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Page 1
Report50 pages

Quarterly Report of 11 bit studios: Three Months Ended 31 March 2024

QUARTERLY REPORT OF 11 BIT STUDIOS FOR THE THREE MONTHS ENDED 31 MARCH 2024 (all amounts in PLN unless stated otherwise) DEAR SHAREHOLDERS AND INVESTORS, It is our pleasure to present to you the quarterly report of 11 bit studios S.A. for the three months ended 31 March 2024.

  • 11 bit studios' revenue for Q1 2024 was PLN 15,326,271, a 3.81% increase from PLN 14,763,386 in Q1 2023, primarily driven by sales of proprietary and third-party published games, with the publishing division accounting for 48% of revenue.
  • The company's performance in 2024 will largely depend on the upcoming releases of two proprietary games: Frostpunk 2 (PC/Mac, July 25, 2024) and The Alters (PC, Xbox Series X/S, PS5, Q3 2024), both highly anticipated with Frostpunk 2 ranked 3rd and The Alters 70th on Steam wishlists.
  • The US market generated the highest revenue for 11 bit studios in Q1 2024 at PLN 11,292,378, an increase from PLN 10,758,651 in Q1 2023, while Poland, Japan, and China saw revenue decreases.
  • Net cash from investing activities was negative PLN 1,096,643 in Q1 2024, an improvement from negative PLN 5,240,459 in Q1 2023, with significant payments for property, plant, and intangible assets totaling PLN 14,016,607.
  • Cash and cash equivalents increased by PLN 3,973,583 in Q1 2024, reaching PLN 40,557,349 at the end of the period, compared to a decrease of PLN 3,840,062 and a balance of PLN 26,745,930 in Q1 2023.
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Page 1
Report75 pages

Half-Year Report: 11 bit studios H1 2024

HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED 30 JUNE 2024 (all amounts in PLN unless stated otherwise) DEAR SHAREHOLDERS AND INVESTORS, It is our pleasure to present to you the half-year report of 11 bit studios S.A. for the six months ended 30 June 2024. During the period, we earned PLN 30.76 million in revenue.

  • 11 bit studios reported a net loss of PLN 477,805 for the first half of 2024, a significant decline from a net profit of PLN 4,013,206 in H1 2023.
  • Revenue increased to PLN 30,760,568 in H1 2024 from PLN 24,775,454 in H1 2023, while total operating expenses surged to PLN 36,117,307 from PLN 24,178,057 in the same periods.
  • The company experienced an operating loss of PLN 5,352,141 in H1 2024, contrasting with an operating profit of PLN 628,869 in H1 2023.
  • Development expenditure on games increased to PLN 29,611,891 in H1 2024, up from PLN 26,412,763 in H1 2023, with estimated total development costs for three games potentially exceeding PLN 160 million.
  • Frostpunk 2's PC release was postponed from July 25, 2024, to September 20, 2024, following positive feedback from influencer and media previews in May 2024.
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Page 1
Report55 pages

Quarterly Report: 11 bit studios Q1-Q3 2024

QUARTERLY REPORT OF 11 BIT STUDIOS FOR NINE MONTHS ENDED 30 SEPTEMBER 2024 DEAR SHAREHOLDERS AND INVESTORS, It is with great pleasure that we present the quarterly report of 11 bit studios S.A. for the nine months ended 30 September 2024.

  • 11 bit studios' net profit for the nine months ended September 30, 2024, was PLN 47,547,111, a significant increase from PLN 1,350,738 in the same period of 2023.
  • Total comprehensive income for the nine months ended September 30, 2024, reached PLN 274,612,144, up from PLN 231,721,429 in the prior year.
  • The company's cost of services increased to PLN 28,565,995 in Q1-Q3 2024, from PLN 20,038,142 in Q1-Q3 2023, driven by higher royalties (PLN 11,766,222) and marketing expenses (PLN 5,194,744).
  • Salaries and wages rose to PLN 15,451,599 in Q1-Q3 2024 (from PLN 9,588,136 in 2023), including a non-cash provision of PLN 2,882,089 for the 2021–2025 Incentive Scheme.
  • Finance costs significantly increased to PLN 2,781,184 in Q1-Q3 2024 from PLN 932,271 in Q1-Q3 2023, largely due to exchange differences (PLN 1,889,374) and measurement of financial instruments (Starward Industries S.A.) (PLN 440,287).
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Page 1
Report77 pages

Half-Year Report of 11 bit studios S.A.: H1 2025

HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED 30 JUNE DEAR SHAREHOLDERS AND INVESTORS, It is our pleasure to present to you the half-year report of 11 bit studios S.A. for the six months ended 30 June 2025. During the period, we earned PLN 57.24 million in revenue, a year-on-year increase of 86.09%.

  • 11 bit studios S.A. reported a net profit of PLN 8,482,905 for H1 2025, a significant turnaround from a net loss of PLN 477,805 in H1 2024.
  • Revenue for H1 2025 increased by 86.09% year-over-year to PLN 57,241,575, driven primarily by new titles 'The Alters' (PLN 20,415,393) and 'Frostpunk 2' (PLN 13,173,906).
  • Operating profit saw a substantial improvement, reaching PLN 18,068,721 in H1 2025 compared to an operating loss of PLN 5,352,141 in H1 2024.
  • Salaries, wages, and employee benefits decreased by 42.09% to PLN 7,711,456 in H1 2025, while depreciation and amortization increased by 275.18% to PLN 10,946,880.
  • The company's liabilities decreased by 14.64% to PLN 27,644,524 as of June 30, 2025, mainly due to lower royalties payable to third-party developers.
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Page 1
Report1 pages

Establishment of the Release Date for the Game Frostpunk 2

The release schedule for the sequel to the critically acclaimed survival‑simulation title has been finalized, with a global launch set for July 25 2024. The announcement confirms that the PC version will debut on major digital storefronts—Steam, GOG, and Epic Games Store—and will be immediately available through Microsoft’s PC Game Pass. Future console releases are planned for PlayStation 5 and Xbox Series X/S, with the game slated to join the Xbox Game Pass library thereafter.

Pre‑sales commenced on March 6 2024, offering both a Deluxe Edition and a Base Game through Steam and the Microsoft Store. Pricing for the premium package is set at $74.99 / €74.99 (259.99 PLN), while the standard edition is priced at $44.99 / €44.99 (159.99 PLN). These figures reflect the company’s strategy to capture early adopters and maximize revenue across multiple platforms.

The communication originates from the board of 11 bit studios S.A., with Przemysław Marszał as President and Grzegorz Miechowski as board member. The release date decision aligns with the studio’s broader rollout plan, ensuring a coordinated launch across digital and subscription services. The information is disclosed under Article 17(1) of the MAR, indicating its confidential nature within corporate governance.

  • Frostpunk 2 will launch globally on July 25, 2024, for PC via Steam, GOG, Epic Games Store, and Microsoft PC Game Pass.
  • The standard edition is priced at $44.99/€44.99, while the Deluxe Edition is priced at $74.99/€74.99.
  • Pre-sales for the game began on March 6, 2024, across Steam and the Microsoft Store.
  • Future console releases are confirmed for PlayStation 5 and Xbox Series X/S, with the title scheduled to join the Xbox Game Pass library after the initial launch.
  • The release strategy is managed by 11 bit studios S.A. and is being disclosed as a regulatory requirement under Article 17(1) of the MAR.
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Page 1
Report1 pages

Ustalenie daty premiery gry „INDIKA”

The release date for the adventure title “INDIKA” has been officially set for 8 May 2024. The game will launch worldwide on PC and next‑generation consoles, including Xbox Series X/S and PlayStation 5. Digital distribution will be handled through major global platforms such as Steam, GOG and the Epic Games Store. “INDIKA” is a narrative‑rich adventure set in an alternate 19th‑century Russian backdrop, developed by the Kazakh studio Odd Meter and published by 11 bit Studios S.A. The publisher has pledged a portion of sales proceeds to support children affected by the war in Ukraine, underscoring a charitable component tied to the title. The announcement originates from 11 bit Studios’ board, with Przemysław Marszał serving as Chairman and Michał Drozdowski as a board member. The communication references Article 17(1) of the MAR for confidentiality purposes, indicating that the information is protected under relevant legal provisions. The release strategy focuses on digital channels and aligns with contemporary distribution trends in the gaming industry, targeting a global audience across multiple high‑profile platforms. The statement serves to inform stakeholders and the public of the finalized launch schedule, distribution partners, and social responsibility initiative associated with “INDIKA.”

  • The adventure game 'INDIKA' is scheduled for a worldwide release on May 8, 2024.
  • The title will launch on PC via Steam, GOG, and the Epic Games Store, as well as on PlayStation 5 and Xbox Series X/S consoles.
  • The game is developed by the Kazakh studio Odd Meter and published by 11 bit studios S.A.
  • 11 bit studios S.A. has committed to donating a portion of the game's sales proceeds to support children affected by the war in Ukraine.
  • The narrative-driven game is set in an alternate version of 19th-century Russia.
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Page 1
Report1 pages

Zmiana daty premiery gry „Frostpunk 2”: 20 września 2024

The announcement from 11 Bit Studios S.A. sets the global release date for “Frostpunk 2” on PC to 20 September 2024. The decision follows a March 6, 2024 market communication and reflects the board’s intent to refine the title further, aiming to enhance its commercial viability and sales potential. Distribution will occur through major digital storefronts—Steam, GOG, and Epic Games Store—and the game will be available on Microsoft’s PC Game Pass from launch. Future plans include releases for PlayStation 5 and Xbox Series X/S, with availability on Xbox Game Pass. Pricing is tiered: the Deluxe Edition will retail at 74.99 USD/EUR (259.99 PLN), while the Base Game will cost 44.99 USD/EUR (159.99 PLN). The communiqué, dated 27 June 2024 and referenced under legal Article 17(1) of the MAR, is directed at shareholders and stakeholders, emphasizing the strategic timing to maximize market impact. No additional data on sales projections or regional performance is provided, but the focus remains on global PC launch with subsequent console expansion.

  • 11 Bit Studios has scheduled the global PC release of Frostpunk 2 for September 20, 2024.
  • The base game is priced at 44.99 USD/EUR (159.99 PLN), while the Deluxe Edition is set at 74.99 USD/EUR (259.99 PLN).
  • The title will be available at launch on Steam, GOG, Epic Games Store, and Microsoft’s PC Game Pass.
  • The release date was finalized to allow for further refinement of the game, with the strategic goal of maximizing commercial viability and sales potential.
  • Future console releases are planned for PlayStation 5 and Xbox Series X/S, with the latter including availability on Xbox Game Pass.
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Page 1
Report1 pages

Change of Publication Date of the Periodic Report

The notice announces a postponement of the release date for 11 bit studios S.A.’s semi‑annual report covering the first half of 2024. The company, headquartered in Warsaw, originally scheduled publication for August 22, 2024, as stated in its current affairs report No. 1/2024 dated January 31, 2024. The new publication date is set for August 27, 2024. No other periodic reports will experience a change in their scheduled release dates.

The communication is issued under Article 56(1)(2) of the Polish Act on Offer, which governs current and periodic information disclosures. The notice is signed by Przemysław Marszał, Chairman of the Board, and Grzegorz Miechowski, a board member. The announcement serves to inform shareholders, regulators, and the public of the adjusted timeline for accessing the company’s financial performance data for the first half of 2024.

  • 11 bit studios S.A. has postponed the release of its semi-annual financial report for the first half of 2024.
  • The publication date has been moved from the original schedule of August 22, 2024, to August 27, 2024.
  • This adjustment applies exclusively to the 2024 semi-annual report, with no changes to the release schedules of other periodic reports.
  • The company is headquartered in Warsaw and issued this notice in compliance with Article 56(1)(2) of the Polish Act on Offer.
  • The announcement was formally authorized by Chairman of the Board Przemysław Marszał and board member Grzegorz Miechowski.
11 bit studios
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Report1 pages

Publishing Agreement Signed with The Outer Zone

The announcement confirms that 11 bit studios will publish the upcoming deck‑builder title “Death Howl,” developed by Danish studio The Outer Zone. The game centers on Ro, a grieving mother who confronts enemies in a Stone Age‑inspired Norse kingdom to reunite with her deceased son. The release is scheduled for 2025 on PC platforms.

This publishing partnership expands 11 bit studios’ portfolio into the narrative‑driven deck‑builder genre, complementing its existing action and adventure titles. The collaboration leverages The Outer Zone’s creative vision while providing 11 bit studios with a new IP that aligns with its focus on immersive storytelling and unique gameplay mechanics.

The announcement is issued by the Management Board of 11 bit studios, with Przemysław Marszał and Grzegorz Miechowski listed as the President and a Board member, respectively. The release date and platform details are specified, but no further financial terms or distribution arrangements are disclosed.

Geographically, the agreement targets the global PC market, with no regional restrictions noted. The time frame is limited to a 2025 launch window, indicating an upcoming development cycle that will likely involve marketing and localization efforts in the months leading up to release.

Overall, the report serves as a formal disclosure of a new publishing contract, highlighting 11 bit studios’ strategic move to broaden its genre offerings and strengthen ties with international developers.

  • 11 bit studios has signed a publishing agreement for the upcoming deck-builder title 'Death Howl,' developed by the Danish studio The Outer Zone.
  • The game is scheduled for a global release on PC platforms in 2025.
  • The title features a narrative-driven premise centered on a mother navigating a Stone Age-inspired Norse kingdom.
  • This partnership marks a strategic expansion for 11 bit studios into the narrative-driven deck-builder genre.
  • The agreement leverages 11 bit studios' focus on immersive storytelling while adding a new IP to its existing portfolio of action and adventure titles.
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Page 1
Report1 pages

Current Report No. 6/2025: The Alters Release Date

The release of Frostpunk 2, the highly anticipated sequel to the critically acclaimed survival‑city builder, has been officially scheduled for June 13 2025. The announcement comes from the Management Board of 11 bit studios S.A., a Warsaw‑based developer known for its narrative‑driven titles. The global launch will encompass the PC edition and next‑generation console versions for Xbox Series X/S and PlayStation 5, ensuring simultaneous availability across major platforms.

Digital distribution will be handled by the industry’s leading storefronts: Steam, Epic Games Store, GOG, Xbox Store and PlayStation Store. In addition, the game will be added to Microsoft’s subscription services—PC Game Pass and Xbox Game Pass—from day one, broadening accessibility for subscribers. The release date was disclosed under Article 17.1 of the Market Abuse Regulation, classifying it as inside information that must be communicated promptly to avoid market manipulation.

The announcement is concise, focusing solely on the release logistics and distribution channels. No sales projections, marketing strategies, or financial implications are provided in this communication. The scope is strictly global, covering all major digital marketplaces and subscription services at launch. Methodologically, the information originates from an official board statement, with no external data or survey references included.

  • 11 bit studios has scheduled the global release of Frostpunk 2 for June 13, 2025.
  • The game will launch simultaneously on PC, Xbox Series X/S, and PlayStation 5.
  • Frostpunk 2 will be available on day one through PC Game Pass and Xbox Game Pass subscription services.
  • Digital distribution will be supported across Steam, Epic Games Store, GOG, the Xbox Store, and the PlayStation Store.
  • The release date announcement was issued by the 11 bit studios Management Board as regulated inside information.
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Page 1
Report3 pages

Strategic Growth Trajectories: 11 bit studios

The announcement outlines 11 bit studios’ strategic growth plan, structured around three product pillars that blend new IP development with the expansion of existing franchises and a publishing arm. Pillar A focuses on in‑house creation of original titles, aiming for high market impact; Pillar B targets long‑term evolution of established games with active communities, using shorter iterative cycles to stabilize revenue; Pillar C establishes an X‑DEV publishing division that will bring external, gameplay‑driven titles to market with budgets of USD 1–2 million per project.

The strategy shifts the studio’s creative emphasis from “meaningful games” to “relatable games,” prioritising emotional authenticity while maintaining core gameplay quality. High‑quality single‑player experiences will be the default, with selective multiplayer or social layers added where appropriate. Development teams are optimised at 30–60 developers, targeting four‑year production cycles for in‑house titles.

Organisationally, the plan stresses experienced creative leadership, disciplined budgeting, and independent decision‑making. It also commits to professional development for senior staff and the formalisation of proprietary know‑how, supporting sustainable growth.

Overall, 11 bit studios intends to launch multiple projects across all three pillars simultaneously, preserving operational efficiency and agility. The vision is to remain an independent studio that consistently delivers proprietary, relatable games with strong commercial potential, underpinned by innovative teams and a stable business model.

  • 11 bit studios is pivoting its creative focus from 'meaningful games' to 'relatable games' while maintaining a core commitment to high-quality single-player experiences.
  • The company’s growth strategy is built on three pillars: in-house original IP development, long-term iterative expansion of established franchises, and an external publishing division.
  • The new X-DEV publishing division will focus on gameplay-driven titles with production budgets ranging from USD 1–2 million per project.
  • In-house development teams are being optimized at a size of 30–60 developers to support a target production cycle of four years per title.
  • The studio aims to launch multiple projects across all three strategic pillars simultaneously to maintain operational agility and revenue stability.
11 bit studios
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Report1 pages

Sales Report: The Alters

The report announces that the title “The Alters” has sold 280,000 units across PC, Xbox X/S and PS5 platforms through 7 July 2025, after deducting returns and complimentary copies. Pre‑order sales on Xbox X/S and PS5, recorded between 24 April and 13 June 2025, are included in this total. The company also highlights that more than one million users have added the game to their wish lists on Steam, a metric that excludes prior purchasers or those who later removed the title. The data covers sales up to mid‑July 2025 and focuses on three major platforms: PC, Xbox X/S, and PS5. No additional market segments or geographic breakdowns are provided beyond the platform‑level aggregation. The methodology is implicit: sales figures are reported by the company’s Management Board, presumably sourced from internal distribution and retail tracking systems. The report serves to inform stakeholders of the game’s commercial performance, emphasizing both actual sales and pre‑launch interest as measured by wish list activity. The information is presented under Article 17.1 of MAR, indicating it constitutes inside information for regulatory purposes.

  • The Alters achieved 280,000 net unit sales across PC, Xbox Series X/S, and PS5 platforms as of 7 July 2025.
  • Steam wish list activity for the title has surpassed one million users, excluding those who have already purchased or removed the game.
  • The reported sales figures include pre-order data collected for Xbox Series X/S and PS5 between 24 April and 13 June 2025.
  • The sales data reflects net performance after accounting for all returns and complimentary copies.
  • This commercial performance data is classified as inside information under Article 17.1 of the Market Abuse Regulation (MAR).
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