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Cover of Annual Review 2022: Ukie
Report16 pages

Annual Review 2022: Ukie

The UK games industry demonstrated significant economic resilience throughout 2022, achieving a record market valuation of £7.16 billion and contributing £5.26 billion in gross value added to the national economy.

  • The UK games industry reached a record market valuation of £7.16 billion in 2022, contributing £5.26 billion in gross value added to the national economy.
  • The #RaiseTheGame diversity and inclusion pledge now covers 50% of the industry’s total headcount.
  • The Digital Schoolhouse network expanded by 47% in 2022, providing educational support to over 3,350 students to address talent pipeline challenges.
Ukie
Cover of Bandai Namco Group Fact Book
Report18 pages

Bandai Namco Group Fact Book

Bandai Namco Group maintains a dominant position in the global entertainment industry by leveraging a robust portfolio of intellectual property to drive consistent financial growth.

  • Bandai Namco Group reported consolidated net sales of ¥1,241,513 million for the fiscal year ending March 2025.
  • The Toys and Hobby unit is the company's primary revenue driver, accounting for 45.2% of total sales, followed by the Digital unit at 34.5%.
  • The group maintains its market position through an IP-led strategy centered on iconic franchises including Gundam, PAC-MAN, Tamagotchi, and ELDEN RING.
Bandai Namco
Cover of Microsoft Windows Azure Gaming Summit: Overview of and Future Outlook on the Global Games Market
Presentation40 pages

Microsoft Windows Azure Gaming Summit: Overview of and Future Outlook on the Global Games Market

The global games market is undergoing a fundamental transformation, shifting from a product-based model to a service-oriented ecosystem driven by cloud connectivity and multi-screen engagement.

  • The global games market generated $66.3 billion in 2012, serving a total population of 967 million gamers.
  • The industry is shifting from a product-based model to a service-oriented ecosystem, with free-to-play business models now accounting for the majority of revenue across mobile and digital platforms.
  • Regional revenue is led by North America at $22.5 billion and the Asia-Pacific region at $22.4 billion, with Europe contributing $18.7 billion.
Microsoft
Cover of Mobile Games: Placing Smartphone and Tablet Gaming in Perspective of the Total Games Market 2012
Report12 pages

Mobile Games: Placing Smartphone and Tablet Gaming in Perspective of the Total Games Market 2012

The 2012 mobile gaming landscape was defined by a rapid shift in consumer behavior, characterized by the adoption of multiple screens and the dominance of free-to-play (F2P) monetization models.

  • Mobile gaming became a primary revenue driver in 2012, with two out of every three dollars spent on smartphones and tablets allocated to games.
  • Free-to-play (F2P) models dominated the market, accounting for 70% of all iOS revenue in the US and Europe by the end of 2012.
  • The global mobile gaming audience reached over 500 million users by the end of 2012, with 175 million identified as paying players.
Newzoo
Cover of Global Monetization of Games: Emerging Markets as Drivers of Growth
Report34 pages

Global Monetization of Games: Emerging Markets as Drivers of Growth

The global gaming industry is undergoing a significant transformation, with total market value projected to reach $70.4 billion.

  • The global gaming market is projected to reach a total value of $70.4 billion, driven primarily by mobile gaming's 35% year-over-year growth rate.
  • Companies must shift from platform-centric metrics to a screen segmentation model that tracks player behavior, time investment, and conversion rates across devices.
  • Emerging markets, specifically Russia, are identified as the primary engines for industry-wide growth in the 2013 landscape.
Newzoo
Cover of Impact of Free-to-Play: Online, Mobile & Cross-Platform
Report74 pages

Impact of Free-to-Play: Online, Mobile & Cross-Platform

The global games industry is undergoing a fundamental transformation as the traditional boxed product model stagnates in favor of free-to-play mechanics and cross-platform accessibility.

  • The global games market is shifting from boxed products to a service-oriented model, with mobile revenue projected to grow at a 32% compound annual growth rate.
  • Success in the current market requires treating free-to-play as a holistic business strategy rather than a pricing tactic, as evidenced by the performance of titles like League of Legends and Kingdoms of Camelot.
  • Publishers must shift focus from legacy revenue metrics to tracking granular data points, specifically player engagement time and the conversion rates of paying users.
Newzoo
Cover of Newzoo Introduction: Matching Your Priorities With Our Services
Presentation35 pages

Newzoo Introduction: Matching Your Priorities With Our Services

The global games industry relies on sophisticated market intelligence to navigate rapid shifts in consumer behavior and financial performance.

  • The global games market was projected to reach $81.5 billion as of 2014.
  • Analytical coverage tracks over 200 variables across 18 key countries to provide a comprehensive view of the gaming ecosystem.
  • Specialized tracking services monitor the performance and player profiles of 100 global game franchises.
Newzoo
Cover of The Global Games Market: Trends, Market Data and Opportunities
Presentation35 pages

The Global Games Market: Trends, Market Data and Opportunities

The global games industry is currently undergoing a fundamental transformation characterized by the rapid ascent of mobile gaming and the professionalization of competitive esports.

  • Mobile gaming is the dominant global revenue driver, with the United States, China, and Japan serving as the primary engines of growth.
  • The esports sector is projected to reach a $1 billion valuation by 2019, driven by the convergence of traditional sports and digital competitive play.
  • In the United States, the most valuable consumer segment is comprised of employed, family-oriented males aged 21 to 35 who engage across multiple platforms.
Newzoo
Cover of Rolling into the Southeast Asian Games Market: Sizing Opportunities in the World's Fastest Growing Region
Report16 pages

Rolling into the Southeast Asian Games Market: Sizing Opportunities in the World's Fastest Growing Region

The Southeast Asian games market is currently experiencing a period of rapid expansion, positioning the region as one of the fastest-growing sectors in the global gaming industry.

  • The Southeast Asian games market is projected to double in total revenue from $1.1 billion in 2014 to $2.2 billion by 2017.
  • Mobile gaming is the primary growth engine for the region, with mobile revenues expected to triple and the total number of mobile gamers growing by 184% from 440 million to 1.25 billion between 2014 and 2017.
  • Indonesia and the Philippines are the fastest-growing markets in the region, with projected CAGRs of 37.3% and 36.5% respectively between 2013 and 2017.
Newzoo
Cover of China's & Southeast Asia's Mobile Games Market: Every Piece of the Puzzle
Report41 pages

China's & Southeast Asia's Mobile Games Market: Every Piece of the Puzzle

This analysis examines the mobile gaming landscape in China and Southeast Asia as of mid-2015, highlighting the region’s pivotal role in the global games market.

  • Mobile gaming is the fastest-growing segment of the global market, projected to reach $44.2 billion by 2018 with a compound annual growth rate of 15.9%.
  • China is the world's largest mobile games market, with 2015 revenues of $6.5 billion expected to grow to $11 billion by 2018.
  • Southeast Asia is the fastest-growing region for gaming, with a projected revenue growth rate of 30.2% between 2014 and 2018, doubling total market value from $1.6 billion to $3.4 billion.
Newzoo
Cover of The Global Games Market: Key Facts & Insights 2012-2016
Report12 pages

The Global Games Market: Key Facts & Insights 2012-2016

The global games market is projected to experience steady growth between 2012 and 2016, with total revenues expected to reach $86.1 billion by the end of the period.

  • The global games market is projected to reach $86.1 billion in revenue by 2016, reflecting a compound annual growth rate (CAGR) of 6.7%.
  • The Asia-Pacific region will solidify its market dominance, accounting for 37.9% of total global game revenues by 2016.
  • Computer gaming remains the largest platform with a projected 35.8% market share by 2016, supported by a 10.4% CAGR in the MMO sector.
Newzoo
Cover of The eSports Industry to Date: The Drivers Behind Current and Future Growth
Presentation32 pages

The eSports Industry to Date: The Drivers Behind Current and Future Growth

The global esports industry is undergoing a rapid transformation from a niche gaming subculture into a significant, multi-billion dollar economic force.

  • The esports industry is on a trajectory to grow from $252 million in 2015 revenue to a $1 billion economy by 2019.
  • Industry growth is driven by high engagement on streaming platforms like Twitch and a transition toward mainstream professionalization.
  • Significant capital is entering the market, evidenced by a $26 million venture capital investment in Super Evil Megacorp.
Newzoo

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