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Player Behavior reports and market data

651 documents·113 writers·7,946 charts and tables

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Cover of Because Games Matter - Light in the Dark (Souls) - Extra Credits
7 min
Extra Credits7 min

Because Games Matter - Light in the Dark (Souls) - Extra Credits

This narrative explores the therapeutic potential of video games, specifically focusing on how the high-difficulty mechanics of the Dark Souls series can serve as a tool for emotional regulation and personal growth.

  • High-difficulty game mechanics function as a pedagogical framework for emotional regulation, teaching players to replace reactive behavior with calculated, deliberate decision-making.
  • The Dark Souls combat system serves as a tool for personal growth by punishing carelessness and rewarding pattern recognition, mirroring the discipline required in martial arts.
  • Overcoming challenging in-game obstacles fosters a tangible sense of internal agency and emotional stability that can be applied to real-world personal crises.
Extra CreditsDec 2016
Cover of Hacking the human brain – Irrational thinking will triple your game's revenue
29 min
PocketGamer.biz29 min

Hacking the human brain – Irrational thinking will triple your game's revenue

The primary objective of this analysis is to demonstrate how applying principles of behavioral economics and cognitive psychology can significantly increase revenue in mobile gaming.

  • Strategic application of behavioral economics and cognitive biases, such as decoys and price anchoring, can increase mobile game revenue by over 300% without requiring an expanded player base.
  • Implementing a 'decoy' option—an unattractive or illogical price tier—effectively shifts consumer preference toward more expensive, high-value packages by altering the perceived value of the options.
  • Developers can use a middle-tier price point as a reference anchor to make premium offers appear more advantageous to the player.
PocketGamer.bizNov 2016
Cover of Letter to My Nephews 3 - This Is Your Story - Extra Credits
5 min
Extra Credits5 min

Letter to My Nephews 3 - This Is Your Story - Extra Credits

Video games serve as a powerful metaphor for personal agency, teaching players that they possess the capacity to overcome adversity and shape their own destinies.

  • Individuals can cultivate personal agency and resilience by internalizing the protagonist's role, translating the problem-solving skills practiced in video games into real-world perseverance.
  • Life’s obstacles should be reframed as challenges inherent to a hero’s journey, encouraging a proactive approach to overcoming adversity rather than viewing barriers as insurmountable.
  • Self-determination is essential for navigating non-traditional career paths, as demonstrated by the author's decision to prioritize professional goals over immediate financial security despite facing homelessness.
Extra CreditsNov 2016
Cover of Sid Meier's Psychology of Game Design
78 min
Game Developers Conference78 min

Sid Meier's Psychology of Game Design

Game design functions primarily as a psychological contract between the developer and the player, defined by an unholy alliance where the designer empowers the user while the player suspends disbelief.

  • Game design is a psychological contract where designers must prioritize the player's sense of agency and emotional journey over strict realism or mathematical logic.
  • Designers should foster player competence by providing early rewards and managing setbacks to ensure challenges feel fair and surmountable.
  • To optimize development costs and immersion, designers should leverage existing player imagination and established tropes instead of relying on excessive exposition or high-cost assets.
Game Developers ConferenceOct 2016
Cover of Let’s go whaling: Tricks for monetising mobile game players with free-to-play
20 min
PocketGamer.biz20 min

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

The monetization of free-to-play mobile games relies heavily on the application of behavioral psychology to drive player spending and retention.

  • Monetization success in free-to-play games relies on converting a small percentage of high-spending players, known as whales, who are driven by competition, social status, and rapid progression.
  • Developers should segment monetization offerings based on specific player archetypes, such as achievers who value convenience, killers seeking competitive advantages, and socializers prioritizing customization.
  • Gacha mechanics function as high-engagement tools by utilizing variable rewards that mimic the psychological appeal of slot machines to increase player lifetime value.
PocketGamer.bizOct 2016
Cover of Best practices for mobile game ad monetisation
19 min
PocketGamer.biz19 min

Best practices for mobile game ad monetisation

Mobile game monetization requires a strategic balance between in-app purchases and advertising to maximize revenue, particularly within the casual gaming sector.

  • Advertising is a critical revenue stream for casual games because 80% of users churn within the first few days, and those who do convert often wait up to two weeks to make their first in-app purchase.
  • Rewarded videos are the preferred implementation method, as they transform ads into an optional exchange for meaningful, immediate rewards rather than relying on intrusive, forced interstitials.
  • Offering a combination of consumables, currency, and power-ups in rewarded videos significantly boosts conversion rates compared to offering currency alone.
PocketGamer.bizOct 2016
Cover of Essential Video Game News: Market, Consumption, Uses (October 2016)
Report44 pages

Essential Video Game News: Market, Consumption, Uses (October 2016)

The French video game industry underwent a period of significant expansion during the mid-2010s, solidifying its position as a cornerstone of the national cultural economy.

  • By 2016, the French video game market reached a valuation of 3.4 billion euros following a decade of consistent growth.
  • The gamer population expanded to include 70 percent of the French public, with the average player age surpassing 30 and gender parity becoming a defining demographic characteristic.
  • The industry established a formal professional framework for competitive gaming through the creation of the France eSports association.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsOct 2016
Cover of Hacking the human brain – Irrational thinking will triple your game revenue
24 min
PocketGamer.biz24 min

Hacking the human brain – Irrational thinking will triple your game revenue

The core thesis of this analysis is that game developers can significantly increase revenue by applying principles of behavioral economics and cognitive psychology to their monetization strategies.

  • Strategic application of behavioral economics and decoy pricing can increase in-game revenue by up to 425% compared to standard, non-optimized payment interfaces.
  • Developers can drive higher-value purchases by using psychological anchors and relative comparisons rather than relying on the absolute value of in-game currency packages.
  • Labeling specific purchase tiers as 'most popular' or 'best offer' effectively nudges players toward higher-priced options by leveraging predictable cognitive biases.
PocketGamer.bizSep 2016
Cover of Trends in Asian mobile game market
32 min
PocketGamer.biz32 min

Trends in Asian mobile game market

The Asian mobile gaming landscape is defined by intense competition, sophisticated monetization models, and deeply ingrained cultural preferences that vary significantly across regions.

  • The Asian mobile gaming market is highly competitive and distinct, with top-tier games in Korea generating up to $1 million in daily revenue and companies like Netmarble exceeding $1 billion in annual revenue.
  • Market scale in China is massive; a game outside the top 100 in China can generate download volumes equivalent to a top 5 or 10 title in the US or Europe.
  • Western developers should avoid attempting to create 'global' games that cater to all regions simultaneously, as this often results in products that fail to appeal to any specific market; instead, developers should stay true to their own cultural identity.
PocketGamer.bizAug 2016
Cover of The Prototype that was Banned from Halfbrick
61 min
Game Developers Conference61 min

The Prototype that was Banned from Halfbrick

Game design possesses the capacity to fundamentally alter human behavior, often with unintended and disruptive consequences.

  • A pen-and-paper strategy game developed at Halfbrick was terminated after only eight days because its complex alliance-building and high-stakes mechanics caused a total collapse in office productivity.
  • The game's 'daisy-chaining' mechanics and lack of randomness transformed professional relationships into intense personal rivalries, creating a toxic environment incompatible with the workplace.
  • High-stakes feedback loops and forced social dependencies in game design can prioritize engagement at the expense of player well-being, often leading to blame and frustration.
Game Developers ConferenceAug 2016
Cover of The Power of Incentives - How Games Help Us Examine Our World - Extra Credits
8 min
Extra Credits8 min

The Power of Incentives - How Games Help Us Examine Our World - Extra Credits

Games serve as a powerful medium for examining the complex, interlocking incentive systems that govern modern society.

  • Games function as experiential tools that allow players to navigate complex incentive systems, revealing how well-intentioned policies often trigger perverse, unintended outcomes.
  • Interactive simulations like 'Prison Architect' and 'Fate of the World' force players to balance competing pressures, such as profit motives versus ethical welfare or technological implementation versus infrastructure requirements.
  • Historical examples, such as colonial-era bounties for cobras or rats, demonstrate how poorly designed incentives can inadvertently encourage the very behaviors they aim to eradicate.
Extra CreditsJun 2016
Cover of FTUE: How not to onboard
10 min
PocketGamer.biz10 min

FTUE: How not to onboard

Poor first-time user experience (FTUE) design significantly undermines player retention and wastes user acquisition investment.

  • Poor FTUE design causes high abandonment rates before players ever reach core gameplay, effectively wasting the entire budget allocated to user acquisition.
  • Forcing users to endure lengthy mandatory downloads and intrusive permission requests immediately upon launch creates unnecessary friction that alienates Western audiences.
  • Developers should implement modular asset loading to allow players to begin tutorials or limited gameplay sessions while the remainder of the game downloads in the background.
PocketGamer.bizJun 2016

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