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2015

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Documents about 2015

Cover of Jobs in New Zealand Games Industry: FY2015
Article

Jobs in New Zealand Games Industry: FY2015

The New Zealand game development sector experienced moderate growth during the 2015 fiscal year, characterized by an increase in high-tech employment despite a stagnation in the formation of new businesses.

  • The New Zealand game development sector generated $78.7 million in revenue during FY2015, with 82% of that total derived from digital exports.
  • Total full-time employment in the industry reached 568, following the creation of 134 new high-tech creative jobs during the 2015 financial year.
  • While established studios continue to perform well, the sector's overall growth has slowed due to a lack of new business formation by local startups and international investors.
New Zealand Game Developers AssociationAug 2015
Cover of IGG Inc. 2015 Interim Report
Financial report75 pages

IGG Inc. 2015 Interim Report

IGG Inc. reported a 12.9% year-over-year revenue increase to $103.8 million for the first half of 2015, driven by the continued dominance of mobile gaming, which now accounts for 93.4% of total earnings.

  • IGG Inc. reported a 12.9% year-over-year revenue increase to $103.8 million for H1 2015, with mobile gaming accounting for 93.4% of total earnings.
  • Adjusted net income declined 22% to $26.3 million, driven by a 40.2% increase in personnel expenses and a 114.3% surge in share-based compensation.
  • The title 'Castle Clash' remains the company's primary revenue driver, contributing 56.4% of total earnings, while the global user base grew to 260 million accounts.
IGGAug 2015
Cover of Biz Daily: Glu Mobile hit by maturing Kim Kardashian audience
4 min
PocketGamer.biz4 min

Biz Daily: Glu Mobile hit by maturing Kim Kardashian audience

Glu Mobile experienced a challenging second quarter in 2015, characterized by a 19 percent decline in revenue to 56.2 million dollars compared to the previous quarter.

  • Glu Mobile reported a 19% revenue decline to $56.2 million in Q2 2015, shifting from a $1.1 million profit to a $5.5 million loss.
  • The financial downturn is driven by the maturation and user churn of the 'Kim Kardashian: Hollywood' title, which currently generates one-third of the company's total sales.
  • Despite operational losses, Glu Mobile maintains a strong liquidity position with $190 million in cash reserves, bolstered by a $120 million strategic investment from Tencent.
PocketGamer.bizAug 2015
Cover of Biz Daily: A Candy Crush Saga gap in King's profits
6 min
PocketGamer.biz6 min

Biz Daily: A Candy Crush Saga gap in King's profits

King’s financial performance for the second quarter of 2015 reflects a period of transition as its flagship Candy Crush Saga franchise enters a mature phase.

  • King experienced a significant Q2 2015 downturn, with revenue falling 14% to $490 million and profits dropping 27% to $164 million compared to the previous quarter.
  • The primary driver of the financial decline is the maturation and slowing momentum of the flagship Candy Crush franchise, which new releases like Candy Crush Soda Saga failed to fully offset.
  • Despite the quarterly dip, King maintains a strong financial position with $800 million in cash reserves and derives 80% of its total revenue from mobile platforms.
PocketGamer.bizAug 2015
Cover of Aiming Q2 FY2015 Quarterly Report
Financial report21 pages

Aiming Q2 FY2015 Quarterly Report

This quarterly report outlines the financial performance and operational status of Aiming Inc. for the second quarter of the fiscal year ending December 31, 2015, covering the period from April 1, 2015, to June 30, 2015.

  • Aiming Inc. reported strong financial performance for the first half of FY2015 (January 1 to June 30, 2015), with net sales of 6,394 million yen, operating profit of 2,237 million yen, and net profit of 1,427 million yen.
  • Growth was primarily driven by the continued success of "Logres of Swords and Sorcery: Ancient Goddess" and contributions from legacy titles like "Lord of Knights" and "Griffin."
  • The company expanded its portfolio by launching "Himegami Emaki" in June 2015 and securing exclusive licensing agreements for three new titles.
AimingAug 2015
Cover of Biz Daily: EA Mobile's record $145m financial quarter
5 min
PocketGamer.biz5 min

Biz Daily: EA Mobile's record $145m financial quarter

EA Mobile achieved a record-breaking financial performance for the first quarter of the 2016 fiscal year, covering the period from April to June 2015.

  • EA Mobile generated a record $145 million in revenue for the first quarter of fiscal year 2016, marking a 17 percent increase over the previous quarter.
  • The revenue growth was driven by a games-as-a-service model that focuses on continuous updates to existing titles rather than new game launches.
  • Key titles supporting this financial performance included The Simpsons: Tapped Out, Real Racing 3, and The Sims FreePlay.
PocketGamer.bizAug 2015
Cover of Biz Daily: How Com2uS become a world player
6 min
PocketGamer.biz6 min

Biz Daily: How Com2uS become a world player

Com2uS has successfully transitioned from a localized South Korean mobile publisher into a significant global industry player, driven primarily by the sustained performance of its flagship RPG, Summoners War.

  • Com2uS reported Q2 2015 sales of $97 million, representing a 16% increase quarter-on-quarter and over 100% growth compared to the same period in 2014.
  • The RPG 'Summoners War' is the primary driver of company growth, necessitating an increase in quarterly marketing and user acquisition spend from $15 million to $18 million.
  • Com2uS has successfully pivoted from a local Korean publisher to a global player, with 82% of its Q2 2015 sales generated outside of Korea.
PocketGamer.bizAug 2015
Cover of NEXON FY2015 Q2 Earnings Presentation: Summary of Q&As
Financial report5 pages

NEXON FY2015 Q2 Earnings Presentation: Summary of Q&As

This summary of the Nexon FY2015 Q2 earnings question-and-answer session outlines the company’s strategic outlook, operational performance, and financial expectations.

  • Nexon projects a 20% tax rate for full-year FY2015, following a one-time reversal of income taxes in Q2.
  • Q3 Korean revenue is expected to decline year over year because the 2014 FIFA World Cup tailwind will not recur, with MapleStory2 and new mobile titles expected to offset the drop.
  • Marketing spend will rise by JPY 2.2 billion, targeting the MapleStory2 launch and the Asian expansion of DomiNations, with revenue impact expected from Q4 onward.
NEXON Co.Aug 2015
Cover of Nexon Second Quarter 2015 Financial Results
Financial report2 pages

Nexon Second Quarter 2015 Financial Results

Nexon’s financial results for the second quarter of 2015 demonstrate robust growth across its global free-to-play portfolio, driven by strong performances in both established PC titles and an expanding mobile segment.

  • Nexon reported Q2 2015 total revenue of 42.7 billion yen, a 16% year-over-year increase driven by strong performance in China and Western markets.
  • Net income surged approximately 3.2 times year-over-year to 13.0 billion yen, bolstered by lower-than-expected tax expenses and positive foreign exchange gains.
  • Operating income rose 14% year-over-year to 11.3 billion yen, supported by operational efficiencies and lower-than-planned expenses.
NEXON Co.Aug 2015
Cover of Nexon Q2 2015 Investor Presentation
Financial report35 pages

Nexon Q2 2015 Investor Presentation

Nexon achieved strong financial performance in the second quarter of 2015, recording a 16 percent year-over-year revenue increase to ¥42.7 billion.

  • Nexon reported Q2 2015 revenue of ¥42.7 billion, representing a 16% year-over-year increase driven by the performance of Dungeon&Fighter in China and the mobile title DomiNations.
  • Net income for the quarter benefited from favorable foreign exchange fluctuations and tax benefits, supporting the declaration of an interim dividend of ¥5 per share.
  • The company is executing a dual-track strategy that prioritizes a transition to mobile-first development while leveraging its established PC franchise base.
NEXON Co.Aug 2015
Cover of Nexon Q2 2015 Earnings Call
Financial report11 pages

Nexon Q2 2015 Earnings Call

Nexon achieved robust financial growth during the first half of 2015, characterized by a 12 percent year-over-year revenue increase to JPY 94.6 billion and a substantial 56 percent rise in net income.

  • Nexon reported a 12 percent year-over-year revenue increase to JPY 94.6 billion and a 56 percent rise in net income for the first half of 2015.
  • The company successfully shifted its mobile revenue mix, with native mobile applications now accounting for approximately two-thirds of total mobile earnings.
  • Core PC franchises, specifically Dungeon&Fighter and MapleStory, remain the primary drivers of the company's financial performance.
NEXON Co.Aug 2015
Cover of Mixi FY2015 First-Quarter Earnings Results Briefing Session
Financial report31 pages

Mixi FY2015 First-Quarter Earnings Results Briefing Session

Mixi, Inc. reported robust financial growth for the first quarter of fiscal year 2015, covering the period from April 1 to June 30, 2015.

  • Mixi reported strong Q1 FY2015 results with net sales of 50.08 billion yen and operating income of 24.35 billion yen.
  • The mobile game Monster Strike remains the primary revenue driver, supported by in-game collaborations, large-scale events, and new competitive player-versus-player modes.
  • Mixi raised approximately 17.5 billion yen through an overseas public offering in July 2015 to fund future M&A activity and marketing initiatives.
mixiAug 2015