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Create free accounthello welcome to his daily iron John Jordan so we're still well into the financial period when companies announced their figures and the company working at today is king so king of the best known for candy crush saga and it's kind of candy crush saga that is the kind of key to its figures so the first things headline figures first I suppose us it was good to go for asthma um so King remains an incredibly profitable company and my family's like Zynga which are loss-making companies like glue which are a little bit profitable think it is it massively prof messing lee profitable so it's still only so there's some facebook cuddle up games but eighty percent of every news now come from mobile when its revenues for the quarter April May June 2015 were 490 million dollars that's almost half a billion dollars of revenue coming from its games
that's acting down a little bit so that was down fourteen percent compared to the January through March period and when it comes to its profits its profits were liquid Jake 164 million dollars in profits and that was down twenty-seven percent competitors in quarter so no it's a kind of slight decline but still as we say very profitable and in fact King has almost 800 million dollars in cash just sitting in the bank and that actually kind of increased you in appearance actually generating a lot of cash which is what shareholders and people who run company isn't like to see so but there are some liberal areas for concern mobi concern is to kind of hard work but there are some kind of trends to look at with King so I think I mention before candy crush saga is the biggest game it was the first game in the West here billion dollars in revenues of franchise and two degree you know for companies that were kind of comparing quarters to previous courses
that has become a problem because a year ago Ken Prasad that was massive and now even King explains that candy crush saga is now in a mature phase that doesn't necessarily mean that is generating less money only it is but isn't necessarily minutes today so you could you'd have fewer players but you can be generating all this place we could be spending more in the game so he didn't rate more money from that game in case of clinical that's not really the case that's not happening so King has also over the last kind of a real the last year been talking about in on candy crush business and for a period talking for the last quarter and it's non candy crush business was actually doing really well and actually kind of filling the gap that was the decline that was happening to the candy crush saga business not even the caliber of the business was doing quite well because they released kind of candy crush saga candy crush soda saga which is got like a sequel kind of update kind of standalone game homes are they were generating more
money from Kelly crush as well as a franchise um this month was the month we're both candy crush as a franchise has been really dropped off and there wasn't really it's fortunate to move some new games so even just earlier just cover this week it launched a paradise island oxygen that was outside the monthly period to that when it comes through yet but I'm King still watching games and still actually has three games of gin the Punic War period it had three games in the top of ten top grossing charts on in the US on the App Store and Google Play so it still very successful but it's just not creeped out a little bit of finding one game or a number of games that can fill mechanic rush kind of run kind of void to move degree and and this is also reflected in its a decline in its app in his car player base so companies they have two basic figures that is like a monthly active player base and a day later pervaiz home to kings of clerks of King his monthly active play bass was 501 million people yes Leah 500 million people play his
games at least once a month and all the databases of 142 million people plays plays one of close games everyday commit a massive figure and in fact kidane comparison Kings daily rate is pretty much as big as competitor company so so so let's a king had 150 million people playing games every daily EA has 150 million people playing spend every month so he knows what kind of factor and the big nipples there and zinc it has 83 million playing these games every month and game of the other one has 162 million people playing its games every month so so kini is by a magnitude bigger bigger than most companies I guess the are the kind of cut on with the Kings games different topic into candy crush's out is off the air match begin and you kind of like dipping in and out it hasn't done we have the same kind of kind of currency much more social than maybe these I'd come become self again so you're not having a ball comparison oh really but they're still it's um interesting kind
of to see that sometimes we kind of use it as a journalist but did in particular I think you can gain teen club into an issue have declined that he's coming to in decline because I cells going down at ten percent in a quarter but but that's the case cooking moment that forty percent because as we said before the cells a quarter-on-quarter buddy still massively profitable and still vastly bigger than all the companies in this sector for what it does so um you know always with finger speakers a useful but you have to kind of read context which you'll putting them in and that's what we tried though in the baby bit so if we come back tomorrow and we'll see what other numbers we can talk about then see you then
King’s financial performance for the second quarter of 2015 reflects a period of transition as its flagship Candy Crush Saga franchise enters a mature phase. Despite a 14 percent decline in quarterly revenue to $490 million and a 27 percent drop in profits to $164 million compared to the previous quarter, the company remains exceptionally profitable. King maintains a robust financial position, holding nearly $800 million in cash reserves, and continues to derive 80 percent of its total revenue from mobile platforms.
The primary challenge facing the company is the slowing momentum of the Candy Crush franchise, which previously served as the primary engine for growth. While King successfully utilized titles like Candy Crush Soda Saga to offset earlier declines, the most recent quarter saw a broader dip in the franchise's performance that was not fully mitigated by new releases. Despite this, King maintains a dominant market presence, consistently placing three titles in the top ten grossing charts on both the Apple App Store and Google Play in the United States.
King’s scale remains significant compared to industry peers, boasting 501 million monthly active users and 142 million daily active users. This user base dwarfs that of many competitors, underscoring the company's continued relevance in the mobile gaming sector. While the current quarter indicates a relative decline in growth, the company’s ability to generate substantial cash flow and maintain a massive, engaged audience suggests that the recent downturn is a stabilization of a highly successful business model rather than a fundamental failure of its operations.
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