It moves away from standard industry analysis. It curates a list of cultural highlights.
The categories are fiction, non-fiction, film, television, music, and video games. The selections include contemporary releases and legacy titles.
Six categories. The report provides a subjective list of media highlights across six categories: fiction, non-fiction, film, television, music, and video games.
The picks include *The Secret History* (1992), *Meet Me in the Bathroom* (2017), *Sing Sing* (2023), *Tigers Blood* (2024), *Industry* (2020–2024), and *Fallout: New Vegas* (2010).
It does not provide a representative sample of industry trends or consumer behavior. A data-driven analysis of the best games of 2024 is reserved for a separate publication.
The December 2024 edition of the Video Games Industry Memo serves as a year-end personal reflection, shifting away from standard industry analysis to curate a list of cultural highlights. The primary purpose of the communication is to provide a subjective review of media consumed by the author throughout the calendar year, offering a personal perspective on entertainment outside of professional industry reporting.
The content centers on a self-styled awards list covering six distinct categories: fiction, non-fiction, film, television, music, and video games. The selections include a mix of contemporary releases and legacy titles, specifically highlighting The Secret History (1992), Meet Me in the Bathroom (2017), Sing Sing (2023), Tigers Blood (2024), Industry (2020–2024), and Fallout: New Vegas (2010). The methodology relies entirely on the author’s personal consumption habits and subjective enjoyment during the 2024 calendar year, rather than industry-wide data or market performance metrics.
This summary of personal preferences acts as a concluding piece for the publication’s annual cycle. It explicitly distinguishes these personal recommendations from the broader, data-driven industry roundups typically featured in the newsletter, noting that a comprehensive analysis of the best games of 2024 is reserved for a subsequent, separate publication. The scope is limited to the author’s individual cultural experiences and does not attempt to provide a representative sample of industry trends or consumer behavior.