Subnautica 2
GameBy Unknown Worlds
Documents about Subnautica 2
KRAFTON Investor Presentation: February 2025
Krafton’s February 2025 investor presentation outlines a strategic shift from original creative development to a "Scale-up the Creative" model, aimed at building a sustainable, multi-franchise ecosystem.
- Krafton achieved record-high 2024 financial results with KRW 2.7 trillion in revenue (41.8% YoY growth), KRW 1.18 trillion in operating profit (54.0% growth), and KRW 1.3 trillion in net profit (119.3% growth).
- The company is shifting its strategy to a 'Scale-up the Creative' model, using the sustained success of the PUBG IP to fund and incubate a diverse portfolio of new titles.
- PUBG remains the primary growth engine, achieving record-high traffic and revenue in 2024 while transitioning into a versatile gameplay platform.
Is This the Future of Indie Game Publishing?
The current landscape of indie game publishing is shifting away from the traditional model of building a catalog of mid-to-high-budget titles, which proved successful between 2015 and 2021.
- The indie publishing model is shifting from mid-to-high-budget catalogs toward agile, low-cost strategies that prioritize rapid iteration and gameplay-led concepts.
- Rogue Duck Interactive generated $1.75 million in gross revenue and 300,000 units sold since March 2024 by focusing on strategy games priced between $6 and $12.
- High-velocity development cycles and social media-driven virality can lead to significant post-launch scaling, with successful titles seeing 30-day earnings reach ten times their day-one revenue.
KRAFTON 3Q 2024 Earnings Results
KRAFTON’s third-quarter 2024 financial results demonstrate sustained growth, marked by record-high quarterly revenue for the third consecutive period.
- KRAFTON achieved record-high quarterly revenue of KRW 719.3 billion in 3Q 2024, a 59.7% increase year-over-year.
- Operating profit rose 71.4% year-over-year to KRW 324.4 billion, driven by the strong performance of the PUBG intellectual property.
- PC revenue for PUBG: BATTLEGROUNDS grew by 126.1% year-over-year, while mobile revenue increased by 37.6%.
Krafton to Submit IPO Application This Month
Krafton, the South Korean developer and publisher behind the PUBG franchise, has navigated significant corporate milestones between 2021 and 2026.
- Krafton reported $1.49 billion in 2020 revenue, a 54% year-over-year increase, with operating profits rising 115% to $690 million.
- In 2020, Krafton's mobile revenue reached $1.2 billion, representing a 145% year-over-year increase, while PC and console revenue declined 41% to $237 million.
- Krafton is set to pay a $250 million performance bonus to Unknown Worlds following the successful early access launch of Subnautica 2, which sold over 4 million copies in its first five days.
FY2026 2Q & 1H Earnings Results: KRAFTON
Krafton’s financial performance for the first half of 2026 demonstrates significant growth, driven by the continued expansion of the PUBG franchise and the successful early access launch of new intellectual property.
- Krafton achieved record-high 1H 2026 revenue of KRW 2.7 trillion, a 73.3% year-over-year increase, with operating profit rising 38.3% to KRW 972.5 billion.
- The PUBG franchise remains the primary growth driver, utilizing content platformization and World of Wonder UGC tools to successfully reactivate user engagement.
- The early access launch of Subnautica 2 validated Krafton's franchise growth model, selling over 5 million units within 22 days.
Companies behind it
- UWUnknown Worldsdeveloper35
Kraftonowner, publisher, developer162- UWUnknown Worlds Entertainmentdeveloper11
- FTFellow Travellerpublisher6
Embracer Groupdeveloper168
Overwolfdeveloper, publisher25
As the documents state it.