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Cover of 🚨📢 BREAKING NEWS: AppLovin sues Unity, Monster Hunter mobile, Minecraft new content in 14 years
10 min
Two & a Half Gamers10 min

🚨📢 BREAKING NEWS: AppLovin sues Unity, Monster Hunter mobile, Minecraft new content in 14 years

The gaming industry is currently navigating a period of significant legal, financial, and creative shifts.

  • AppLovin has initiated a lawsuit against Unity, alleging that Unity’s advertising SDK improperly harvests sensitive data regarding user devices, revenue engagement, and creative assets.
  • A startup focused on training AI models on gameplay clips from Medal has raised $220 million, reaching a $6.2 billion valuation with a strategic focus on world models rather than game engines.
  • Tencent’s TiMi Studio Group will launch the mobile title Monster Hunter Outlanders on October 29, with a mainland Chinese release slated for next year.
Two & a Half GamersOct 2026
Cover of Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games
37 min
PocketGamer.biz37 min

Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games

The global gaming industry is currently navigating a period of strategic realignment, characterized by shifting developer allegiances, significant capital movements, and a renewed focus on core gameplay experiences.

  • Sony Music has acquired a 23.29% stake in GungHo Online Entertainment, the developer behind the mobile hit Puzzle & Dragons.
  • Godot is gaining significant market share as an open-source alternative to established engines, becoming the most-used engine in the GMTK Game Jam with 47% usage compared to 39% the previous year.
  • W4 Games, a company supporting the Godot engine ecosystem, has secured $18 million in new investment.
PocketGamer.bizSep 2026
Cover of Did Apple really resolve its EU dispute? | Week in Mobile Games podcast
34 min
PocketGamer.biz34 min

Did Apple really resolve its EU dispute? | Week in Mobile Games podcast

Apple’s recent attempt to resolve its regulatory dispute with the European Union regarding the Digital Markets Act remains contentious.

  • Apple has updated its App Store business terms in response to EU Digital Markets Act (DMA) scrutiny, setting commission rates at 26% for standard App Store apps, 20% for those using alternative payment processing, and 15% for apps that link out to external payment methods.
  • Roblox is facing increased pressure from international regulators, including a three-month mandate from Australian authorities to improve child safety measures after reports that adults could still contact minors on the platform.
  • The mobile idle RPG 'Digimon New Century' (referred to as Digimon Up) generated $10 million in player spending across Google Play and the App Store during its first month following its July 15, 2024, launch.
PocketGamer.bizAug 2026
Cover of Minecraft’s Spin-off Hytale Makes Waves, Meta Layoffs, and Metacritic’s Best Game Ever
101 min
Extra Credits101 min

Minecraft’s Spin-off Hytale Makes Waves, Meta Layoffs, and Metacritic’s Best Game Ever

The sandbox title Hytale has emerged as a significant industry development, successfully transitioning into early access after the developers reclaimed the project from Riot Games.

  • Hytale has transitioned to early access as an independent project after reclaiming development from Riot Games, securing two years of operational funding through independent sales.
  • Meta is shifting its strategic focus away from metaverse and gaming initiatives to prioritize investments in artificial intelligence and wearable hardware.
  • Amazon Games is sunsetting the MMO New World, underscoring the difficulty of community-led preservation due to proprietary server code and legal restrictions.
Extra CreditsJan 2026
Cover of Battle of the Release Dates, Blizzard Sues Turtle WoW & Capcom Blames Sony | Games For Breakfast
110 min
Extra Credits110 min

Battle of the Release Dates, Blizzard Sues Turtle WoW & Capcom Blames Sony | Games For Breakfast

The contemporary video game industry is defined by intense competition for player attention, where the release of "juggernaut" titles creates significant market volatility.

  • The upcoming 2025 release of Grand Theft Auto 6 is expected to dominate the industry news cycle, forcing widespread recalibration of release calendars across the sector.
  • High-demand launches like Silksong, which reached over 587,000 concurrent players, create significant market volatility and infrastructure strain that can overwhelm digital storefronts.
  • Unlike the film industry, the high time investment required for video games makes direct competition a major threat to commercial success, forcing smaller studios to adopt agile strategies to avoid being overshadowed by juggernaut titles.
Extra CreditsSep 2025
Cover of Are guitar games coming back? The story of RedOctane's return
68 min
The Game Business68 min

Are guitar games coming back? The story of RedOctane's return

The gaming industry is currently undergoing a period of significant structural transformation, characterized by both corporate consolidation and a strategic pivot toward sustainable, community-driven development models.

  • Embracer Group is reviving the RedOctane brand by merging original staff with open-source rhythm game developers to move away from the annual release model that previously caused market oversaturation.
  • The new rhythm game strategy shifts toward a 'forever game' model, prioritizing long-term content updates and direct-to-consumer engagement over traditional retail cycles.
  • Publishers are increasingly utilizing game bundles as a strategic tool to extend the lifecycle and reach of titles after initial launch momentum declines.
The Game BusinessAug 2025
Cover of Pocket Gamer Reacts: Breaking down Scopely's blockbuster $3.5bn deal for Niantic's games business
31 min
PocketGamer.biz31 min

Pocket Gamer Reacts: Breaking down Scopely's blockbuster $3.5bn deal for Niantic's games business

Scopely’s acquisition of Niantic’s games business for $3.5 billion represents a major consolidation within the mobile gaming sector, signaling a strategic pivot for both organizations.

  • Scopely has acquired Niantic’s games business for $3.5 billion, taking over the development and live-service operations for titles including Pokémon GO, Monster Hunter Now, and Pikmin Bloom.
  • Pokémon GO remains the primary financial anchor of the deal, having generated over $8.5 billion in lifetime gross revenue.
  • Niantic is pivoting to focus on geospatial AI technology, supported by a $250 million funding round that includes a strategic investment from Scopely.
PocketGamer.bizMar 2025
Cover of TWIG #321 AppLovin’s SHOCK Acquirer, Monster’s Gone WILD, and Guitar Hero’s $1B CORPSE
48 min
Deconstructor of Fun48 min

TWIG #321 AppLovin’s SHOCK Acquirer, Monster’s Gone WILD, and Guitar Hero’s $1B CORPSE

The global gaming industry is currently navigating a period of intense structural realignment, characterized by strategic consolidation and a pivot toward high-stakes intellectual property.

  • Savvy Games Group’s $3.5 billion acquisition of Scopely signals a shift toward long-term institutional investment from Saudi Arabia, prioritizing permanent industry influence over short-term vanity projects.
  • Tripledot acquired AppLovin’s game division for $900 million, reflecting a broader trend of unexpected market consolidation as companies seek to scale operations.
  • Supercell is shuttering Space Ape to centralize operations in London, signaling a strategic pivot away from niche puzzle games toward ambitious, real-time action titles.
Deconstructor of FunMar 2025
Cover of Week in Mobile Games E38 - Xbox and Adjust mishandle their PR and Supercell's culture revolution
45 min
PocketGamer.biz45 min

Week in Mobile Games E38 - Xbox and Adjust mishandle their PR and Supercell's culture revolution

Microsoft’s strategic pivot toward a proprietary mobile store has encountered significant friction, exacerbated by a U.S. court decision to pause Google Play remedies and a widely criticized communication strategy.

  • Supercell is abandoning its traditional small-team structure in favor of a dual-model approach that integrates larger live-game teams and formal management to combat creative stagnation.
  • Microsoft’s attempt to launch a proprietary mobile store is facing significant setbacks due to a U.S. court decision pausing Google Play remedies and a poorly received communication strategy that alienated key partners.
  • Mobile measurement firm Adjust is undergoing internal instability following abrupt leadership changes and workforce reductions, allowing competitors like Singular to capture market share and talent.
PocketGamer.bizNov 2024
Cover of Week in Mobile Games E36 - Games industry M&A hits overdrive with Plarium and Easybrain deals
68 min
PocketGamer.biz68 min

Week in Mobile Games E36 - Games industry M&A hits overdrive with Plarium and Easybrain deals

The mobile gaming industry is currently undergoing a period of intense structural realignment, characterized by high-profile mergers and acquisitions and a strategic pivot toward more sustainable monetization models.

  • Major mobile gaming M&A activity is accelerating, highlighted by Miniclip’s $1.2 billion acquisition of Easybrain and MTG’s $620 million purchase of Plarium.
  • Publishers are shifting from hyper-casual advertising models to hybrid-casual strategies to improve long-term revenue sustainability.
  • The Indian mobile gaming market is forecast to reach a valuation of $7.5 billion by 2028, signaling significant regional growth.
PocketGamer.bizNov 2024
Cover of Creative trends Q2 2023, Soft launch sonar Q2, Moloco for ad monetization (#75)
60 min
Two & a Half Gamers60 min

Creative trends Q2 2023, Soft launch sonar Q2, Moloco for ad monetization (#75)

Creative optimization stands as the primary driver of user acquisition success in the mobile gaming sector, with algorithmic platforms like Facebook heavily prioritizing high-engagement assets.

  • Creative optimization is the primary driver of user acquisition success, with algorithmic platforms like Facebook prioritizing high-engagement assets to combat creative fatigue.
  • Developers are increasingly integrating hyper-casual mechanics and misleading creative hooks—such as fake mini-games—into complex strategy and 4X titles to capture user attention.
  • The demand-side platform Moloco has become a critical tool for ad monetization, with annual mobile spend projections for the platform exceeding $1 billion.
Two & a Half GamersMay 2024
Cover of Monster Hunter Now Launch / Luda Raises For AI Sim / CS:GO 2 Launch
77 min
Naavik77 min

Monster Hunter Now Launch / Luda Raises For AI Sim / CS:GO 2 Launch

The gaming industry is currently defined by a tension between established live-service giants and emerging technological shifts.

  • Valve’s transition to Counter-Strike 2 highlights the extreme profitability of mature live-service ecosystems, where a robust skin economy generates millions of dollars in revenue per hour.
  • Niantic’s Monster Hunter Now generated $15 million in revenue within its first two weeks, proving the continued commercial viability of location-based mobile gaming when paired with high-profile IP.
  • The esports industry is undergoing a structural reset as the traditional publisher-led marketing model proves financially unsustainable, shifting toward decentralized, profit-oriented structures.
NaavikOct 2023