
Ustwo Games
CompanyUnited Kingdom · Founded 2004
ustwo is a global digital product studio launching products, services and companies that make a measurable difference to the world. Since our foundation in 2004, we’ve partnered with some of the worlds leading brands and have grown to four studios around the world in New York, Malmö, London and Sydney.
Connections
Each row is a game or company named alongside Ustwo Games, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the company
- Founded
- 2004
- Country
- United Kingdom
- Links
- Official site
Company data from IGDB.com
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $6.3M
- 6 games
- Revenue as developer
- $6.3M
- 6 games
- Units sold
- 1.0M
- as publisher or developer
- Headquarters
- United Kingdom
Ustwo Games’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Alba: A Wildlife AdventureDeveloper and Publisher | 2020 | $1.8M | 185K | |
| Assemble with CareDeveloper and Publisher | 2020 | $1.5M | 336K | |
| Monument ValleyDeveloper and Publisher | 2022 | $1.3M | 269K | |
| Monument Valley 3Developer and Publisher | 2025 | $928K | 89K | |
| Monument Valley 2Developer and Publisher | 2022 | $643K | 128K | |
| Desta: The Memories BetweenDeveloper and Publisher | 2023 | $46K | 4,830 |
Documents about Ustwo Games
Annual Review 2026: Ukie
The 2026 Annual Review for Ukie, the UK’s trade association for the video games and interactive entertainment sector, details the organization’s progress during the second year of its five-year "Supercharged" strategy.
- The UK video games market reached a record valuation of £8.76 billion in 2025, representing a 7.4% increase over the previous year.
- Ukie successfully secured the introduction of dedicated Standard Industrial Classification (SIC) codes for video game development and publishing, alongside new codes for esports, enabling the industry to be officially measured for the first time.
- Ukie’s international trade programme supported 275 companies across missions to China, the US, Japan, and Europe, generating £80 million in business wins.
King Dodges Xbox Cuts, Destiny Rising, and Mobile Market News: June 2026
The mobile games industry experienced a period of significant structural and operational shifts in June 2026, characterized by platform policy changes, studio restructuring, and ongoing debates regarding developer support.
- King, the Candy Crush maker, has reportedly avoided the recent Xbox layoffs, though there are concerns about future cuts.
- Google Play will allow third-party app stores starting next week, a development influenced by legal disputes between Epic and Google.
- Ustwo Games criticizes platforms (Apple and Google) for failing to adequately support game discoverability, despite the 30% platform fee.
King dodges Xbox cuts, Destiny Rising, Google's store fees, Ustwo slams platforms, more
The mobile games industry is currently navigating a period of significant structural adjustment, characterized by platform-level policy shifts, studio restructuring, and evolving monetization strategies.
- King has largely avoided the recent Xbox layoffs, with the studio now reporting directly to Xbox leadership due to its high monthly active player counts, though internal uncertainty remains regarding future financial performance.
- Destiny Rising appears to be in a 'death spiral' with declining revenue, dropping from $6 million in its launch month to approximately $300,000 in monthly in-app purchase revenue over the last three to four months.
- Ustwo Games has shifted its focus away from mobile platforms like Apple Arcade and Netflix, citing the inability to make their single-player titles profitable on mobile and criticizing platform holders for failing to solve game discoverability issues.
TWIG #382: Merge Mansion Falls, Xbox Fires the Wrong People, and the Math That Killed Gaming VC
The gaming industry is undergoing a fundamental structural transition, moving away from the high-growth, venture-backed models of the past decade toward a landscape defined by operational efficiency, asset-focused management, and lean production cycles.
- The gaming industry is shifting from high-growth, venture-backed models to a focus on operational efficiency, fiscal discipline, and long-term cash flow optimization.
- Venture capital investment in gaming has plummeted due to compressed valuation multiples and a shrinking pool of potential acquirers, signaling the end of the mobile free-to-play era's explosive growth.
- Studios are increasingly adopting a 'band model' that utilizes small core teams supplemented by freelancers, outsourcing, and AI to mitigate the rising costs of traditional development.
Roblox brainrot explained, Ustwo’s strategy switch, Ubi closes mobile studio, 2026 predictions, more
This analysis examines the current state of the mobile gaming industry as of early 2026, focusing on shifting development strategies, platform trends, and market performance.
- Mobile gaming remains the industry's largest sector, accounting for 55% of total gaming revenue in 2025, according to Newzoo.
- Ustwo Games is pivoting to a 'PC-first' development strategy, signaling a decline in the viability of subscription-based mobile platforms like Apple Arcade and Netflix Games for premium indie developers.
- Ubisoft is closing its mobile-focused studio in Halifax, Canada, resulting in 71 layoffs and the cessation of live operations for Assassin's Creed Rebellion.
Annual Review 2021: Ukie
The United Kingdom games industry experienced a period of profound expansion and heightened public visibility throughout 2021, underpinned by a record valuation of £7 billion in the preceding year.
- The UK games industry reached a record valuation of £7 billion, bolstered by a 30 percent surge in consumer spending during 2021 lockdowns.
- Ukie expanded its membership to a record 526 companies while actively managing regulatory challenges, including loot box inquiries and the Online Safety Bill.
- Despite an 11 percent decline in B2B event revenue, Ukie maintained financial stability, reporting a profit of £130,154 for the year.
Annual Review: 2025
The document outlines Ukie’s first year of its five-year “Supercharged” strategy, aimed at accelerating the UK video games and interactive entertainment sector.
- UK consumer spending on video games and interactive entertainment reached a record high of £7.6 billion in 2024.
- Ukie’s advocacy efforts secured £30 million in funding for the UK Games Fund and official recognition of the sector as a key driver of economic growth.
- Global trade activities at GDC and Gamescom generated £75 million in business wins for the UK games industry.
Four Lessons from the Green Games Summit
The Green Games Summit, held in London in November 2025, served as a focal point for industry leaders, academics, and climate experts to evaluate the role of video games in addressing the global climate crisis.
- Sony Interactive Entertainment is on track to achieve an 89% reduction in carbon emissions by 2040 through the implementation of energy-efficient hardware features like adaptive charging and low-power modes.
- Research by Professor Steffania Innocenti indicates that environmental narratives in games can drive real-world behavior, specifically resulting in a 20% increase in sustainable food choices among a study group of 4,500 players.
- Studio leaders from companies such as Ustwo Games and SYBO report that environmental consciousness functions as a competitive business advantage by improving staff recruitment, retention, and brand identity.
Superstar Session: From Impossibility to Relatability: How we Define What an Ustwo Games Game is
Ustwo Games defines its studio identity and development philosophy by prioritizing meaningful, human-centric experiences over data-driven trends.
- Ustwo Games maintains a studio identity by prioritizing premium, human-centric experiences over data-driven trends like hyper-casual or free-to-play models.
- The studio limits project team sizes to between 8 and 12 members to ensure high individual investment and creative accountability.
- Development methodology relies on a 'Trojan horse' strategy, using visually striking mechanics to engage players before introducing deeper emotional narratives.
