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Call of Duty

GameBy Infinity Ward · Released Oct 29, 2003

Documents about Call of Duty

Cover of Monster Hunter Wilds & The Monster Hunter Series on Live Streaming
Article

Monster Hunter Wilds & The Monster Hunter Series on Live Streaming

The release of Monster Hunter Wilds represents a significant milestone for the franchise, demonstrating the series' enduring appeal and its capacity to generate massive engagement within the live-streaming ecosystem.

  • Monster Hunter Wilds achieved 46.5 million hours watched and a peak viewership of 769,000 during its debut week, supported by 1.4 million peak concurrent players on Steam.
  • The game recorded the highest first-week viewership of any Capcom title, significantly outperforming previous entries like Resident Evil Village (39.5M hours) and Monster Hunter Rise (12.8M hours).
  • In its first 24 hours of release, Monster Hunter Wilds reached the 4th highest peak viewership for a game launch since 2023, surpassing major AAA titles such as Call of Duty: Black Ops 6 and Hogwarts Legacy.
Stream HatchetMar 2025
Cover of The Complete Guide to Battle Pass Design & Monetization
Article

The Complete Guide to Battle Pass Design & Monetization

Battle passes have emerged as a cornerstone of free-to-play monetization, accounting for an estimated 30% to 60% of revenue in many modern shooter titles.

  • Battle passes serve as a primary monetization driver for shooter games, accounting for an estimated 30–60% of total revenue for many free-to-play titles.
  • A successful battle pass model targets a 'golden ratio' of approximately one dollar of value per hour of gameplay to ensure players feel the grind is fair rather than exploitative.
  • Fortnite is widely considered the industry gold standard for battle pass design, largely because it allows dedicated players to earn back enough currency to purchase the next season's pass for free.
GameMakersMar 2025
Cover of US Video Game Spending: January 2025
Article

US Video Game Spending: January 2025

The United States video game market experienced a significant downturn in January 2025, with total consumer spending falling 15% year-over-year to $4.51 billion.

  • Total US video game spending in January 2025 fell 15% year-over-year to $4.51 billion.
  • Hardware revenue experienced a significant 45% decline to $205 million, marking the lowest January performance for the category since 2020.
  • All major console platforms saw double-digit revenue drops: Nintendo Switch fell 53%, Xbox Series X|S declined 50%, and PlayStation 5 decreased 38%.
Game World ObserverFeb 2025
Cover of Switch 2 Unveiled, Xbox Expands, and Live Service Games Face Challenges – January’s Gaming Recap
Article

Switch 2 Unveiled, Xbox Expands, and Live Service Games Face Challenges – January’s Gaming Recap

The January 2025 gaming recap highlights three pivotal industry movements. Nintendo confirmed the Switch 2, announcing a backward-compatible console that will debut fully on April 2.

  • Nintendo officially confirmed the Switch 2 with full backward compatibility and a scheduled debut on April 2, 2025.
  • Live-service gaming faces a sustainability crisis, with the cancellation of titles like Suicide Squad: Kill the Justice League, Concord, and MultiVersus resulting in nearly $1 billion in lost development costs.
  • Microsoft’s Xbox division reported a 7% revenue decline driven by a 29% drop in console sales, despite a 2% increase in Game Pass revenue.
SparkersFeb 2025
Cover of Xbox’s Record Results for Game Pass and Call of Duty Offset by Continued Decline in Hardware Revenue
Article

Xbox’s Record Results for Game Pass and Call of Duty Offset by Continued Decline in Hardware Revenue

Microsoft’s fiscal second quarter of 2025 highlights a divergent performance within its gaming division, characterized by robust growth in digital services and software content contrasted against a significant downturn in hardware sales.

  • Microsoft's total gaming revenue fell 7% year-over-year to $6.58 billion for the second quarter of fiscal year 2025.
  • Hardware revenue experienced a significant 29% year-over-year decline, serving as the primary driver for the division's overall revenue drop.
  • Content and services revenue grew 2% year-over-year, bolstered by record-setting performance in Xbox Game Pass and strong results from Activision Blizzard content.
Game World ObserverJan 2025
Cover of US Video Game Market: 2024 Annual Report
Article

US Video Game Market: 2024 Annual Report

The United States video game market experienced a slight contraction in 2024, with total revenue reaching $58.65 billion, representing a 1.1% decline compared to the previous year.

  • The US video game market generated $58.65 billion in 2024, a 1.1% decline compared to 2023.
  • Hardware sales saw the sharpest decline, dropping 25% to $4.85 billion, while video game content spending rose 2% to $50.6 billion.
  • Call of Duty: Black Ops 6 was the best-selling game of 2024, marking the 16th consecutive year the franchise has held the top spot in US dollar sales.
CircanaJan 2025
Cover of What Are the Most-Hyped Q1 2025 PC Game Releases?
Article

What Are the Most-Hyped Q1 2025 PC Game Releases?

This analysis provides a broad overview of the video game industry landscape as of early 2025, focusing on market trends, platform performance, and emerging consumer behaviors.

  • Market saturation on Steam has reached a critical point, with 79% of new titles failing to meet basic engagement thresholds in 2024, up from 33% in 2018.
  • AAA development costs have escalated significantly, with production budgets for major franchises like Call of Duty reaching as high as $700 million.
  • The United Kingdom's physical retail sector saw a 35% decline in sales during 2024, reflecting a definitive industry-wide shift toward digital-first consumption.
GameDiscoverCoJan 2025
Cover of Platform Politics
Article

Platform Politics

Platform Politics examines the strategic realignment of major technology and gaming firms in response to shifting political climates and evolving distribution models.

  • Major tech and gaming firms are shifting toward political alignment and risk mitigation to secure market access and avoid scrutiny from the incoming U.S. administration.
  • AAA development costs are ballooning to extreme levels, with budgets reaching $700 million for Call of Duty titles and $2 billion for Grand Theft Auto VI.
  • Physical game sales in the UK plummeted by 35% year-over-year, leaving physical retail at only 7% of total entertainment spending.
SuperJoostJan 2025
Cover of Game Annual Charts: The Most Successful New Games in Germany in 2024
Article

Game Annual Charts: The Most Successful New Games in Germany in 2024

The annual charts for 2024 identify the most commercially successful new video game releases in Germany, highlighting the diverse preferences of the domestic player base.

  • EA SPORTS FC 25 was the best-selling new PC and console game in Germany in 2024, maintaining top-tier performance since its late-September release.
  • Call of Duty: Black Ops 6 (Activision Blizzard) secured the second-highest sales ranking among new releases for the year.
  • Helldivers 2 (Sony Interactive Entertainment) achieved the third-highest sales position in the German market for 2024.
game – Verband der deutschen Games-Branche e. V.Jan 2025
Cover of The State of AAA Game Advertising: 2023 Review
Report65 pages

The State of AAA Game Advertising: 2023 Review

The 2023 AAA game advertising landscape underwent a strategic pivot toward launch-focused campaigns, with new releases accounting for half of all top-tier spending.

  • In 2023, AAA publishers shifted toward launch-focused campaigns, with new releases accounting for 50% of all top-tier advertising expenditure.
  • While YouTube remains the primary advertising medium for PC and console games, publishers are increasingly diversifying their media mix by integrating Facebook, TikTok, and Instagram to target specific demographics.
  • Strategic platform-based partnerships, such as deep Xbox branding and hardware collaborations, are now essential for anchoring major titles within broader ecosystem strategies.
Sensor TowerJan 2025
Cover of The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year
Report65 pages

The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year

The 2023 PC and console gaming landscape was defined by a strategic pivot toward new title launches, which commanded 50% of top advertising expenditures compared to only 20% the previous year.

  • AAA advertising shifted heavily toward new title launches in 2023, which accounted for 50% of total ad spend compared to just 20% in the previous year.
  • YouTube remains the dominant advertising channel at 35% of total spend, though marketing budgets are increasingly diversifying into TikTok, Instagram, and OTT services to leverage short-form video engagement.
  • High-budget marketing is no longer the sole path to success, as titles like Lethal Company and PalWorld achieved millions of sales through viral gameplay and creator-driven interest with minimal ad investment.
Sensor TowerJan 2025
Article

More Games Added to 2025 Esports World Cup

The Esports World Cup Foundation has expanded the roster for its 2025 competition in Riyadh, Saudi Arabia, by adding Chess.com, the racing title RENNSPORT, and the battle royale games Crossfire and PUBG: Battlegrounds.

  • The Esports World Cup Foundation has added Chess.com, RENNSPORT, Crossfire, and PUBG: Battlegrounds to the 2025 competition lineup in Riyadh, Saudi Arabia.
  • Chess.com will feature a $1.5M total prize pool and include participation from Grandmaster Magnus Carlsen, with the Champions Chess Tour serving as the primary qualification path.
  • The 2025 Esports World Cup is scheduled to run for eight weeks, beginning in early July and concluding in late August.
The Esports AdvocateDec 2024