in 2023, supported by a $362 billion advertising market projected to exceed $400 billion in the coming year.
  • Mobile gaming spending contracted by 2% as the industry consolidated around established high-fidelity IPs and social multiplayer genres, though titles like Monopoly GO and Honkai: Star Rail proved that high-quality debuts remain viable.
  • Non-gaming apps reached a record $64 billion in consumer spend, highlighted by TikTok becoming the first non-game app to surpass $10 billion in lifetime revenue.
data.aiJan 2024
Cover of Liftoff Report: Mobile Ad Creative Index 2024
Report29 pages

Liftoff Report: Mobile Ad Creative Index 2024

The report presents a comprehensive analysis of mobile ad creative performance across four key app verticals—gaming, e-commerce, finance, and entertainment—for the period January 1 2023 to January 1 2024.

  • Gaming ads utilizing video or playable formats are over 20 times more likely to drive installs compared to banner ads.
  • Native ads represent the most cost-effective acquisition channel, averaging a $1.80 CPI across the analyzed verticals.
  • E-commerce apps achieve the highest install-to-action (ITA) rates exceeding 30% through native and banner formats, which also maintain the lowest acquisition costs between $2.57 and $3.23.
LiftoffJan 2024
Cover of Behind the Screens: The Salary Stats in Gamedev
Report13 pages

Behind the Screens: The Salary Stats in Gamedev

This research, conducted by 80 Level in January 2024, examines the global compensation landscape and financial well-being of professionals within the video game development industry.

  • The game development industry is highly stratified, with nearly 40% of professionals earning under $40,000 annually and only 11% earning more than $150,000.
  • Geography is a primary driver of income disparity, evidenced by 36% of U.S.-based professionals earning over $150,000 compared to 54% of developers in India earning under $9,999.
  • Financial instability is prevalent, as 24.4% of the workforce can afford a car but cannot afford a residence, while only 16.6% can afford all discretionary purchases.
80 LevelJan 2024