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TiMi Studio Group

Company

10 documents in the library are about TiMi Studio Group, from writers such as GameMakers, Game World Observer and The Esports Advocate. Each has a summary and key insights with the page they come from.

Documents
10
newest 3 Oct 2026

Connections

The documents about TiMi Studio Group on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$0
1 games
Revenue as developer
$0
1 games
Units sold
14.4M
as publisher or developer

TiMi Studio Group’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Delta ForcePublisher2024—14.4M
Age of Empires Mobile: PC EditionDeveloper2026—8,308

Documents about TiMi Studio Group

Cover of 🚨📢 BREAKING NEWS: AppLovin sues Unity, Monster Hunter mobile, Minecraft new content in 14 years
10 min
Two & a Half Gamers10 min

🚨📢 BREAKING NEWS: AppLovin sues Unity, Monster Hunter mobile, Minecraft new content in 14 years

The gaming industry is currently navigating a period of significant legal, financial, and creative shifts.

  • AppLovin has initiated a lawsuit against Unity, alleging that Unity’s advertising SDK improperly harvests sensitive data regarding user devices, revenue engagement, and creative assets.
  • A startup focused on training AI models on gameplay clips from Medal has raised $220 million, reaching a $6.2 billion valuation with a strategic focus on world models rather than game engines.
  • Tencent’s TiMi Studio Group will launch the mobile title Monster Hunter Outlanders on October 29, with a mainland Chinese release slated for next year.
Two & a Half GamersOct 2026
Cover of Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force
40 min
Deconstructor of Fun40 min

Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force

TiMi Studio Group’s evolution from a mobile-centric developer to a global powerhouse is defined by a strategic shift in platform priority and genre focus.

  • TiMi Studio Group is shifting from a mobile-first strategy to a PC-first development model with the upcoming Delta Force title to capture Western audiences accustomed to higher production values.
  • The studio has scaled its development team from under 200 people for Call of Duty: Mobile to 400 people for Delta Force to support a more rigorous content cadence.
  • Delta Force utilizes Unreal Engine 4 to enable cross-progression across PC, console, and mobile while explicitly excluding cross-play to maintain competitive integrity.
Deconstructor of FunNov 2024
Cover of Tencent TiMi Studio Group L1 Global Esports GM Resigns Over Alleged Corruption
Article

Tencent TiMi Studio Group L1 Global Esports GM Resigns Over Alleged Corruption

Zhang Yijia, the general manager of Tencent’s TiMi Studio Group L1 Esports Center and a prominent figure in the Chinese esports ecosystem, has resigned following allegations of supplier corruption.

  • Zhang Yijia, general manager of Tencent’s TiMi Studio Group L1 Esports Center and president of the King Pro League, has resigned due to allegations of supplier corruption.
  • Tencent confirmed that an internal email cited supplier corruption as the reason for Zhang Yijia's departure from the company.
  • Zhang Yijia was a foundational figure in Tencent's esports division, overseeing the production and operations of major titles including Honor of Kings and QQ Speed.
The Esports AdvocateNov 2024
Cover of Tencent’s King Pro League Grand Finals to Feature $10M Prize Pool
Article

Tencent’s King Pro League Grand Finals to Feature $10M Prize Pool

TiMi Studio Group, a subsidiary of Tencent, has announced that the King Pro League (KPL) Grand Finals will feature a total prize pool of ¥70 million, approximately $9.92 million USD.

  • Tencent’s King Pro League (KPL) Grand Finals will feature a total prize pool of ¥70 million (approximately $9.92 million USD), with the winner receiving ¥22 million ($3.1 million).
  • The event is scheduled to take place from October 2 to November 16, 2024, with the Grand Finals hosted at the 68,000-capacity Beijing Worker’s Stadium.
  • This $10 million prize pool potentially positions the KPL Grand Finals as the highest-paying single esports tournament of 2024, surpassing the $5.05 million prize pool of the Dota 2 Riyadh Masters.
The Esports AdvocateSep 2024
Cover of Call of Duty: Warzone Mobile Generates $2.3 Million in First Two Weeks
Article

Call of Duty: Warzone Mobile Generates $2.3 Million in First Two Weeks

The global launch of Call of Duty: Warzone Mobile has yielded modest financial results, generating $2.3 million in in-app purchase revenue during its first two weeks.

  • Call of Duty: Warzone Mobile generated $2.3 million in in-app purchase revenue during its first two weeks following its March 21, 2024, launch.
  • The title significantly underperformed compared to the 2019 launch of Call of Duty: Mobile, which earned $14 million and reached 66 million downloads in its first two weeks.
  • Daily revenue for Warzone Mobile has settled at approximately $140,000, a sharp decline from the $1 million daily average maintained by Call of Duty: Mobile during its initial launch period.
Game World ObserverApr 2024
Cover of Tencent Working on Palworld-Inspired Mobile Games
Article

Tencent Working on Palworld-Inspired Mobile Games

Tencent is actively developing multiple mobile titles inspired by the success of the indie hit Palworld, aiming to revitalize its gaming revenue following recent performance declines.

  • Tencent is developing multiple free-to-play mobile games inspired by Palworld, utilizing its top-tier internal teams, Lightspeed Studios and TiMi Studio Group.
  • The initiative aims to reverse recent financial performance, following year-over-year revenue contractions in both domestic and international gaming segments during Q4 2023.
  • Tencent is shifting its strategy toward developing original intellectual property to avoid royalty payments to external IP owners and ensure long-term growth.
Game World ObserverMar 2024
Cover of Age of Empires Mobile / Balatro’s Success / Sony Layoffs / Apple Arcade Woes
73 min
Naavik73 min

Age of Empires Mobile / Balatro’s Success / Sony Layoffs / Apple Arcade Woes

The gaming industry is currently navigating a period of significant strategic recalibration, characterized by the tension between high-budget franchise adaptations and the surging influence of independent, low-overhead titles.

  • Sony has initiated significant workforce reductions and closed its London Studio, signaling a strategic retreat from high-budget virtual reality development due to a lack of mass-market adoption.
  • Independent titles like Balatro are demonstrating that innovative, low-overhead projects can achieve immediate profitability without the massive marketing budgets required by traditional AAA franchises.
  • Apple Arcade is currently facing developer attrition and declining user engagement as it struggles to compete with the aggressive, IP-focused gaming strategies employed by Netflix.
NaavikMar 2024
Cover of Metal Slug: Awakening Market Analysis: China
Article

Metal Slug: Awakening Market Analysis: China

Metal Slug: Awakening has demonstrated significant commercial success in the Chinese mobile gaming market shortly after its launch.

  • Metal Slug: Awakening, a co-development between Tencent TiMi and SNK Playmore, generated over $9 million in revenue and 1.66 million downloads in China within its first eight days.
  • The title achieved significant market penetration in China, reaching the #1 spot for downloads and the #4 spot for revenue on mobile charts.
  • Prior to its Chinese release, the game underwent a soft launch in Indonesia and the Philippines, facilitated by the Vietnamese publisher VNG Games.
GameMakersApr 2023
Cover of PocketGamer.biz Mobile Games Awards 2021
68 min
PocketGamer.biz68 min

PocketGamer.biz Mobile Games Awards 2021

The mobile gaming sector reached a pivotal maturation point in 2021, solidifying its position as the dominant force in the global interactive entertainment market.

  • The mobile gaming sector reached a valuation between $91 billion and $120 billion in 2021, accounting for approximately 50% of the total global games market.
  • The industry experienced significant financial consolidation and investment, characterized by over $60 billion in mergers and acquisitions alongside increased venture capital funding for studios and service providers.
  • Growth is increasingly driven by high-fidelity experiences and sophisticated live operations, with industry leaders like TiMi Studio Group, Tencent, and Supercell setting the standard for development.
PocketGamer.bizJul 2021
Cover of TWIG 127 | 3 New Supercell Clash Games, Tencent Timi $10B in 2020, Manticore $100M for "Multiverse"
59 min
GameMakers59 min

TWIG 127 | 3 New Supercell Clash Games, Tencent Timi $10B in 2020, Manticore $100M for "Multiverse"

Tencent’s TiMi Studio Group has emerged as a dominant global force, generating $10 billion in revenue during 2020.

  • Tencent’s TiMi Studio Group generated $10 billion in revenue in 2020 and is leveraging this capital to establish Los Angeles-based studios focused on original, cross-platform, live-service intellectual property.
  • Manticore Games secured $100 million in venture capital to scale its user-generated content platform, though it faces significant challenges competing against established incumbents like Roblox and Epic Games.
  • Supercell is expanding the Clash brand with three new titles across the puzzle, auto-chess, and action RPG genres, though analysts question the long-term monetization potential of these genres in Western markets.
GameMakersApr 2021