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Monster Hunter Wilds

Game35 documents

35 documents in the library are about Monster Hunter Wilds, from writers such as Alinea Analytics, Capcom and GameDiscoverCo, the newest from 2026. Each has a summary and key insights with the page they come from.

Monster Hunter Wilds cover

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.

Released
Feb 28, 2025
Developer
Capcom
Genres
Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
Platforms
Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Key figures

Documents about Monster Hunter Wilds

Cover of The State of Japanese Streaming: VTubers & Game Publishers
Article

The State of Japanese Streaming: VTubers & Game Publishers

Japan represents a highly lucrative and distinct gaming market, characterized by an exceptionally high per capita gaming spend of approximately $807.

  • Japan is a high-value gaming market with a per capita spend of $807, significantly higher than the $154 Asia-Pacific average, and accounts for 9% of global gaming revenue.
  • YouTube Gaming is the dominant streaming platform in Japan, capturing 60% of total viewership as of Q1 2026.
  • VTubers are a major force in the Japanese market, occupying 5 of the top 10 streamer spots and exclusively utilizing YouTube Gaming, unlike top human streamers who primarily use Twitch.
Stream HatchetApr 2026
Cover of 3rd Quarter Report: Fiscal Year Ending March 31, 2026
Financial report17 pages

3rd Quarter Report: Fiscal Year Ending March 31, 2026

This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026.

  • Capcom reported strong Q3 growth with net sales rising 30% to 115.3 billion yen and operating profit increasing 75% to 54.3 billion yen.
  • The Digital Contents segment achieved a record 34.6 million unit sales, with catalog titles accounting for 96.4% of that volume.
  • Digital distribution now comprises 94.1% of total unit sales, with PC platforms serving as the primary driver, accounting for over 55% of the volume.
CapcomFeb 2026
Cover of Minecraft’s Spin-off Hytale Makes Waves, Meta Layoffs, and Metacritic’s Best Game Ever
101 min
Extra Credits101 min

Minecraft’s Spin-off Hytale Makes Waves, Meta Layoffs, and Metacritic’s Best Game Ever

The sandbox title Hytale has emerged as a significant industry development, successfully transitioning into early access after the developers reclaimed the project from Riot Games.

  • Hytale has transitioned to early access as an independent project after reclaiming development from Riot Games, securing two years of operational funding through independent sales.
  • Meta is shifting its strategic focus away from metaverse and gaming initiatives to prioritize investments in artificial intelligence and wearable hardware.
  • Amazon Games is sunsetting the MMO New World, underscoring the difficulty of community-led preservation due to proprietary server code and legal restrictions.
Extra CreditsJan 2026
Cover of Annual Charts: The Most Successful New Games in Germany 2025
Article

Annual Charts: The Most Successful New Games in Germany 2025

The annual charts for 2025 identify the most successful new video game releases in Germany, providing a comprehensive overview of consumer preferences across PC and console platforms.

  • EA SPORTS FC 26 (Electronic Arts) was the best-selling new PC and console game in Germany in 2025.
  • The top five best-selling new releases of 2025 were EA SPORTS FC 26, Battlefield 6, Mario Kart World, Assassin’s Creed Shadows, and Split Fiction.
  • Ubisoft Mainz’s city-building strategy game, Anno 117: Pax Romana, was the highest-ranking title developed in Germany, securing seventh place.
game – Verband der deutschen Games-Branche e. V.Jan 2026
Cover of Consolidated Financial Results for the Nine Months Ended December 31, 2025 (Under Japanese GAAP)
Financial report13 pages

Consolidated Financial Results for the Nine Months Ended December 31, 2025 (Under Japanese GAAP)

Capcom Co., Ltd. reported significant growth in its consolidated financial results for the nine-month period ended December 31, 2025.

  • Capcom reported significant nine-month growth ending December 31, 2025, with net sales rising 29.8% to 115,315 million yen and operating profit surging 75.1% to 54,302 million yen.
  • The Digital Contents segment, the company's primary earnings driver, achieved 34.64 million unit sales across 238 regions, contributing 73,411 million yen in net sales.
  • Monster Hunter Wilds reached 11 million cumulative units sold following its February 2025 release, while catalog sales for the Resident Evil and Monster Hunter series remained strong.
CapcomJan 2026
Cover of Revealed: The Top New PC & Console Games of 2025
Article

Revealed: The Top New PC & Console Games of 2025

The 2025 video game landscape is characterized by a continued surge in new releases alongside a clear bifurcation in consumer preferences between high-budget, long-form experiences and accessible, co-op-oriented titles.

  • The 2025 PC and console market saw a record surge in volume, with Steam hosting nearly 20,000 new titles, representing a 20% increase in total available inventory.
  • Premium-priced games dominated the financial landscape, as no new free-to-play titles reached the top 20 revenue rankings on Steam in 2025.
  • Market performance is bifurcated between high-budget action RPGs, which achieved median playtimes exceeding 45 hours, and the emerging 'friendslop' genre of casual, cooperative titles.
GameDiscoverCoDec 2025
Cover of Battle of the Release Dates, Blizzard Sues Turtle WoW & Capcom Blames Sony | Games For Breakfast
110 min
Extra Credits110 min

Battle of the Release Dates, Blizzard Sues Turtle WoW & Capcom Blames Sony | Games For Breakfast

The contemporary video game industry is defined by intense competition for player attention, where the release of "juggernaut" titles creates significant market volatility.

  • The upcoming 2025 release of Grand Theft Auto 6 is expected to dominate the industry news cycle, forcing widespread recalibration of release calendars across the sector.
  • High-demand launches like Silksong, which reached over 587,000 concurrent players, create significant market volatility and infrastructure strain that can overwhelm digital storefronts.
  • Unlike the film industry, the high time investment required for video games makes direct competition a major threat to commercial success, forcing smaller studios to adopt agile strategies to avoid being overshadowed by juggernaut titles.
Extra CreditsSep 2025
Cover of Linking Streaming Awareness with Steam Wishlists
Article

Linking Streaming Awareness with Steam Wishlists

The analysis explores the correlation between live-streaming viewership and Steam wishlist growth, aiming to quantify the impact of influencer marketing on game discovery.

  • Live streaming viewership shows a clear positive correlation with game sales, with data from nine 2025 releases suggesting an average of one copy sold for every 41 hours watched post-release.
  • Live streaming acts as a force multiplier for other marketing efforts, such as betas and showcases, by significantly extending their reach and driving higher Steam wishlist conversion rates.
  • During the open beta periods for Mecha Break, streaming coverage generated a wishlist-to-hours-watched ratio of approximately 1:5, proving that influencer content is a primary driver for new title awareness.
Stream HatchetSep 2025
Cover of Best-Selling PC and Console Games: Europe 2025
Article

Best-Selling PC and Console Games: Europe 2025

The European PC and console gaming market experienced a contraction in unit sales during the first seven months of 2025, according to data provided by GSD.

  • Assassin’s Creed Shadows is the best-selling new game release of 2025 in Europe, though EA Sports FC 25 (released in 2024) remains the overall best-selling title for the year to date.
  • Total PC and console game sales in Europe reached 71 million units through July 28, 2025, representing a 6% decline compared to the same period in 2024.
  • Digital sales now account for 74% of the European PC and console market, an increase of 2% year-on-year, with digital unit sales falling 3% and physical unit sales dropping 9%.
GSDAug 2025
Cover of Are guitar games coming back? The story of RedOctane's return
68 min
The Game Business68 min

Are guitar games coming back? The story of RedOctane's return

The gaming industry is currently undergoing a period of significant structural transformation, characterized by both corporate consolidation and a strategic pivot toward sustainable, community-driven development models.

  • Embracer Group is reviving the RedOctane brand by merging original staff with open-source rhythm game developers to move away from the annual release model that previously caused market oversaturation.
  • The new rhythm game strategy shifts toward a 'forever game' model, prioritizing long-term content updates and direct-to-consumer engagement over traditional retail cycles.
  • Publishers are increasingly utilizing game bundles as a strategic tool to extend the lifecycle and reach of titles after initial launch momentum declines.
The Game BusinessAug 2025
Cover of Games with Co-op: Steam Market Analysis
Article

Games with Co-op: Steam Market Analysis

Cooperative gameplay has emerged as a dominant force within the Steam ecosystem, serving as a primary driver of both revenue and new release performance.

  • Co-op games generated $4.1 billion in revenue on Steam during the first half of 2025, marking an 11% increase over H1 2024 and the highest six-month total ever recorded for the genre.
  • The top five best-selling new releases on Steam in 2025 are all co-op based, demonstrating that the genre currently dominates new release charts.
  • Monster Hunter Wilds was the top-grossing new Steam game, generating over $380 million in revenue from 6.3 million copies sold.
Alinea AnalyticsJul 2025
Cover of Capcom Quarterly Financial Results: Q1 2025
Article

Capcom Quarterly Financial Results: Q1 2025

Capcom’s financial results for the first quarter of the 2025 fiscal year, ending June 30, 2025, demonstrate significant growth driven primarily by the robust performance of its back catalog.

  • Capcom reported a strong first fiscal quarter ending June 30, 2025, with net sales rising 53.7% to 45.5 billion yen ($307.5 million) and operating income jumping 91% to 24.5 billion yen ($166.2 million).
  • Total game sales reached 14.16 million units for the quarter, a 48.6% increase year-over-year, with digital distribution accounting for 95.2% of that volume.
  • Devil May Cry 5 was the company's top-selling title during the quarter with 1.78 million copies sold, driven by interest from the Netflix anime adaptation.
CapcomJul 2025

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