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Monster Hunter

Game

222 documents in the library are about Monster Hunter, from writers such as Capcom, GameDiscoverCo and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
222
newest 20 Oct 2026
Steam revenue
$1.04B
estimate, 6 games
Sold on Steam
30.7M
units

Connections

The documents about Monster Hunter on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • Capcom’s Monster Hunter Rise has surpassed 20 million copies sold over the five and a half years since its release.

    GameDev Reports, 2026 · Games and Numbers: October 7 — October 20, 2026

  • The Resident Evil franchise remains the company's best-selling series with 201 million lifetime copies sold, followed by Monster Hunter at 127 million and Street Fighter at 59 million.

    Capcom, 2026 · Capcom Fiscal Year 2026 Financial Results

  • Monster Hunter Rise saw a diminished impact on its Essential-tier debut in March 2026, generating 115,000 new players compared to the 1.3 million it acquired during its prior year-long stint on the Extra tier.

    Alinea Analytics, 2026 · March PlayStation Plus Essential Tier Performance

  • Capcom and FromSoftware titles, including Street Fighter 6, Monster Hunter Wilds, and Elden Ring, are major drivers of global engagement, accounting for roughly 62% of the top 10 Japanese-developed games by hours watched.

    Stream Hatchet, 2026 · The State of Japanese Streaming: VTubers & Game Publishers

  • In March 2025, Scopely acquired Niantic’s games business for $3.5 billion, gaining control of major titles including Pokémon GO, Pikmin Bloom, and Monster Hunter Now.

    Udonis, 2025 · Scopely Company Overview

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
6
with sales
Revenue to date
$1.04B
all of them
Units sold
30.7M
GameReleasedShare of the best sellerRevenueUnits
Monster Hunter: World2018$479.6M17.6M
Monster Hunter Wilds2025$358.0M6.9M
MONSTER HUNTER RISE2022$155.6M5.1M
Monster Hunter Stories 2: Wings of Ruin2021$20.0M517K
MONSTER HUNTER STORIES 3: TWISTED REFLECTION2026$18.6M339K
Monster Hunter Stories2024$4.1M231K

Documents about Monster Hunter

Cover of Games and Numbers: October 7 — October 20, 2026
Article

Games and Numbers: October 7 — October 20, 2026

This bi-weekly industry update provides a summary of key performance milestones for various PC, console, and mobile titles between October 7 and October 20, 2026.

  • EA Sports FC 27 is the top-grossing premium release of 2026, generating $714.1 million in revenue and selling 7.9 million copies, with over half of sales occurring during the early access period.
  • Remedy Entertainment’s Control Resonant sold 1 million copies in three weeks, becoming the studio's fastest-selling title and requiring 3–4 million units to fully recoup development costs.
  • Indie fishing simulator How to Fish by Dazed Games reached 10 million copies sold in less than two months following its August 20, 2026, launch.
GameDev ReportsOct 2026
Cover of How Dressmaker Became ‘Ready to Wear’ for Hundreds of Thousands of Players
Article

How Dressmaker Became ‘Ready to Wear’ for Hundreds of Thousands of Players

The success of the simulation game Dressmaker serves as a case study in effective market validation and the power of catering to underserved player interests.

  • The indie title Dressmaker achieved over 500,000 units sold on Steam within its first two weeks, significantly outperforming expectations with an 8.6x conversion rate in its opening week.
  • Unlike typical game sales curves that peak on day one, Dressmaker demonstrated sustained growth in concurrent users and sales, ranking as the fifth highest-selling debut on Steam for September 2026.
  • The game’s success is attributed to its focus on deep, authentic creative mechanics based on real-world sewing expertise rather than generic minigames, appealing to a broad audience interested in self-expression.
GameDiscoverCoOct 2026
Cover of 🚨📢 BREAKING NEWS: AppLovin sues Unity, Monster Hunter mobile, Minecraft new content in 14 years
10 min
Two & a Half Gamers10 min

🚨📢 BREAKING NEWS: AppLovin sues Unity, Monster Hunter mobile, Minecraft new content in 14 years

The gaming industry is currently navigating a period of significant legal, financial, and creative shifts.

  • AppLovin has initiated a lawsuit against Unity, alleging that Unity’s advertising SDK improperly harvests sensitive data regarding user devices, revenue engagement, and creative assets.
  • A startup focused on training AI models on gameplay clips from Medal has raised $220 million, reaching a $6.2 billion valuation with a strategic focus on world models rather than game engines.
  • Tencent’s TiMi Studio Group will launch the mobile title Monster Hunter Outlanders on October 29, with a mainland Chinese release slated for next year.
Two & a Half GamersOct 2026
Cover of Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games
37 min
PocketGamer.biz37 min

Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games

The global gaming industry is currently navigating a period of strategic realignment, characterized by shifting developer allegiances, significant capital movements, and a renewed focus on core gameplay experiences.

  • Sony Music has acquired a 23.29% stake in GungHo Online Entertainment, the developer behind the mobile hit Puzzle & Dragons.
  • Godot is gaining significant market share as an open-source alternative to established engines, becoming the most-used engine in the GMTK Game Jam with 47% usage compared to 39% the previous year.
  • W4 Games, a company supporting the Godot engine ecosystem, has secured $18 million in new investment.
PocketGamer.bizSep 2026
Cover of Did Apple really resolve its EU dispute? | Week in Mobile Games podcast
34 min
PocketGamer.biz34 min

Did Apple really resolve its EU dispute? | Week in Mobile Games podcast

Apple’s recent attempt to resolve its regulatory dispute with the European Union regarding the Digital Markets Act remains contentious.

  • Apple has updated its App Store business terms in response to EU Digital Markets Act (DMA) scrutiny, setting commission rates at 26% for standard App Store apps, 20% for those using alternative payment processing, and 15% for apps that link out to external payment methods.
  • Roblox is facing increased pressure from international regulators, including a three-month mandate from Australian authorities to improve child safety measures after reports that adults could still contact minors on the platform.
  • The mobile idle RPG 'Digimon New Century' (referred to as Digimon Up) generated $10 million in player spending across Google Play and the App Store during its first month following its July 15, 2024, launch.
PocketGamer.bizAug 2026
Cover of Capcom Q1 2026 Financial Results
Article

Capcom Q1 2026 Financial Results

Capcom experienced significant financial growth during the first quarter of the 2026 fiscal year, spanning April 1 to June 30, 2026.

  • Capcom reported strong Q1 fiscal growth for the period ending June 30, 2026, with net revenue rising 55% to 70.4 billion yen ($430 million) and operating profit increasing 67% to 41 billion yen ($250 million).
  • The successful launch of Pragmata was the primary driver for the company's quarterly performance, contributing 2.5 million copies sold.
  • Total game sales reached 23.8 million units for the quarter, representing a 68.1% increase compared to the same period in the previous year.
CapcomJul 2026
Cover of Capcom Fiscal Year 2026 Financial Results
Article

Capcom Fiscal Year 2026 Financial Results

Capcom’s financial results for the fiscal year ending March 31, 2026, demonstrate sustained growth, marking the company’s ninth consecutive year of record profits and its fifth consecutive year of record revenue.

  • Capcom achieved record profits for the ninth consecutive year, with net sales reaching an all-time high of 195.3 billion yen ($1.24 billion) for the fiscal year ending March 31, 2026.
  • Operating profit grew by 14.5% to 75.3 billion yen ($477 million), while net profit rose 12.7% to 54.5 billion yen ($345.8 million).
  • The company sold 59.07 million game copies during the fiscal year, a 13.9% increase over the previous year, with 93% of those sales occurring digitally.
CapcomMay 2026
Cover of Pragmata: Capcom's Success on Steam
Article

Pragmata: Capcom's Success on Steam

Capcom has successfully transitioned into a platform-agnostic powerhouse, with Steam serving as a primary driver of its recent financial growth.

  • Capcom has generated approximately $389 million in gross revenue on Steam so far in 2026, with $309 million in net revenue after platform fees.
  • The title 'Resident Evil Requiem' is the primary driver of Capcom's 2026 performance, accounting for 45% ($174 million) of the company's total Steam revenue and approaching 7 million units sold globally.
  • Legacy titles released over a year ago remain a critical revenue pillar for Capcom, contributing $113 million (29%) to the company's 2026 Steam revenue through seasonal discounting.
Alinea AnalyticsApr 2026
Cover of March PlayStation Plus Essential Tier Performance
Article

March PlayStation Plus Essential Tier Performance

This analysis evaluates the performance of March 2026 PlayStation Plus (PS+) Essential tier additions, specifically examining how titles like PGA Tour 2K25, Slime Rancher 2, Monster Hunter Rise, and Elder Scrolls Online: Gold Road Collection converted subscribers into new players.

  • PGA Tour 2K25 led March 2026 PlayStation Plus Essential additions with 914,000 new players, nearly tripling its pre-existing PlayStation footprint.
  • Slime Rancher 2 secured the second spot with 750,000 new players, benefiting from a large pool of untapped users compared to established AAA titles.
  • Monster Hunter Rise saw a diminished impact on its Essential-tier debut in March 2026, generating 115,000 new players compared to the 1.3 million it acquired during its prior year-long stint on the Extra tier.
Alinea AnalyticsApr 2026
Cover of This Week's Need-to-Know Jobs, Data and New Game News
Article

This Week's Need-to-Know Jobs, Data and New Game News

This industry digest, published in April 2026, provides a comprehensive overview of the mobile gaming sector, focusing on market data, corporate developments, and professional recruitment trends.

  • The mobile gaming industry is seeing new releases including Borderlands, Plants vs Zombies 3, Dicero, Game of Thrones, Netflix Playground, Jetpack Joyride Racing, Jackbox, and new Apple Arcade titles.
  • Playtika, valued at $3 billion, is currently for sale, as reported in the data digest.
  • The data digest also covers Q1's top-earning mobile games, spending statistics from Aream, and numbers for Last Asylum: Plague and MapleStory: Idle RPG.
Mobilegamer.bizApr 2026
Cover of The State of Japanese Streaming: VTubers & Game Publishers
Article

The State of Japanese Streaming: VTubers & Game Publishers

Japan represents a highly lucrative and distinct gaming market, characterized by an exceptionally high per capita gaming spend of approximately $807.

  • Japan is a high-value gaming market with a per capita spend of $807, significantly higher than the $154 Asia-Pacific average, and accounts for 9% of global gaming revenue.
  • YouTube Gaming is the dominant streaming platform in Japan, capturing 60% of total viewership as of Q1 2026.
  • VTubers are a major force in the Japanese market, occupying 5 of the top 10 streamer spots and exclusively utilizing YouTube Gaming, unlike top human streamers who primarily use Twitch.
Stream HatchetApr 2026
Cover of 3rd Quarter Report: Fiscal Year Ending March 31, 2026
Financial report17 pages

3rd Quarter Report: Fiscal Year Ending March 31, 2026

This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026.

  • Capcom reported strong Q3 growth with net sales rising 30% to 115.3 billion yen and operating profit increasing 75% to 54.3 billion yen.
  • The Digital Contents segment achieved a record 34.6 million unit sales, with catalog titles accounting for 96.4% of that volume.
  • Digital distribution now comprises 94.1% of total unit sales, with PC platforms serving as the primary driver, accounting for over 55% of the volume.
CapcomFeb 2026