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Subnautica 2

GameBy Unknown Worlds

Documents about Subnautica 2

Cover of How Poppy Playtime Made 'Free Game, Paid DLC' Work on PC
Article

How Poppy Playtime Made 'Free Game, Paid DLC' Work on PC

The article explains how Poppy Playtime, a horror-puzzle title released on Steam in 2021 as a free base game with subsequent paid “chapters,” has achieved significant commercial success.

  • The Poppy Playtime franchise has generated nearly $100 million in total revenue, with over $30 million in gross sales from four DLC chapters on Steam alone.
  • The model leverages a free-to-play base game that has secured over 2.7 million downloads on Steam and 360,000 on Epic since February 2026.
  • Chapter 5, priced at $20, achieved 408,000 sales on Steam and 19,000 on Epic, demonstrating the commercial viability of premium episodic content.
GameDiscoverCoMay 2026
Cover of Video Games Industry Finance Cheat Sheet: Spring 2026
Article

Video Games Industry Finance Cheat Sheet: Spring 2026

The release outlines the latest financial performance of major video-game companies for Spring 2026, emphasizing a sector under pressure from geopolitical shifts and AI-driven hardware demand.

  • Console hardware is underperforming, evidenced by a 33% drop in Xbox hardware sales and flat net sales of $29.9 billion for Sony’s gaming division.
  • Tencent’s Value-Add Services division grew 16% YoY to $54.3 billion, significantly outperforming Western console-focused competitors through AI-enhanced content and domestic titles.
  • Roblox achieved a 35% increase in daily active users to 132 million, though the company’s net loss widened due to higher expenditures on trust and safety.
Video Games Industry MemoMay 2026
Cover of Launch Success on Steam: Are There Correlating Metrics?
Article

Launch Success on Steam: Are There Correlating Metrics?

The primary objective is to evaluate whether specific, measurable metrics can reliably predict the commercial success of video game launches on Steam.

  • The 'follower to wishlist' multiplier on Steam correlates with launch success; a higher multiplier (meaning more wishlists per follower) generally indicates lower conversion rates for games.
  • Wishlist conversion on Steam is highly variable, with a 10-20x range in performance between 'wishlists at launch' and 'sales at the end of Week 1', making it an unreliable standalone metric.
  • Poor reviews significantly impact sales, with data suggesting a 2-5x drop in sales over time for games receiving mixed or negative feedback.
Game Discovery NowMay 2026
Article

How Far, Far West Sold >500k in Less Than 2 Weeks

Far Far West, a $20 co-op roguelite shooter released on Steam on April 28 2026, achieved over 500 000 sales within two weeks of launch and is projected to exceed 750 000 units, a rare milestone in the current market.

  • Far Far West sold over 500,000 units within two weeks of its April 28, 2026, launch, with projections to exceed 750,000 total sales.
  • The game secured 650,000 wishlists prior to launch by utilizing two public playtests and a February 2026 Next Fest demo that ranked fifth out of 3,500 titles.
  • A tiered community engagement strategy—incorporating VIP access, newsletter codes, and Discord key drops—successfully polished the build and drove organic streamer and short-form video visibility.
GameDiscoverCoMay 2026
Cover of New Dispute Emerges Around Subnautica 2’s Early Access Release
Article

New Dispute Emerges Around Subnautica 2’s Early Access Release

A legal dispute has intensified between publisher Krafton and the leadership of Unknown Worlds regarding the upcoming early access release of Subnautica 2.

  • A Delaware Court of Chancery ruling in March 2026 found Krafton in breach of contract for firing Unknown Worlds' executive team to avoid paying performance-based bonuses.
  • The court ordered the reinstatement of the original Unknown Worlds leadership, including CEO Ted Gill, to restore their authority over the studio.
  • Unknown Worlds' leadership has filed motions to hold Krafton in contempt, alleging the publisher unilaterally announced a May 2026 early access release for Subnautica 2 without authorization.
Game FileMar 2026
Cover of Top 2026 Games by Steam Wishlists
Article

Top 2026 Games by Steam Wishlists

This analysis examines the most anticipated 2026 video game releases on Steam, utilizing wishlist data to forecast market performance and consumer behavior.

  • Subnautica 2 is the most-wishlisted confirmed 2026 game on Steam with 3.8 million wishlists, benefiting from a long storefront presence since November 2024.
  • Resident Evil Requiem holds the third position for 2026 Steam wishlists with 2.5 million, while also reporting 5 million total wishlists across all platforms.
  • Capcom is successfully shifting its focus to PC, with Steam accounting for 63% of sales for Monster Hunter Wilds in 2025, up from 55% for Monster Hunter World in 2018.
Alinea AnalyticsFeb 2026
Cover of Unknown Worlds Files Lawsuit Against Former Executives Over Data Theft and Sabotage
Article

Unknown Worlds Files Lawsuit Against Former Executives Over Data Theft and Sabotage

Unknown Worlds has initiated legal action against three former executives—Charlie Cleveland, Ted Gill, and Max McGuire—following their dismissal from the studio.

  • Unknown Worlds has filed a lawsuit against three former executives—Charlie Cleveland, Ted Gill, and Max McGuire—alleging the theft of 172,000 confidential files, including intellectual property, business records, and internal correspondence.
  • The studio claims the former executives neglected the development of Subnautica 2 to focus on personal projects, causing significant delays.
  • Unknown Worlds alleges that the executives pushed for an incomplete release of Subnautica 2 in an attempt to trigger $250 million in performance bonuses from parent company KRAFTON.
Game World ObserverAug 2025
Cover of Steam Censorship, Live Action Zelda, and King’s Candy Crush AI | Games For Breakfast
105 min
Extra Credits105 min

Steam Censorship, Live Action Zelda, and King’s Candy Crush AI | Games For Breakfast

The contemporary gaming industry faces a complex intersection of corporate consolidation, technological disruption, and external regulatory pressure.

  • Payment processors like Visa and Mastercard are exerting de facto censorship on digital storefronts such as Steam and itch.io by threatening to revoke transaction capabilities for content flagged by advocacy groups.
  • King has implemented layoffs following the automation of level design and monetization tasks, signaling a shift in how AI integration is impacting industry labor structures.
  • Krafton is currently involved in litigation with the founders of Unknown Worlds regarding earnout payments for Subnautica 2, highlighting the critical importance of legal rigor in M&A deals.
Extra CreditsJul 2025
Cover of Subnautica 2 Drama Explained in Simple Terms!
16 min
Deconstructor of Fun16 min

Subnautica 2 Drama Explained in Simple Terms!

The conflict surrounding the development of Subnautica 2 centers on a dispute between publisher Krafton and the leadership of developer Unknown Worlds.

  • Unknown Worlds co-founders Charlie Cleveland and Max McGuire, along with CEO Ted Gil, were ousted following a breakdown in their relationship with Krafton, which acquired the studio for $500 million in 2021.
  • The ousted leadership claims their dismissal was a strategic move by Krafton to avoid paying a $250 million performance-based earnout, while Krafton maintains the delay of Subnautica 2 to 2026 is a necessary quality-control measure.
  • Krafton internal documents indicate the game lacked the content and polish required for a successful launch, citing ineffective management by the previous leadership.
Deconstructor of FunJul 2025
Cover of Subnautica 2 Publisher Implosion | Design Club
82 min
Extra Credits82 min

Subnautica 2 Publisher Implosion | Design Club

The game industry frequently operates without standardized business frameworks, leaving creative studios vulnerable to the structural instability inherent in publisher-developer relationships.

  • Krafton, which acquired Unknown Worlds in October 2021, removed three key project leads—Ted Gill, Charlie Cleveland, and Max McGuire—from Subnautica 2 on July 2, 2025.
  • Charlie Cleveland has filed a lawsuit against Krafton, disputing the company's claim that the game was not ready for Early Access and alleging the leadership change was a strategy to avoid paying out contractual earnouts.
  • The dispute centers on conflicting assessments of development progress, with Krafton alleging the team failed to meet milestones, including the removal of a custom game mode and a reduction in narrative content from two chapters to one.
Extra CreditsJul 2025
Cover of Nintendo Piracy Site Takedown, Subnautica 2 Lawsuit & A New SAG Contract! | Gaming News
99 min
Extra Credits99 min

Nintendo Piracy Site Takedown, Subnautica 2 Lawsuit & A New SAG Contract! | Gaming News

The video game industry is currently navigating a period of intense legal and labor-related volatility, characterized by aggressive corporate enforcement and shifting power dynamics between publishers and developers.

  • SAG-AFTRA members ratified a new interactive media agreement with a 95.04% approval rating, securing essential protections against the unauthorized use of artificial intelligence.
  • Krafton is facing a lawsuit alleging it delayed the release of Subnautica 2 until 2026 to avoid paying a $250 million earn-out compensation package to former Unknown Worlds leadership.
  • Nintendo has escalated global anti-piracy efforts against Switch 2 leaks in collaboration with the FBI and Dutch authorities, though these actions have triggered consumer rights investigations in Brazil.
Extra CreditsJul 2025
Cover of KRAFTON 1Q25 Investor Presentation
Financial report19 pages

KRAFTON 1Q25 Investor Presentation

KRAFTON’s first quarter 2025 investor presentation outlines a period of record-breaking financial performance driven by the sustained growth of the PUBG intellectual property and a strategic expansion into new genres and platforms.

  • KRAFTON achieved record 1Q25 financial results with KRW 874.2 billion in revenue (up 31.3% YoY) and KRW 457.3 billion in operating profit (up 47.3% YoY).
  • Revenue growth was driven by strong performance across all segments, led by mobile at KRW 532.4 billion and PC at KRW 323.5 billion.
  • The company is evolving the PUBG franchise into a comprehensive gameplay platform through Unreal Engine 5 integration, user-generated content beta services, and diversified game modes.
KraftonMay 2025