Skip to main content
Call of Duty cover

Call of Duty

GameBy Infinity Ward · Released Oct 29, 2003

Documents about Call of Duty

Cover of Dota 2 Confirmed for the Esports World Cup 2025
Article

Dota 2 Confirmed for the Esports World Cup 2025

The Esports World Cup Foundation has officially confirmed that Valve’s multiplayer online battle arena title, Dota 2, will return to the Esports World Cup in 2025.

  • Valve’s Dota 2 has been officially confirmed as a competitive title for the 2025 Esports World Cup in Riyadh, Saudi Arabia.
  • The 2024 edition of the Dota 2 competition at the Esports World Cup featured a total prize pool of $5 million, with the winning team, Gaimin Gladiators, receiving $1.5 million.
  • The Esports World Cup is an eight-week event funded by the Saudi government’s Public Investment Fund and is tentatively scheduled for the summer of 2025.
The Esports AdvocateDec 2024
Cover of Street Fighter 6 Confirmed for Esports World Cup 2025
Article

Street Fighter 6 Confirmed for Esports World Cup 2025

The Esports World Cup Foundation has officially confirmed that Street Fighter 6 will return as a competitive title for the 2025 Esports World Cup in Riyadh, Saudi Arabia.

  • Street Fighter 6 has been officially confirmed as a competitive title for the 2025 Esports World Cup in Riyadh, Saudi Arabia.
  • The 2025 event lineup also includes Free Fire, Honor of Kings, Call of Duty: Black Ops 6, and Call of Duty: Warzone.
  • The 2025 tournament is expected to feature a prize pool of at least $1 million USD, consistent with the previous year's competition.
The Esports AdvocateDec 2024
Cover of Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force
40 min
Deconstructor of Fun40 min

Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force

TiMi Studio Group’s evolution from a mobile-centric developer to a global powerhouse is defined by a strategic shift in platform priority and genre focus.

  • TiMi Studio Group is shifting from a mobile-first strategy to a PC-first development model with the upcoming Delta Force title to capture Western audiences accustomed to higher production values.
  • The studio has scaled its development team from under 200 people for Call of Duty: Mobile to 400 people for Delta Force to support a more rigorous content cadence.
  • Delta Force utilizes Unreal Engine 4 to enable cross-progression across PC, console, and mobile while explicitly excluding cross-play to maintain competitive integrity.
Deconstructor of FunNov 2024
Article

How S.T.A.L.K.E.R. 2 Muscled Its Way to Success

The provided text serves as a broad industry update covering late 2024 trends in game discovery, platform policy, and market performance. While the title suggests a focus on the success of S.T.A.L.K.E.R.

  • Overall gaming market spending remains stable, showing a modest 1% year-to-date increase as of late 2024.
  • Major release performance is highly polarized, with Call of Duty: Black Ops 6 exceeding its predecessor's initial sales while Dragon Age: The Veilguard underperformed compared to other recent major titles.
  • Independent developers face a difficult market environment defined by intense competition for visibility and an increasing necessity to leverage events like Steam Next Fest for discovery.
GameDiscoverCoNov 2024
Cover of Dragon Ball and Undisputed Sales: UK Monthly Report October 2024
Article

Dragon Ball and Undisputed Sales: UK Monthly Report October 2024

The UK video game market experienced a modest growth in software sales during October 2024, with 2.9 million units sold, representing a 3.2% increase compared to the same period in 2023.

  • UK software sales reached 2.9 million units in October 2024, a 3.2% year-on-year increase driven by high-profile new releases.
  • Console hardware sales declined by 18% year-on-year, with PlayStation 5, Nintendo Switch, and Xbox Series all recording double-digit drops.
  • Call of Duty: Black Ops 6 topped the monthly charts, with a 24% year-on-year increase in premium PlayStation sales offsetting an 11% decline in overall premium sales attributed to Game Pass availability.
GamesIndustry.bizNov 2024
Cover of #307: Pokemon Game Rises, Supercell's IPO Dreams and VC Misdeeds
67 min
Deconstructor of Fun67 min

#307: Pokemon Game Rises, Supercell's IPO Dreams and VC Misdeeds

The global gaming industry is currently navigating a period of significant structural transition, characterized by the maturation of major hardware cycles and a fundamental reassessment of venture capital investment strategies.

  • The gaming venture capital model is under scrutiny for prioritizing management fees over portfolio success, resulting in an influx of overvalued, unacquirable startups that lack clear paths to liquidity.
  • Startups founded by former Activision Blizzard employees have raised $1.7 billion since 2020, yet the broader investment landscape is increasingly viewed as unsustainable.
  • Nintendo reported a 17% revenue decline and a 69% drop in net profit as the Switch nears the end of its lifecycle, though investor confidence has been bolstered by the confirmation of backward compatibility for its successor.
Deconstructor of FunNov 2024
Cover of TWIG #306 Is Apple’s Big Move a Trick or a Treat?
73 min
Deconstructor of Fun73 min

TWIG #306 Is Apple’s Big Move a Trick or a Treat?

The gaming industry is currently navigating a period of significant contraction and strategic realignment, particularly within the shooter genre, which has seen a 40% decline in monthly active users since the pandemic.

  • The shooter genre has experienced a 40% decline in monthly active users since the pandemic, forcing developers to pivot toward single-player experiences and extraction-based mechanics.
  • While 72% of top-grossing games now utilize web-based shops to bypass platform fees, these off-platform stores fail to solve the fundamental user acquisition challenges caused by mobile privacy identifier changes.
  • The mobile gaming market is bifurcated, with MOBA revenue concentrated in Asian markets while Western mobile gaming remains dominated by puzzle titles targeting older demographics.
Deconstructor of FunOct 2024
Cover of Microsoft Q1 2025 Financial Results: Gaming Business Overview
Article

Microsoft Q1 2025 Financial Results: Gaming Business Overview

Microsoft’s financial results for the first quarter of fiscal year 2025 highlight a period of significant growth in the gaming division, primarily fueled by the integration of Activision Blizzard.

  • Microsoft’s total gaming revenue grew 43% year-over-year to $5.62 billion in Q1 2025, with the entirety of that growth attributed to the acquisition of Activision Blizzard.
  • Xbox content and services revenue rose 61% year-over-year to over $5 billion, though this growth would have been limited to 8% without the contribution from Activision Blizzard.
  • Activision Blizzard generated $1.69 billion in revenue during the quarter but recorded an operating loss of $440 million, partially due to ongoing integration costs.
MicrosoftOct 2024
Cover of Factorio and its DLC Break Into Top 5 Highest-Grossing Games on Steam
Article

Factorio and its DLC Break Into Top 5 Highest-Grossing Games on Steam

The gaming industry landscape on Steam for the week of October 22–29, 2024, was defined by the strong performance of major new releases and the resurgence of established titles.

  • Call of Duty: Black Ops 6 was the top-grossing product on Steam for the week of October 22–29, 2024, dethroning Counter-Strike 2.
  • Factorio and its new Space Age DLC secured the second and third spots respectively among premium titles, with the DLC selling over 400,000 copies in its first four days.
  • The success of the Space Age expansion helped the base game, Factorio, reach a peak of over 118,000 concurrent players.
Game World ObserverOct 2024
Cover of Shooting for Success: Navigating the Ultra Competitive Shooter Genre
60 min
Deconstructor of Fun60 min

Shooting for Success: Navigating the Ultra Competitive Shooter Genre

The competitive shooter market on PC and console is currently undergoing a period of significant contraction, characterized by a 40% decline in monthly active users for PvP first-person shooters between 2021 and 2024.

  • The PvP first-person shooter market experienced a 40% decline in monthly active users between 2021 and 2024, with arcade shooters suffering a sharper 45% drop.
  • Established 'black hole' titles like Fortnite, Call of Duty, and Counter-Strike continue to dominate the market, creating high barriers to entry due to player investment in social groups, ranks, and microtransactions.
  • New shooter launches face rapid attrition, with daily active user counts typically falling below 20% of their peak within the first 90 days.
Deconstructor of FunOct 2024
Cover of Data Deep Dive: What Are the Zoomers Really Playing?
Article

Data Deep Dive: What Are the Zoomers Really Playing?

This analysis examines the gaming habits of Generation Z, defined here as individuals born between 1995 and 2009, to understand how their preferences are influencing the broader games industry.

  • Gen Z gaming engagement is high, with 91% of 13–17-year-olds playing games weekly for an average of over 7 hours per week.
  • Video game consumption is increasingly competitive with traditional media, as young consumers (13–39) spend an average of 6.5 hours weekly on games compared to 9.4 hours on streaming services.
  • The 'new game seeker' demographic—those most likely to try new titles—is 42% Gen Z, with 79% of this group playing across multiple platforms, led by PC.
a16z GamesOct 2024
Cover of Game Companies Laid Off Over 1,000 Industry Professionals in September: September 2024
Article

Game Companies Laid Off Over 1,000 Industry Professionals in September: September 2024

The global video game industry experienced a significant surge in workforce reductions during September 2024, with at least 1,009 professionals losing their jobs.

  • The gaming industry saw over 1,000 job cuts in September 2024, marking the highest monthly layoff total since April.
  • Microsoft accounted for the majority of September's losses with 650 layoffs impacting teams working on Warcraft Rumble and Call of Duty: Warzone Mobile.
  • Total industry layoffs for 2024 have reached nearly 13,000, already surpassing the 10,500 total recorded for the entirety of 2023.
Game World ObserverOct 2024