Blood
Game
45 documents in the library are about Blood, from writers such as CD Projekt, GameDiscoverCo and Nacon. Each has a summary and key insights with the page they come from.
- Articles
- 17
Connections
The documents about Blood on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Multiplatform AAA and AA+ titles dominated the top charts, with Onimusha: Way of the Sword selling 730,000 units on Steam (nearly 2 million total) and The Blood of Dawnwalker selling 650,000 units on Steam (over 1 million total).
GameDiscoverCo, 2026 · September 2026’s Top New PC & Console Games
Despite being a top performer on Steam, 'The Blood of Dawnwalker' generated more revenue on PS5 ($40 million) than on Steam ($30.6 million) due to regional pricing and console market dynamics.
Alinea Analytics, 2026 · Steam's Top September 2026 Games
Major horror-focused publishers like New Blood Interactive and DreadXP avoid the October trap, with only 16% and 13.7% of their respective catalogs released during that month.
How To Market A Game, 2026 · You Probably Shouldn’t Launch a Horror Game in October
Diablo Immortal's new Blood Knight character class led to a 400% increase in daily iOS downloads, though it didn't result in a revenue spike as the class was not monetized.
GameRefinery, 2023 · Analyst Bulletin: Mobile Game Market Review July 2023
The video games division grew by 67.0% to 90.9 million euros, fueled by new releases like Blood Bowl 3 and a 44.9% increase in back catalogue performance.
Nacon, 2023 · Annual Sales for FY 2022-23, p. 1
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 2
- with sales
- Revenue to date
- $1.4M
- all of them
- Units sold
- 227K
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Blood: Fresh Supply | 2019 | $1.3M | 197K | |
| Blood II: The Chosen + Expansion | 2014 | $99K | 30K |
Documents about Blood
September 2026’s Top New PC & Console Games
This analysis examines the performance of new PC and console game releases during September 2026, providing a comprehensive overview of market trends and top-performing titles.
- The tactical FPS Wardogs emerged as the top-performing new Steam game in September 2026, reaching approximately 3.5 million units sold and generating $100–$110 million in revenue.
- Multiplatform AAA and AA+ titles dominated the top charts, with Onimusha: Way of the Sword selling 730,000 units on Steam (nearly 2 million total) and The Blood of Dawnwalker selling 650,000 units on Steam (over 1 million total).
- Indie titles saw significant traction, led by the co-op game Bombanana! with over 1 million Steam units, followed by Graveyard Keeper 2 with over 400,000 units and Dressmaker with over 300,000 units.
Steam's Top September 2026 Games
Steam experienced its most successful September and third quarter on record in 2026, generating $1.7 billion and $5.5 billion in revenue, respectively.
- Steam generated $1.7 billion in September 2026, marking its best September on record and a 13% increase over the previous year.
- Steam's Q3 2026 revenue reached $5.5 billion, a 12% year-over-year increase, putting the platform on track to exceed $20 billion in total annual revenue for the first time.
- The PvP shooter 'Wardogs' led September premium releases with $86.9 million in revenue, contributing to a total of over $100 million since its early access launch on September 10.
You Probably Shouldn’t Launch a Horror Game in October
The prevailing industry assumption that horror games must launch in October to achieve success is a misconception that often leads developers to unnecessary scheduling pressure.
- October is one of the worst months for indie horror game revenue, as developers 'herd' into the month, creating excessive competition that suppresses median earnings.
- Data from professional horror game developers shows that June often yields better median revenue than October due to lower market saturation.
- There is no organic 'Mariah Carey effect' for horror games; player engagement spikes in October are primarily driven by Steam-wide sales and promotional events rather than seasonal consumer demand.
This Year's Top PlayStation Plus Games
This analysis examines the performance of major titles on the PlayStation Plus subscription service and broader industry sales trends as of September 2026.
- Capcom has generated $617 million in gross revenue on Steam so far in 2026, with 61.6% of that total attributed to the Resident Evil franchise.
- FC 26 leads PlayStation Plus performance for the year with 7.8 million new players, including 5 million who accessed the title during its free claim window from May 6 to June 17.
- Spider-Man 2 has reached 4.3 million new players via PlayStation Plus since its addition to the Extra tier on February 18 and has generated $1.3 billion in total revenue across all platforms.
Short Drama Weekly Ranking: AI Magic Drama Surpasses 100M Impressions
The global short drama market experienced a period of stabilization during the week of August 3–9, 2026, characterized by slowing growth and increasing consolidation among major studios.
- The short drama market showed signs of saturation during the week of August 3–9, 2026, with active titles increasing by only 1.28% to approximately 47,500.
- The title 'The Genius Heiress Mage Is Back' surpassed 130 million estimated impressions, driven by a unique media mix targeting the US (43.90%) and the Philippines (31.21%).
- Studio consolidation is increasing, as DramaWave accounted for nine of the titles in the weekly ranking.
Summer Game Fest: Live Reporting Notes
The Summer Game Fest in Hollywood showcased a lineup dominated by sequels and franchise extensions, reflecting the industry’s risk-averse strategy amid economic uncertainty.
- Summer Game Fest was dominated by sequels and franchise extensions, signaling a industry-wide shift toward risk-averse strategies amid economic uncertainty.
- Studios are prioritizing established intellectual property over new projects because historical data shows new IP consistently underperforms compared to proven brands.
- High-profile updates included Final Fantasy VII Revelation, which features new playable characters Vincent and Cid, updated character designs, and a sky-diving traversal mechanic.
The Blood of the Dawnwalker developer: Everyone we spoke to wanted to invest
Rebel Wolves operates on the principle that high-quality, AAA dark fantasy role-playing games are best produced within smaller, boutique environments that prioritize team culture and creative ownership.
- Rebel Wolves maintains a boutique studio model of approximately 160 employees to minimize bureaucratic inefficiency and ensure leadership remains directly involved in creative production.
- The studio secured major financial and operational backing through partnerships with NetEase for funding and Bandai Namco for global publishing.
- Development of the upcoming title, The Blood of the Dawnwalker, utilizes AI-generated voice placeholders to iterate on complex narrative branches before committing to final production costs.
Jason Smith: How He Sold 100,000 Copies Of His Game (w/ Overwhelmingly Positive Reviews) | Ep. #056
The development of the boomer shooter Cultic serves as a case study in the challenges of scaling a solo-led project into a multi-chapter experience.
- Jason Smith achieved success with the boomer shooter 'Cultic' by focusing on long-term project viability rather than short-term trends, aiming for a game with multi-year staying power.
- To address player feedback from Chapter 1, Smith expanded the scope of Chapter 2 by increasing level variety and length, despite the original game already holding a 97-98% positive rating.
- Smith and his collaborator Nick utilized a collaborative level design process where they traded maps back and forth, leading to distinct design styles that were occasionally criticized, such as the open-ended nature of the 'Fairgrounds' level.
Battlefield, EA Sports FC and Pokémon Continue to Lead European Charts
The European video game market continues to be dominated by established franchises, with Battlefield 6, EA Sports FC 26, and Pokémon Legends: Z-A maintaining the top three positions in unit sales for the week ending November 2, 2025.
- Battlefield 6, EA Sports FC 26, and Pokémon Legends: Z-A maintained the top three positions in the European sales charts for the week ending November 2, 2025, despite respective sales declines of 24%, 11%, and 36%.
- The Outer Worlds 2 debuted at No. 8 in unit sales, with its combined early access and launch performance tracking slightly below the opening week of the original 2019 title.
- Dragon Quest I & II HD-2D Remake entered the charts at No. 9 in units and No. 6 in revenue.
Why Monolith Mattered
The recent closure of Monolith Productions by Warner Bros. marks the end of a significant, three-decade-long career for a studio recognized for its consistent technical and design innovation.
- Warner Bros. has closed Monolith Productions, a studio established in 1994 that spent three decades driving innovation in first-person shooter and action game design.
- The closure reflects a broader industry trend of corporate consolidation, occurring within a 2024 landscape where approximately 14,000 game developers have been laid off.
- Monolith is best known for the Nemesis System in Middle-earth: Shadow of Mordor, a patent-protected narrative tool that generated unique, player-driven stories.
Let's Review Your Games — Ep. 005
Indie game success hinges on the ability to communicate a clear, high-concept hook immediately through marketing assets like Steam thumbnails, trailers, and introductory copy.
- The 'Big Butt' principle—combining two seemingly opposed concepts, such as a restaurant simulator and vampires—is highly effective for creating a clear, marketable hook, as demonstrated by Blood Bar Tycoon.
- Steam store thumbnails must communicate the game's core hook instantly without requiring the user to read accompanying text, as many users will ignore written descriptions.
- When pitching to publishers, receiving a request to play a demo is a standard, general response rather than a definitive indicator of interest or a pending deal.
Ask George: December 2024
The December 2024 edition of the Video Games Industry Memo serves as a year-end personal reflection, shifting away from standard industry analysis to curate a list of cultural highlights.
- The December 2024 edition of the Video Games Industry Memo serves as a personal year-end reflection rather than a professional industry analysis.
- The report provides a subjective list of media highlights across six categories: fiction, non-fiction, film, television, music, and video games.
- Specific cultural recommendations include The Secret History (1992), Meet Me in the Bathroom (2017), Sing Sing (2023), Tigers Blood (2024), Industry (2020–2024), and Fallout: New Vegas (2010).