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SELL – Syndicat des Éditeurs de Logiciels de Loisirs
The French video game industry experienced a period of sustained growth in 2015, marking the second consecutive year of positive performance with a 6% increase in total market value to €2.8 billion. This expansion was driven by a successful transition to 8th-generation consoles, which offset the decline in 7th-generation hardware sales. The market remains a top-three European sector, characterized by a shift toward digital resources and a diversifying consumer base. By 2015, one out of every two French citizens reported playing video games, with the average age of gamers rising above 30 and achieving near-equal gender parity.
Key financial findings highlight that software sales grew by 7% to €1.6 billion, while accessory sales reached a record high of over €300 million, reflecting a 13% increase. The industry’s transition to the 8th console cycle was a primary catalyst for this vitality, with 1.57 million 8th-generation home consoles sold during the year. Action and adventure titles, along with first-person shooters, dominated the market in terms of volume and value. The sector is increasingly viewed as a major cultural industry, second only to the book market in France, and is evolving through new business models, including e-sports and digital distribution.
The data, compiled by the Union of Video Game Publishers (SELL) using GfK and Gametrack/IPSOS research, is based on a panel survey of 1,002 individuals aged 10 to 65. Beyond market metrics, the industry emphasizes social responsibility, particularly through the mandatory implementation of the Pan-European Game Information (PEGI) rating system and the PédaGoJeux initiative, which provides guidance to parents regarding gaming content and screen time. Looking ahead, the industry anticipates continued growth in 2016, supported by the integration of virtual reality technology and ongoing innovation in console software.
SELL – Syndicat des Éditeurs de Logiciels de Loisirs · 2021