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Cover of Unity on the importance of going against the grain
27 min
PocketGamer.biz27 min

Unity on the importance of going against the grain

Unity, represented by founder David Helgason and EVP Jussi Laakkonen, emphasizes a mission-driven approach to game development, prioritizing the democratization of technology over traditional licensing models.

  • Unity transitioned to a free-tier engine model to democratize technology, shifting its primary revenue streams toward the asset store and integrated advertising services.
  • The mobile gaming market is increasingly stratified, with large-scale titles dominating the landscape and creating significant discovery challenges for independent developers.
  • Success for small teams in the current market relies on niche-focused strategies and the ability to iterate rapidly with minimal capital investment.
PocketGamer.bizSep 2015
Cover of PechaKucha: Mark Sorrell on LTV BS
7 min
PocketGamer.biz7 min

PechaKucha: Mark Sorrell on LTV BS

Lifetime Value (LTV) and Lifetime Revenue (LTR) are frequently misused in the mobile gaming industry as definitive data points rather than the predictive assumptions they actually represent.

  • Lifetime Value (LTV) and Lifetime Revenue (LTR) are predictive assumptions rather than definitive data points, and relying on them as facts can lead to misleading assessments of game health.
  • Prioritizing speculative LTV models often incentivizes short-term revenue extraction and aggressive sales tactics that inflate premium currency supplies without regard for actual player utility.
  • The true health of a virtual economy should be measured by the velocity of in-game transactions, specifically the rate at which players spend premium currency rather than how quickly they acquire it.
PocketGamer.bizSep 2015
Cover of Apple Watch is the most accessible games platform ever created
13 min
PocketGamer.biz13 min

Apple Watch is the most accessible games platform ever created

The Apple Watch represents a paradigm shift in gaming accessibility, characterized by its constant availability and seamless integration into the user's daily life.

  • The Apple Watch's constant availability enables high-frequency engagement, with some users accessing games as often as every six minutes.
  • Everywear Games successfully utilized a television-series model for their title Runeblade, delivering episodic content to drive long-term player retention.
  • Runeblade's development strategy resulted in significant market reach, including multiple Apple features and coverage from over 1,000 media outlets.
PocketGamer.bizSep 2015
Cover of PlayRaven CEO: We don't make clones
16 min
PocketGamer.biz16 min

PlayRaven CEO: We don't make clones

PlayRaven’s operational philosophy centers on the rejection of cloning in favor of original, high-risk innovation within the free-to-play mobile gaming market.

  • PlayRaven maintains a lean, agile structure with a team of 23 employees to facilitate rapid iteration and cross-pollination of ideas across multiple concurrent development projects.
  • The studio rejects the industry trend of cloning, instead focusing on high-risk, original free-to-play mobile titles to differentiate itself in a market saturated with aging games.
  • Operational strategy centers on 'burning the boats' by committing exclusively to the free-to-play model and utilizing radical transparency to accelerate the 'time to mistake' through early-stage public testing.
PocketGamer.bizSep 2015
Cover of Vlambeer's Rami Ismail on the State of the Mobile Games Industry
23 min
PocketGamer.biz23 min

Vlambeer's Rami Ismail on the State of the Mobile Games Industry

The mobile games industry is currently characterized by extreme market saturation, declining growth rates, and a shift toward professionalization that makes entry increasingly difficult for independent developers.

  • The mobile games industry has shifted from a low-barrier environment to a saturated market that requires significant marketing investment and high production values for visibility.
  • Market success is increasingly concentrated among a few established players, leading to a collapse of the middle market and a bifurcation between high-budget AAA titles and struggling independent projects.
  • Developers are engaging in a circular migration between mobile, PC, and console platforms, often failing to account for the unique ecosystem requirements of each market.
PocketGamer.bizSep 2015
Cover of Biz Daily: Why is Rovio cutting up to 260 jobs?
6 min
PocketGamer.biz6 min

Biz Daily: Why is Rovio cutting up to 260 jobs?

Rovio, the developer behind the Angry Birds franchise, is undergoing a significant corporate restructuring involving the redundancy of up to 260 employees, representing approximately 50 percent of its total workforce.

  • Rovio is laying off up to 260 employees, representing approximately 50 percent of its total workforce, to pivot away from an unsustainable merchandising infrastructure.
  • The company is refocusing on its core gaming operations after a period of rapid expansion that saw staff numbers grow to roughly 800 between 2009 and 2013.
  • While total turnover declined by 9 percent in 2014, gaming revenue grew by 16 percent, eventually accounting for 70 percent of the company's total turnover.
PocketGamer.bizAug 2015
Cover of 10 Years of Funding and Networks: The Finnish Game Industry 2004-2014
Report11 pages

10 Years of Funding and Networks: The Finnish Game Industry 2004-2014

The Finnish game industry experienced exponential growth between 2004 and 2014, evolving from a niche sector into a cornerstone of the national economy.

  • The Finnish game industry’s annual turnover grew from 40 million euros in 2004 to 1.8 billion euros by 2014, accounting for nearly 20 percent of the nation's total ICT sector turnover.
  • Industry employment expanded from 600 to 2,500 workers over the decade, demonstrating the high-productivity potential of an intellectual property-focused, born-global business model.
  • Public funding through the Tekes Skene program provided 67 million euros in total support between 2004 and 2014, with 28 million euros specifically allocated between 2012 and 2015.
Neogames FinlandAug 2015
Cover of How to break into the western markets - PG Connects Bangalore 2015
79 min
PocketGamer.biz79 min

How to break into the western markets - PG Connects Bangalore 2015

Expanding into Western gaming markets requires a strategic shift toward professional business operations, legal diligence, and a resilient entrepreneurial mindset.

  • Successful expansion into Western markets requires treating a studio as a formal business entity by securing robust shareholder agreements, managing cash flow, and utilizing professional legal counsel.
  • Mobile game developers should target the casual sector by focusing on accessible, low-stress mechanics like match-three or hidden-object games rather than high-intensity competition.
  • Audience demographics in the Western casual mobile market are predominantly older and female, necessitating the avoidance of gender-based design stereotypes in favor of mechanics that prioritize relaxation and social connection.
PocketGamer.bizJul 2015
Cover of Biz Daily: Will Supercell ever release another game?
8 min
PocketGamer.biz8 min

Biz Daily: Will Supercell ever release another game?

Supercell maintains a rigorous development philosophy characterized by the willingness to cancel projects that fail to meet exceptionally high internal performance standards.

  • Supercell maintains a lean workforce of approximately 130 employees while generating over $1 billion in annual revenue.
  • The company employs a rigorous 'kill-your-darlings' strategy, intentionally canceling underperforming projects during soft-launch phases to avoid the long-term operational costs of non-profitable games.
  • Supercell’s portfolio, anchored by Clash of Clans, Boom Beach, and Hay Day, prioritizes high-performance metrics over the volume of new releases.
PocketGamer.bizJul 2015
Cover of Guided tour around Nordic Game 2015
3 min
PocketGamer.biz3 min

Guided tour around Nordic Game 2015

Nordic Game 2015 serves as a premier showcase for the Nordic region’s influential game development sector, highlighting the area’s status as a global hub for major titles and studios such as Minecraft, Rovio, and Supercell.

  • Nordic Game 2015 highlights the Nordic region as a global gaming hub, anchored by major industry players including Minecraft, Rovio, and Supercell.
  • The three-day conference features 60 industry speakers across three distinct tracks focused on professional development and market trajectory.
  • The event functions as a primary networking and exhibition nexus for developers, industry professionals, and hardware manufacturers to facilitate international collaboration.
PocketGamer.bizMay 2015
Cover of Nordic Game 2015 Diary: Day 1
12 min
PocketGamer.biz12 min

Nordic Game 2015 Diary: Day 1

Nordic Game 2015 serves as a primary venue for industry professionals to discuss emerging trends in game development, marketing strategies, and the evolving landscape of multi-platform distribution.

  • Developers are shifting away from platform-exclusive strategies toward unified, cross-platform experiences that integrate mobile, PC, console, and virtual reality hardware.
  • Crowdfunding success, as evidenced by Square Enix Collective, relies on synchronized launch strategies and professional support rather than independent, uncoordinated efforts.
  • Market saturation necessitates that developers clearly define and communicate their unique selling points to remain competitive in indie publishing and ad network sectors.
PocketGamer.bizMay 2015
Cover of Why messaging company Palringo acquired Tribe Studios
7 min
PocketGamer.biz7 min

Why messaging company Palringo acquired Tribe Studios

The acquisition of Helsinki-based Tribe Studios by the mobile gaming network Palringo represents a strategic effort to advance in-game chat technology and social gaming integration.

  • Palringo acquired Helsinki-based Tribe Studios to pivot from a communication utility into a developer of proprietary, social-centric mobile games.
  • The acquisition aims to integrate Tribe Studios’ expertise in asymmetric multiplayer mechanics into Palringo’s existing platform, which supports simultaneous group communication for up to 2,500 users.
  • Palringo is developing an open software development kit (SDK) to provide external developers with access to its social infrastructure, including leaderboards, gifting, and group management tools.
PocketGamer.bizMay 2015

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