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Player Behavior reports and market data

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Cover of Backtracking and Level Design - Making a Way Out - Extra Credits
8 min
Extra Credits8 min

Backtracking and Level Design - Making a Way Out - Extra Credits

The primary thesis of this analysis is that forced backtracking—the act of requiring players to traverse cleared, empty, or looted game areas—is a significant failure in level design that severely damages pacing and player engagement.

  • Forced backtracking through cleared or looted areas is a critical level design failure that damages pacing and breaks player immersion.
  • Designers should prioritize non-linear paths and exit strategies during the initial planning phase, as retrofitting these solutions into completed levels is often impossible.
  • In linear games, developers can use architectural 'trickery' such as looping side paths or vertical corridors that wind above or below the main channel to avoid retracing steps.
Extra CreditsJun 2016
Cover of Enclothed Cognition - Do Character Outfits Affect Our Play? - Extra Credits
6 min
Extra Credits6 min

Enclothed Cognition - Do Character Outfits Affect Our Play? - Extra Credits

The concept of enclothed cognition suggests that the clothing an individual wears influences their psychological state and behavioral patterns.

  • Character attire functions as a psychological cue that influences player behavior and tactical decision-making, often overriding a character's underlying mechanical statistics.
  • The concept of 'enclothed cognition' suggests that players subconsciously adopt playstyles associated with visual tropes, such as utilizing a methodical approach when wearing a ghillie suit or a defensive stance when equipped with heavy armor.
  • Cosmetic customization serves as a powerful design tool to guide player behavior and deepen emotional connection, even when changes are purely aesthetic and provide no functional gameplay advantage.
Extra CreditsMay 2016
Cover of The Casual/Core Fallacy - Designing for Depth - Extra Credits
7 min
Extra Credits7 min

The Casual/Core Fallacy - Designing for Depth - Extra Credits

The traditional game design dichotomy that categorizes players as either casual or core is an outdated framework that hinders modern development.

  • The traditional binary classification of players as either 'casual' or 'core' is an outdated framework that fails to reflect the reality of modern gaming habits.
  • Developers must decouple a player's desire for mechanical depth from the total amount of time they have available to play.
  • Gating complex systems behind hours of simplistic, repetitive gameplay leads to poor player retention among both time-constrained enthusiasts and dedicated core players.
Extra CreditsApr 2016
Cover of Unlocking Admiral Ackbar in SW: Galaxy of Heroes
14 min
PocketGamer.biz14 min

Unlocking Admiral Ackbar in SW: Galaxy of Heroes

Star Wars: Galaxy of Heroes serves as a case study in the mechanics of character progression and player retention within the mobile RPG genre.

  • Star Wars: Galaxy of Heroes utilizes a hybrid model of card collection and tactical combat, requiring players to manage teams of five characters through missions.
  • Progression is gated by three core systems: collecting character shards for rank-ups, using training droids for leveling, and equipping gear to boost combat attributes.
  • The game’s economy forces players to balance limited resources, specifically soft currency (credits) and energy, which creates significant friction in late-stage progression.
PocketGamer.bizApr 2016
Cover of The Importance of Local Multiplayer - Seeing Eye-to-Eye - Extra Credits
5 min
Extra Credits5 min

The Importance of Local Multiplayer - Seeing Eye-to-Eye - Extra Credits

The decline of local multiplayer in the AAA gaming industry is driven primarily by economic incentives rather than a lack of player interest.

  • The decline of local multiplayer in AAA gaming is primarily driven by an economic strategy to increase unit sales, as removing couch co-op forces each household member to purchase their own individual copy of a game.
  • Online-only gaming environments contribute to increased toxic behavior by removing the empathy and accountability fostered by face-to-face interaction.
  • Physical proximity in gaming, such as playing on a couch or at an arcade cabinet, serves as a social foundation that builds genuine friendships and bridges divides between players.
Extra CreditsApr 2016
Cover of How long does Clash Royale take to load?
2 min
PocketGamer.biz2 min

How long does Clash Royale take to load?

Rapid load times serve as a foundational pillar for user retention and accessibility in mobile gaming, particularly for titles targeting a broad, casual audience.

  • Supercell mandates a maximum load time of twenty seconds for all its titles, with Clash Royale specifically achieving entry into the core gameplay loop in under ten seconds.
  • Rapid load times function as a critical product strategy to eliminate friction points like server handshakes and content-checking, directly supporting user retention.
  • Clash Royale utilizes a portrait orientation to align with standard smartphone usage patterns, allowing players to engage without adjusting their grip or posture.
PocketGamer.bizApr 2016
Cover of Why you should choose the hardest opponent in SW: Galaxy of Heroes' Squad Arena
9 min
PocketGamer.biz9 min

Why you should choose the hardest opponent in SW: Galaxy of Heroes' Squad Arena

In Star Wars: Galaxy of Heroes, players are encouraged to intentionally challenge the most powerful opponents in the Squad Arena mode, even when defeat is likely.

  • Intentionally challenging the strongest Squad Arena opponents allows players to send ally requests to high-level users, facilitating access to powerful borrowed characters.
  • Borrowing high-power units from an curated ally list significantly increases combat effectiveness and success rates in difficult PvE mission content.
  • Targeting superior opponents in the Arena serves as a long-term progression strategy to bypass power gaps in mission-based modes rather than focusing solely on immediate leaderboard rank.
PocketGamer.bizMar 2016
Cover of Game Literacy: Games in Education - Should We Teach Game Basics? - Extra Credits
7 min
Extra Credits7 min

Game Literacy: Games in Education - Should We Teach Game Basics? - Extra Credits

The integration of digital games into educational curricula faces a significant, often overlooked barrier: the lack of universal game literacy among students.

  • Uneven game literacy among students creates a significant equity barrier, as prior exposure to gaming conventions like controller manipulation and terminology varies drastically based on home environment.
  • Lack of foundational gaming knowledge prevents educators from using digital games as reliable instructional tools, as students without experience often feel alienated or frustrated by the medium.
  • Integrating game literacy into early childhood education is the most effective long-term solution to ensure all students possess the mechanical familiarity required for later game-based learning.
Extra CreditsMar 2016
Cover of The Lottery - Why People Favor Worse Odds - Extra Credits
7 min
Extra Credits7 min

The Lottery - Why People Favor Worse Odds - Extra Credits

The Multi-State Lottery Commission’s 2015 decision to adjust the Powerball odds from 1 in 175 million to 1 in 292 million serves as a significant case study in human psychology and incentive design.

  • The Multi-State Lottery Commission increased Powerball odds from 1 in 175 million to 1 in 292 million in 2015 to prevent frequent payouts and allow jackpots to accumulate.
  • Player participation follows an exponential growth curve relative to the size of the jackpot, proving that the allure of a massive reward overrides rational statistical analysis.
  • Human behavior in lottery systems contradicts the traditional game design assumption that players prioritize consistent, predictable rewards and steady progression.
Extra CreditsMar 2016
Cover of Gamer Motivation Profile: Model and Findings
Presentation46 pages

Gamer Motivation Profile: Model and Findings

The Gamer Motivation Profile provides a comprehensive framework for understanding why individuals play video games by categorizing player behavior into six distinct motivation clusters: Action, Social, Mastery, Achievement, Immersion, and Creativity.

  • The Gamer Motivation Profile categorizes player behavior into six core clusters: Action, Social, Mastery, Achievement, Immersion, and Creativity.
  • Analysis of 222,964 unique gamers across North America, Europe, South America, and Southeast Asia confirms that gaming habits are statistically correlated with 'Big Five' personality traits.
  • Age is a stronger predictor of behavioral shifts than gender, with competitive and action-oriented motivations showing a consistent decline as players mature.
Quantic FoundryMar 2016
Cover of Essential Video Game News: Market, Consumption, Use – France (February 2016)
Report27 pages

Essential Video Game News: Market, Consumption, Use – France (February 2016)

The French video game industry experienced a period of sustained growth in 2015, marking the second consecutive year of positive performance with a 6% increase in total market value to €2.8 billion.

  • The French video game market grew by 6% in 2015 to a total value of €2.8 billion, marking its second consecutive year of positive performance.
  • Software sales reached €1.6 billion (up 7%), while accessory sales hit a record €300 million, representing a 13% increase.
  • The transition to 8th-generation consoles drove market vitality, with 1.57 million units sold during 2015.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsFeb 2016
Cover of Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
8 min
Extra Credits8 min

Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

Sesame Credit represents a sophisticated application of gamification techniques by the Chinese government, in partnership with major technology firms like Tencent and Alibaba, to incentivize political obedience.

  • Sesame Credit, developed by the Chinese government in partnership with firms like Alibaba and Tencent, uses gamification to incentivize political obedience through a social scoring system.
  • The system assigns scores based on purchasing habits, online behavior, and social associations, granting rewards like easier loan access or travel documentation to high scorers.
  • Low scores result in tangible penalties, including restricted internet speeds and limited employment opportunities, as the system transitions from an opt-in model to mandatory state-sanctioned social engineering.
Extra CreditsDec 2015

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