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Skull and Bones

GameBy Ubisoft

10 documents in the library are about Skull and Bones, from writers such as GameDiscoverCo, Ubisoft and Alinea Analytics. Each has a summary and key insights with the page they come from.

Documents
10
newest 3 Aug 2026
Steam revenue
$2.7M
estimate, to date
Sold on Steam
242K
units

Connections

The documents about Skull and Bones on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$2.7M
Units sold
242K
Last 12 months
$1.2M
146K units
Price
$29.99
Positive reviews
66%
of 5,029 reviews
Peak players
2,585
at the same time
Followers
19K
Average playtime
30 h
Revenue by year
YearShare of the best yearRevenueUnits
2024$740K35K
2025$1.1M88K
2026 so far$879K118K

On Steam since Aug 22, 2024 · Developer UbisoftSteam store page

Documents about Skull and Bones

Cover of I Have Never Seen a Game Fail Because the Artists Were Too Slow
Article

I Have Never Seen a Game Fail Because the Artists Were Too Slow

Game development failures are fundamentally rooted in unstable leadership and frequent, late-stage shifts in project direction rather than insufficient artistic output.

  • Game failures are rarely due to slow artists; instead, unstable creative direction and frequent design changes are major culprits, leading to significant rework and wasted resources, as seen with Skull and Bones, which changed core premises at least four times and cost nearly $200 million.
  • Faster execution, particularly with tools like generative AI, can increase the cost of unstable direction by generating more 'work in flight' that becomes write-offs when pivots occur, making untangling more expensive.
  • Generative AI in game development, while potentially useful in pre-production where artifacts are meant to be discarded, poses risks if prototypes are promoted to production, leading to architectures built on unreviewed, unauthored, and unreproducible code.
Game Production AlchemistAug 2026
Cover of Weekly Gaming Reports Recap: July 13 - July 17, 2026
Article

Weekly Gaming Reports Recap: July 13 - July 17, 2026

The global gaming industry in mid-2026 is defined by a profound divergence in platform performance and investment sentiment.

  • Steam generated $11.1 billion in gross revenue during H1 2026, marking a 14.5% year-over-year increase and nearly matching the platform's total revenue for the entire year of 2021.
  • Private investment in the gaming sector reached $3.1 billion in Q2 2026, a nearly 6x year-over-year increase driven largely by a $1 billion round for AppsFlyer and significant capital flowing into AI-focused companies.
  • Series A funding reached a five-year high of $0.8 billion in Q2 2026 (up 530% year-over-year), while pre-seed and seed funding dropped to a multi-year low of $0.1 billion (down 56% year-over-year).
GameDev ReportsJul 2026
Cover of Two Summer Games Due to Make a Big Splash
Article

Two Summer Games Due to Make a Big Splash

The gaming industry is currently tracking two distinct titles, Assassin’s Creed Black Flag Resynced and Fields of Mistria, both of which are positioned for significant commercial success during the summer of 2026.

  • Assassin’s Creed Black Flag Resynced, a remake launching July 9, has already outsold Ubisoft Singapore’s Skull & Bones on Steam and sold 5.39x more Steam copies than AC Shadows did at an equivalent pre-release stage.
  • Ubisoft priced Assassin’s Creed Black Flag Resynced at $59.99, a deliberate strategy to maximize audience reach for a nostalgia-driven, lower-risk title.
  • Fields of Mistria, a farming sim, will release its 1.0 version on August 5 after two years in early access, having sold 1 million copies on Steam and generated approximately $11 million.
Alinea AnalyticsJul 2026
Cover of Ubisoft to Close Winnipeg and Belgrade Studios: 380 Roles at Risk
Article

Ubisoft to Close Winnipeg and Belgrade Studios: 380 Roles at Risk

Ubisoft is implementing a significant restructuring plan, resulting in the closure of its Winnipeg and Belgrade studios and the reduction of its global publishing team. These actions place 380 roles at risk.

  • Ubisoft is closing its Winnipeg and Belgrade studios and restructuring its Barcelona team, putting a total of 380 roles at risk.
  • The company is reducing its global publishing operations as part of a broader strategy to cut fixed costs by €500 million, aiming to lower them from $1.75 billion in March 2023 to $1.25 billion by March 2028.
  • The Barcelona studio restructuring will narrow its focus exclusively to 'Tom Clancy’s Rainbow Six: Siege', though its separate mobile studio in the city remains unaffected.
The Game BusinessJun 2026
Cover of Ubisoft: How to Destroy $15 Billion in Shareholder Value | Pixels & Profits
72 min
GameMakers72 min

Ubisoft: How to Destroy $15 Billion in Shareholder Value | Pixels & Profits

Ubisoft is currently undergoing a catastrophic collapse in market capitalization, plummeting from a 2018 peak of $16.5 billion to less than $1 billion.

  • Ubisoft’s market capitalization has collapsed from a 2018 peak of $16.5 billion to less than $1 billion, despite annual revenue declining by only approximately 20%.
  • The company’s revenue-per-employee metric is currently one-fourth that of industry peers like Electronic Arts, highlighting severe operational inefficiencies and a bloated corporate structure.
  • Management has consistently diverted resources from core franchises like Assassin’s Creed and Rainbow Six Siege toward underperforming, trend-chasing projects such as Skull and Bones and Star Wars Outlaws.
GameMakersJan 2026
Cover of SEO on Game Platforms
Article

SEO on Game Platforms

Search engine optimization (SEO) within PC and console storefronts is a critical yet under-discussed component of game discovery.

  • Multiplatform development is a major industry shift, with releases growing by 40% between 2021 and 2023 as studios move away from single-platform strategies.
  • Storefront SEO is a critical discovery tool, but its effectiveness is tied to sales velocity, meaning it works best for titles that have already achieved a baseline level of popularity.
  • User-generated content (UGC) is a primary roadmap priority for 27% of developers, as it is proven to extend player engagement and increase willingness to purchase DLC.
GameDiscoverCoMar 2024
Cover of Plus: Nightingale, Balatro, Pacific Drive All Score on Steam
Article

Plus: Nightingale, Balatro, Pacific Drive All Score on Steam

The current landscape of the video game industry shows a robust period for mid-sized and independent releases, characterized by high engagement across Steam and major console platforms.

  • Balatro significantly outperformed expectations by selling 250,000 copies in its first few days and reaching 28,000 peak concurrent users on Steam.
  • Nightingale achieved a strong Steam debut with 47,000 peak concurrent users, though its performance was tempered by mixed reception regarding technical stability.
  • Pacific Drive demonstrated solid engagement for the survival genre, reaching 13,700 peak concurrent users on Steam.
GameDiscoverCoFeb 2024
Article

Plus: A Great Steam Start for Helldivers 2

Helldivers 2 has achieved a record-breaking launch for Sony-published titles on Steam, reaching over 81,000 concurrent users (CCU) and securing more than 12,000 positive reviews.

  • Helldivers 2 set a record for Sony-published titles on Steam, peaking at over 81,000 concurrent users and garnering more than 12,000 positive reviews.
  • Suicide Squad: Kill the Justice League and Tekken 8 are currently leading the console charts on PlayStation and Xbox, while Hogwarts Legacy maintains its position as the top third-party performer on Nintendo Switch.
  • Deep Rock Galactic: Survivor is positioned for a strong launch with a pre-release follower base of nearly 30,000 users.
GameDiscoverCoFeb 2024
Cover of Ubisoft Q1 Financial Results: June 2023
Article

Ubisoft Q1 Financial Results: June 2023

Ubisoft’s financial performance for the first quarter of fiscal year 2024, ending June 30, 2023, reflects a period of transition characterized by a year-over-year decline in revenue alongside a strategic pivot toward mobile expansion and high-profile partnerships.

  • Ubisoft reported Q1 fiscal year 2024 revenue of €288.9 million, a 9.2% year-over-year decrease.
  • Net bookings reached €267.7 million, exceeding the company's internal target of €240 million despite an 8.7% year-over-year decline.
  • Approximately 92% of net bookings were generated by the company's back-catalog, with in-game purchases, subscriptions, and DLC accounting for 47.6% of total net bookings.
UbisoftJul 2023
Cover of Ubisoft Strategic Focus Update: 2022-23 Financial Targets
Financial report3 pages

Ubisoft Strategic Focus Update: 2022-23 Financial Targets

Ubisoft has announced a significant strategic pivot to address recent financial underperformance and shifting industry dynamics characterized by a move toward mega-brands and long-term live services.

  • Ubisoft is pivoting to a brand-centric strategy, canceling seven projects and prioritizing high-impact franchises to counter recent financial underperformance.
  • The company expects a full-year net bookings decline of over 10%, a significant reversal from previous projections of 10% growth.
  • Management forecasts a non-IFRS operating loss of €500 million for the 2022-23 fiscal year.
UbisoftJan 2023