Mobile RPG developer. Dragon Quest Tact (co-development with Square Enix), Caravan Stories.
The financial results for the second quarter of the fiscal year ending December 2026 reflect a period of significant contraction for Aiming, a company primarily engaged in the smartphone-based online game industry. The primary objective of this report is to disclose the consolidated financial performance for the six-month period ending June 30, 2026, prepared in accordance with Japanese GAAP.
Financial performance during this interim period showed a marked decline compared to the same period in the previous fiscal year. Net sales fell by 23.6% to 6.87 billion yen, while operating profit experienced a sharp 71.3% decrease, dropping to 529 million yen. Ordinary profit also saw a substantial decline of 68.0% to 358 million yen, and net profit attributable to owners of the parent company decreased by 53.7% to 383 million yen. These results highlight the volatility inherent in the online gaming sector, where the company operates as a single-segment business.
Despite the downturn in profitability, the company maintains a stable financial position with total assets of 10.00 billion yen and a strong equity ratio of 72.6% as of June 30, 2026. The company has not declared a dividend for the current interim period and has not provided a full-year dividend forecast. Looking ahead, the company has issued a consolidated earnings forecast for the third quarter ending September 30, 2026, projecting net sales of 11.35 billion yen. Management notes that due to the rapid, short-term fluctuations characteristic of the online game market, providing long-term, highly accurate performance projections remains difficult, leading the company to release guidance on a quarterly basis.
The financial results for the first quarter of 2026 reflect a period of significant contraction for Aiming, a company primarily engaged in the development and operation of free-to-play online games for smartphones. During the period from January 1, 2026, to March 31, 2026, the company reported net sales of 3,249 million yen, representing a 37.1% decline compared to the same period in the previous year. Operating profit fell sharply by 82.2% to 241 million yen, while ordinary profit and net profit attributable to owners of the parent decreased by 61.9% and 54.7%, respectively.
The company attributes these results to an increasingly competitive domestic market characterized by high-quality international titles and the rising costs associated with longer development cycles. Despite these headwinds, the company maintained revenue streams through established titles such as Dragon Quest Tact, which benefited from a 5.5-year anniversary event, and other titles including The Eminence in Shadow: Master of Garden. Additionally, the company launched a live-action romance simulation game in March 2026 as part of its ongoing efforts to expand its portfolio.
Financially, the company remains stable with a capital adequacy ratio of 77.5%. Total assets stood at 9,089 million yen at the end of the quarter, a slight decrease from the previous fiscal year-end. The company continues to operate as a single-segment business focused on online games. Looking ahead, management intends to prioritize the acquisition of intellectual property to enhance user appeal and explore collaborative business schemes to navigate the intensifying market environment. A notable post-reporting event includes an additional investment in the equity-method affiliate Betimo to support marketing and application development, aimed at long-term group value maximization.
Aiming Inc., a Japanese online‑game operator, reported its first‑quarter 2025 results for the fiscal year ending December 2025. Revenue rose 12.2 % YoY to ¥5,168 million, driven by sustained performance of flagship titles such as “Dragon Quest Tact” and new releases like “WIND BREAKER.” Operating profit swung from a ¥149 million loss in the same period last year to a ¥1,352 million profit, while ordinary profit improved from a ¥42 million loss to ¥503 million. Net income attributable to parent shareholders reached ¥362 million, compared with a ¥346 million loss previously. Total assets increased to ¥8,194 million, largely due to a ¥1,689 million rise in cash and deposits; liabilities fell by ¥213 million, resulting in a 75.5 % equity ratio.
The company’s balance sheet shows solid liquidity, with current assets of ¥6,787 million against current liabilities of ¥1,662 million. Equity rose to ¥6,317 million, supported by a ¥362 million increase in retained earnings. Research and development expenditure for the quarter was ¥181 million, unchanged from prior periods.
Aiming’s strategic focus remains on expanding its online‑game portfolio and securing intellectual property to counter intensifying competition in Japan’s ¥1.27 trillion mobile‑game market (projected to grow modestly). The company also announced a new investment in KPJ Planning, a competitive‑cycling ticketing platform, to diversify revenue streams and leverage its app development expertise. No material accounting policy changes or significant post‑event disclosures were reported for the quarter.
The consolidated financial results for the fiscal year ending December 2025 show a reversal from a loss to profitability, driven by the online‑game segment. Total revenue fell 7 % to ¥15,826 million from ¥17,086 million in the prior year, while operating profit swung to a positive ¥2,079 million after covering a ¥552 million loss in 2024. Ordinary profit rose to ¥1,411 million from a ¥150 million loss, and net income attributable to parent shareholders reached ¥1,086 million versus a ¥341 million loss previously. Earnings per share improved to ¥23.27 from a negative ¥7.49, reflecting the elimination of prior losses and stable cash flows.
Balance‑sheet strength increased, with total assets rising to ¥9,205 million and equity climbing to ¥6,896 million, yielding a 74.7 % equity ratio. Cash and equivalents grew to ¥5,498 million, supported by a strong operating cash flow of ¥4,530 million. Investment outflows were offset by equity financing, while short‑term borrowing increased modestly.
The company’s single operating segment—mobile online gaming—remains the core driver, with strategic collaborations (e.g., Square Enix) and new IP launches sustaining revenue. Forecasts for the first quarter of FY 2026 project a 34 % decline in sales and operating profit, reflecting market volatility. No dividends were declared for 2024 or 2025, and the dividend policy remains undetermined for FY 2026. The report follows Japanese GAAP, with no significant accounting changes noted.
Aiming Inc. reported a consolidated Q3 2025 financial performance for the period ending September 30, 2025. Total revenue rose to ¥12,639 million, a 7.3 % increase over the same quarter in 2024, driven by sustained growth in its core online‑game segment. Operating profit swung from a loss of ¥1,303 million in Q3 2024 to a profit of ¥2,098 million in Q3 2025, while ordinary profit improved from a loss of ¥1,032 million to a gain of ¥1,486 million. Net income attributable to parent shareholders reached ¥1,174 million, reversing a loss of ¥971 million in the prior year. Earnings per share after potential adjustments stood at ¥25.17, up from a loss of ¥21.55 in Q3 2024.
Balance‑sheet strength increased, with total assets rising to ¥9,148 million from ¥8,154 million. Net equity grew by ¥1,000 million to ¥7,064 million, supported by a rise in retained earnings and an increase in capital surplus following a change in ownership stakes of the joint‑venture “2.5次元の誘惑” production committee. Total liabilities remained stable at ¥2,084 million.
The company’s single operating segment—online gaming—continued to expand its user base through event‑driven content and IP collaborations, notably with Square Enix. Research and development expenditures were ¥728 million in Q3 2025, unchanged from the prior year. A planned dissolution of the joint‑venture production committee on September 30, 2025 is expected to have a minimal impact on the fiscal year 2025 results. The company forecasts full‑year revenue of ¥15,980 million and a net profit margin of 1.9 %, reflecting modest growth expectations for the remainder of the year.
Aiming Inc. reported its second‑quarter results for the fiscal year ending December 2025, covering January 1 to June 30. Consolidated revenue rose 11.0 % year‑over‑year to ¥8,989 million, while operating profit improved from a loss of ¥748 million in the same period 2024 to a gain of ¥1,843 million. Ordinary profit increased from a loss of ¥553 million to ¥1,118 million, and net income attributable to parent shareholders grew from a loss of ¥934 million to a profit of ¥827 million. Earnings per share remained flat at ¥17.73, reflecting the absence of dilutive potential shares during this period.
Total assets expanded to ¥8,667 million from ¥8,154 million, with shareholders’ equity rising to ¥6,766 million and the equity ratio climbing from 71.0 % to 76.7 %. Cash and cash equivalents increased markedly, while accounts receivable fell, indicating stronger liquidity management. The company’s only operating segment is online gaming, primarily on smartphones, and it noted that short‑term market volatility hampers precise forecasting.
Dividend guidance for 2025 remains undetermined, and no dividends were declared in the first half. The company provided a third‑quarter outlook for the remainder of 2025, projecting cumulative revenue of ¥12,639 million and operating profit of ¥1,834 million. No material accounting policy changes or restatements were reported for the period. The results reflect a turnaround in profitability driven by higher gross margins and reduced operating expenses, positioning the firm for continued growth within its single‑segment online gaming market.
Aiming Inc. reported its consolidated financial results for the fiscal year ended December 31, 2025, revealing a significant turnaround in profitability despite a decline in top-line revenue. The company operates within a single segment, the online game business, primarily targeting the Japanese smartphone market. While total revenue fell 7.4% year-over-year to 15,826 million yen, the company achieved an operating profit of 2,079 million yen and a net profit attributable to owners of the parent of 1,086 million yen, recovering from substantial losses in the previous fiscal year.
The return to profitability was driven by the sustained performance of core titles and effective cost management. Key revenue contributors included Dragon Quest Tact, developed with Square Enix, and The Eminence in Shadow: Master of Garden, which saw high engagement through its third-anniversary events. Newer titles such as 2.5 Dimensional Seduction: Angels' Stage and Legend of the Galactic Heroes: Die Neue Saga also provided steady income. Conversely, the company faced a non-operating hit from an investment loss of 1,056 million yen under the equity method.
Financially, the company strengthened its balance sheet, with total assets increasing to 9,205 million yen and the equity ratio rising to 74.7%. Cash and cash equivalents nearly doubled to 5,498 million yen, bolstered by 4,530 million yen in cash flow from operating activities, primarily due to the collection of accounts receivable. Investment activities included a 1,100 million yen capital contribution to affiliates, notably Betimo, which launched a bicycle race betting service in late 2025 to diversify revenue streams.
Looking ahead to the first quarter of fiscal year 2026, Aiming forecasts a 34% decline in revenue to 3,409 million yen and a sharp drop in profits compared to the previous year's period. The company cites the high volatility of the mobile gaming market and intensifying competition from high-quality overseas titles and major IP-based games as primary challenges. Future growth strategies focus on upcoming releases, including a live-action romance simulation game co-produced with TV Asahi scheduled for March 2026.
Aiming Inc. reports a significant financial turnaround for the first half of fiscal year 2025, covering the period from January 1 to June 30, 2025. Following a period of losses in the previous year, the company achieved a return to profitability, driven by an 11.0% year-over-year increase in net sales to 8,989 million yen. Operating income reached 1,843 million yen, a substantial recovery from the 748 million yen loss recorded during the same period in 2024. Net income attributable to owners of the parent totaled 827 million yen, compared to a 934 million yen loss in the prior year.
The company’s financial position strengthened during this period, with total assets rising to 8,666 million yen and net assets increasing to 6,766 million yen. The equity ratio improved from 71.0% at the end of 2024 to 76.7% as of June 30, 2025. Cash and deposits saw a notable increase, rising from 2,867 million yen to 4,522 million yen. Despite the return to profitability, the company maintained a policy of no dividend payments for the second quarter and has not yet determined a forecast for year-end dividends.
Operating within a single segment of online mobile gaming, the company noted that its business environment is characterized by rapid short-term changes. Consequently, management provides rolling quarterly forecasts rather than full-year projections. For the cumulative third quarter ending September 30, 2025, the company expects net sales of 12,639 million yen and an operating profit of 1,834 million yen. The results were prepared in accordance with Japanese GAAP and reflect adjustments in capital surpluses following changes in investment ratios related to specific production committees.
Aiming Inc. reported a significant financial turnaround in its consolidated results for the first quarter of the fiscal year ending December 31, 2025. Covering the period from January 1 to March 31, 2025, the results show a transition from a loss-making position to profitability. Net sales reached 5,168 million yen, a 12.2% increase year-over-year. Operating income swung from a 149 million yen loss in the previous year to a profit of 1,352 million yen, while net income attributable to owners of the parent reached 362 million yen, compared to a 346 million yen loss in the same period of 2024.
The performance was driven by the stability of existing titles and the strategic management of new releases within the competitive smartphone online game market. Key contributors included Dragon Quest Tact, which maintained active and paying user bases through its 4.5-anniversary event, and The Eminence in Shadow: Master of Garden. The company also launched WIND BREAKER: Heroic Spirits in March 2025. Despite high development costs and intensifying competition from high-quality overseas titles and major IP-based games, Aiming successfully optimized its business schemes and expanded its title portfolio.
Financially, the company strengthened its position, with total assets increasing to 8,193 million yen and the equity ratio rising to 75.5%. Cash and deposits saw a substantial increase of 1,689 million yen. Looking forward, Aiming issued a forecast for the first half of the fiscal year ending June 30, 2025, projecting net sales of 8,767 million yen and an operating profit of 1,469 million yen.
A notable strategic development involves a 549 million yen investment in KPJ Planning Co., Ltd., a keirin (bicycle racing) portal business. By acquiring a 42.85% stake, Aiming intends to apply its game development and operational expertise to the public sports betting market, seeking to diversify revenue streams beyond the traditional online gaming sector.