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Documents about Squad

Cover of Supercell’s Floodrush: A Preview
Article

Supercell’s Floodrush: A Preview

Floodrush, a mobile title developed by Supercell, represents a recent entry into the competitive battle royale genre.

  • Supercell’s Floodrush is a battle royale title featuring four-minute matches where players collect resources to command automated minion armies.
  • The game currently suffers from significant design flaws, including passive combat, a lack of tactical depth, and a counterintuitive tap-to-move control scheme.
  • A lack of rubberbanding mechanics in the game design frequently leads to snowballing, where early-game advantages become impossible for opponents to overcome.
Deconstructor of FunJun 2023
Cover of PIVOT Partners With Golden State Warriors
Article

PIVOT Partners With Golden State Warriors

PIVOT Agency has entered into a strategic partnership with the Golden State Warriors to manage business development and corporate partner acquisition for the organization's esports divisions, Golden Guardians and Warriors Gaming Squad.

  • PIVOT Agency has entered a strategic partnership with the Golden State Warriors to manage business development and partner acquisition for their esports entities, Golden Guardians and Warriors Gaming Squad.
  • The scope of the partnership includes securing corporate deals for team naming rights and facility naming rights.
  • This agreement expands an existing multi-year partnership between the Golden State Warriors and PIVOT Travel.
The Esports AdvocateApr 2023
Cover of NetEase Buff Becomes Title Sponsor of Rare Atom’s CS:GO Squad
Article

NetEase Buff Becomes Title Sponsor of Rare Atom’s CS:GO Squad

NetEase’s in-game items exchange platform, Buff, has secured a title sponsorship deal with the Chinese esports organization Rare Atom for its Counter-Strike: Global Offensive (CS:GO) squad.

  • NetEase’s in-game item exchange platform, Buff, has become the title sponsor for the Chinese esports organization Rare Atom’s CS:GO squad.
  • The team has officially rebranded to 'Rare Atom Buff' as a result of the sponsorship agreement.
  • Financial terms of the partnership between NetEase Buff and Rare Atom were not disclosed.
The Esports AdvocateApr 2023
Article

How One of Sokpop's Almost 100 Steam Games Became a Big Hit

The Dutch developer group Sokpop Collective demonstrates a high-volume production model that challenges traditional game industry timelines.

  • Sokpop Collective’s high-volume model, producing roughly 12 games annually, led to the breakout success of Stacklands, which sold over 450,000 copies on Steam within months of its April 2022 launch.
  • Stacklands achieved significant international reach, with China accounting for 32% of total sales and the United States accounting for 24%.
  • The success of a single hit can drive portfolio-wide revenue, as evidenced by 1,200 units sold of a $200 bundle containing nearly 100 Sokpop titles.
GameDiscoverCoJun 2022
Article

BattleBit Remastered: How Did It Sell Millions?

This analysis explores the commercial success of BattleBit Remastered, a low-poly, massive multiplayer first-person shooter that achieved significant market penetration upon its June 2023 release.

  • BattleBit Remastered sold approximately 3.66 million copies on Steam, generating $49.3 million in gross revenue following its June 2023 release.
  • The game’s commercial success was driven by a $15 price point, the absence of microtransactions, and its role as counterprogramming to AAA franchises like Battlefield and Call of Duty.
  • Audience data indicates the game successfully captured 'Hardcore Gamer' demographics, showing high player overlap with tactical titles such as Squad, Insurgency, and Hell Let Loose.
GameDiscoverCoJun 2022
Cover of Squad Coordination in 'Days Gone'
55 min
Game Developers Conference55 min

Squad Coordination in 'Days Gone'

Combat believability in Days Gone is achieved through a systemic, squad-based artificial intelligence model that replaces traditional scripted encounters with dynamic, role-based coordination.

  • Sony Bend Studio implemented a 'frontline' system in Days Gone that defines the spatial relationship between a squad and its enemies, using a sliding window average to stabilize combat movement and ensure squad members maintain clear lines of fire.
  • The AI uses a behavior hierarchy where high-priority reactive tasks, such as avoiding grenades, override assigned combat roles, while low-priority behaviors are suppressed when a valid role is active.
  • Squad members are assigned to specific lanes along the frontline to minimize movement, prevent collision, and ensure optimal positioning relative to both the enemy and fellow squad members.
Game Developers ConferenceFeb 2022
Article

U.S. Mobile RPG Spending Rises by 33% Y/Y to $2 Billion in First Eight Months of 2020

The mobile Role-Playing Game (RPG) sector in the United States experienced significant financial growth during the first eight months of 2020, with player spending reaching $2 billion, a 33 percent year-over-year increase.

  • U.S. mobile RPG player spending reached $2 billion in the first eight months of 2020, representing a 33% year-over-year increase.
  • The Squad RPG subgenre was the highest-grossing category, generating nearly $850 million with a 67% year-over-year growth rate.
  • Marvel Strike Force by Scopely was the top-grossing RPG in the U.S. during this period, earning approximately $144 million.
Sensor TowerSep 2020
Article

Pokémon Masters EX Catches $75 Million Player Spending in First Year

Pokémon Masters EX achieved $75 million in global player spending during its first year of operation, establishing itself as the second-highest grossing mobile title within the Pokémon franchise.

  • Pokémon Masters EX generated $75 million in player spending during its first year, making it the second-highest grossing mobile title in the Pokémon franchise.
  • A major content update and rebranding to Pokémon Masters EX on August 27, 2020, triggered a four-fold increase in weekly revenue to $5.4 million.
  • Japan was the primary revenue driver for the title, accounting for $39.3 million or 52.7% of total first-year spending, followed by the U.S. at $17.5 million.
Sensor TowerSep 2020
Cover of Offworld Trading Company: An RTS Without Guns
69 min
Game Developers Conference69 min

Offworld Trading Company: An RTS Without Guns

Offworld Trading Company reimagines the real-time strategy genre by replacing traditional military combat with a dynamic, player-driven free market.

  • Offworld Trading Company differentiates itself from traditional RTS games by focusing exclusively on the 'macro' economic layer, removing unit micro-management to create a distinct sub-genre.
  • The game's market mechanics utilize a dynamic pricing system where buying black market items, such as pirates or sabotage tools, increases their cost for all players, naturally limiting their frequency and impact.
  • Early access development allowed the team to replace a standard setup screen with a reverse-auction mechanic for starting locations, a core feature that was iterated upon for 12 months prior to the official launch.
Game Developers ConferenceJun 2017
Article

Titanfall 2: The Titan That Almost Was

The gaming industry underwent a period of profound transformation between 2022 and 2026, characterized by shifting monetization models, the integration of generative AI, and significant volatility in user acquisition.

  • Mobile gaming success is increasingly driven by older, established titles, requiring developers to focus on long-term retention and quieter, sustained growth strategies rather than explosive launches.
  • Performance marketing strategies frequently collapse at scale, often due to a failure to adapt creative assets to a privacy-centric environment where traditional targeting is less effective.
  • Studios founded by alumni from major companies like Activision, Blizzard, and King possess a distinct competitive advantage in launching and scaling new gaming startups.
Deconstructor of FunJan 2017
Cover of Current Report No. 20/2016: Conclusion of an Annex to the Distribution Agreement
Regulatory notice1 page

Current Report No. 20/2016: Conclusion of an Annex to the Distribution Agreement

PlayWay S.A. has expanded its strategic partnership with Koch Media GmbH through a formal amendment to their existing distribution agreement originally established in September 2014.

  • PlayWay S.A. has granted Koch Media GmbH exclusive global rights for the physical retail distribution of five simulation titles, excluding Poland, the Czech Republic, Slovakia, and Hungary.
  • The agreement covers the 2017 simulation lineup, specifically Farm Expert 2017, Giant Machines 2017, Ships 2017, Robot Squad Simulator 2017, and Demolish & Build 2017.
  • This amendment expands upon a strategic partnership and distribution agreement originally established between the two companies in September 2014.
PlayWayNov 2016
Cover of Current Report: Conclusion of Significant Distribution Agreement (China)
Regulatory notice1 page

Current Report: Conclusion of Significant Distribution Agreement (China)

PlayWay S.A. has formalized a significant distribution agreement with Beijing CE-Asia Co. Ltd, marking a strategic expansion of its software catalog into the Chinese market.

  • PlayWay S.A. has signed a non-exclusive distribution agreement with Beijing CE-Asia Co. Ltd to launch eleven software titles and DLC packages into the Chinese market.
  • The portfolio focuses primarily on simulation titles, including Car Mechanic Simulator 2015 (Gold edition and DLCs), Farm Expert 2017, Giant Machines 2017, Ships 17, Robot Squad Simulator 2017, and Demolish & Build Company 2017.
  • The agreement includes the puzzle-platformer The Way, marking a slight diversification beyond the company's core simulation genre.
PlayWayOct 2016