Skip to main content

2015

Company

Documents about 2015

Cover of Spotting the Mobile Spenders: An Analysis of Paying Smartphone and Tablet Gamers
Report31 pages

Spotting the Mobile Spenders: An Analysis of Paying Smartphone and Tablet Gamers

This Newzoo report, "Spotting the Mobile Spenders," analyzes paying smartphone and tablet gamers globally, with a specific focus on the US and Western Europe.

  • Mobile gaming is projected to reach $25 billion in global revenue by 2014, with mobile expected to account for 50% of total game revenues by 2017.
  • The share of paying mobile users in Western Europe and the United States grew from 36% to 46% over the last two years, debunking claims of market saturation.
  • The Amazon Appstore is an undervalued channel, as its users demonstrate a higher propensity to spend money compared to those on Google Play or Apple platforms.
Newzoo
Article

Publicaciones: DEV

This is the fourth page of the publications archive of DEV, the Asociación Española de Empresas Productoras y Desarrolladoras de Videojuegos y Software de Entretenimiento, which catalogues the association's research reports on the Spanish video game development sector.

  • The 'Libro Blanco del Desarrollo Español de Videojuegos' is the primary annual reference for the Spanish game industry, aggregating data from over 100 studios to track employment, revenue, investment, and export performance.
  • DEV produces regional white papers for Catalonia (2016, 2018), Valencia (2018), and Andalusia (2019) to provide localized analysis of company composition, talent pipelines, and fiscal incentives.
  • Specialized publications such as 'Las 3D de la Financiación de Videojuegos' and 'Informe Incentivos Fiscales' provide targeted analysis on capital market dynamics and tax-related support for the sector.
DEV – Asociacion Espanola de Empresas Productoras y Desarrolladoras de Videojuegos
Cover of Le Guide du PEGI: France
Article

Le Guide du PEGI: France

The Pan European Game Information (PEGI) guide serves as a comprehensive resource for understanding the standardized classification system used to inform consumers about video game content.

  • The PEGI system is an industry-led classification framework officially recognized and homologated by the French Ministry of the Interior since December 2015.
  • The system currently operates across 38 European countries to provide standardized age ratings and content descriptors for video games.
  • The Interactive Software Federation of Europe (ISFE) developed the PEGI system to address concerns regarding content suitability for younger audiences.
SELL – Syndicat des Éditeurs de Logiciels de Loisirs
Cover of Mobile Game Market
Article

Mobile Game Market

The provided content serves as a comprehensive digital repository for the mobile gaming industry, functioning as a resource hub for market analysis, publisher performance, and strategic trends as of 2026.

  • Playrix has reached a significant milestone of over $12 billion in total revenue and 2.6 billion downloads as of 2026.
  • Playtika has generated more than $9.3 billion in revenue specifically through in-app purchases.
  • Outfit7 has achieved a massive scale in user acquisition, recording over 25 billion total downloads.
Udonis
Cover of Financial Highlights: 1st Half of the Fiscal Year Ending March 2015
Financial report2 pages

Financial Highlights: 1st Half of the Fiscal Year Ending March 2015

Financial highlights for the first half of fiscal year 2014, ending March 31 2014, show robust growth across KOEI TECMO HOLDINGS’ core segments.

  • KOEI TECMO HOLDINGS achieved a 99.6% increase in operating income to ¥7,140 million and a 76.5% rise in net income to ¥6,936 million for the first half of the fiscal year ending March 2015.
  • Net sales grew 4.2% year-on-year to ¥37,576 million, fueled by a 1.0% increase in game software sales and a 7.1% rise in online and mobile revenue.
  • Profitability in the game software segment surged with an 89.5% increase in operating profit, while the online and mobile segment saw a 30.8% profit gain.
Koei Tecmo
Cover of Financial Highlights: 3rd Quarter of the Fiscal Year Ending March 2015
Financial report2 pages

Financial Highlights: 3rd Quarter of the Fiscal Year Ending March 2015

Financial highlights for the third quarter of fiscal year 2014, ending March 31 2015, show a robust performance across KOEI TECMO HOLDINGS’ core segments.

  • KOEI TECMO HOLDINGS achieved a 35.7% surge in operating income to ¥7,140 million, significantly outperforming the company's forecast by 12.0%.
  • Net income for the third quarter ending March 31, 2015, rose 31.1% year-over-year to ¥6,936 million, despite a 5.9% decline in net sales to ¥37,576 million compared to the prior year.
  • The Media & Rights segment experienced a sharp 46.4% revenue expansion to ¥2,071 million, successfully shifting from a loss to a profit of ¥202 million.
Koei Tecmo
Cover of Financial Highlights: 3rd Quarter of the Fiscal Year Ending March 2017
Financial report2 pages

Financial Highlights: 3rd Quarter of the Fiscal Year Ending March 2017

Financial highlights for KOEI TECMO Holdings’ third quarter of fiscal 2016 reveal a robust revenue surge, with net sales rising to ¥38.3 billion from ¥22.5 billion in the same period of fiscal 2015, a 7.3% increase that aligns with the company’s forecast of 9.6%.

  • KOEI TECMO Holdings reported a significant revenue increase to ¥38.3 billion for the third quarter of fiscal 2016, up from ¥22.5 billion in the same period of the previous year.
  • Operating income rose 11.1% to ¥11.1 billion, while net income grew 12.3% to ¥10.9 billion, tracking closely toward the company's full-year forecast of ¥11 billion.
  • The entertainment segment remains the primary driver of financial performance, generating ¥34.7 billion in sales and contributing ¥10.4 billion to the total operating income.
Koei Tecmo