Alba: A Wildlife Adventure
GameBy ustwo games
3 documents in the library are about Alba: A Wildlife Adventure, from writers such as Develop:Brighton, GameDiscoverCo and PocketGamer.biz. Each has a summary and key insights with the page they come from.
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $1.8M
- Units sold
- 185K
- Last 12 months
- $220K
- 29K units
- Price
- $16.99
- Positive reviews
- 98%
- of 8,427 reviews
- Peak players
- 222
- at the same time
- Followers
- 14K
- Average playtime
- 3 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2020 | $119K | 9,968 | |
| 2021 | $427K | 40K | |
| 2022 | $313K | 29K | |
| 2023 | $291K | 29K | |
| 2024 | $262K | 28K | |
| 2025 | $223K | 26K | |
| 2026 so far | $177K | 23K |
On Steam since Dec 11, 2020 · Developer ustwo games · Publisher Dear Villagers, PID Games, ustwo gamesSteam store page
Documents about Alba: A Wildlife Adventure
Stuck in the Middle With You: Translating Between Business and Creativity as a Producer
Game production functions as a critical bridge between the divergent priorities of business stakeholders and creative teams.
- Producers act as translators between the creative team, which prioritizes quality and exploration, and the business side, which prioritizes predictability, risk mitigation, and quantifiable outcomes.
- To resolve conflicts over project delays, producers should translate creative needs into business-relevant terms by framing requests as risk-management scenarios, such as comparing the impact of a six-month extension against potential revenue loss from poor reviews.
- Effective production requires maintaining an up-to-date, sized backlog that allows for immediate, data-driven answers when stakeholders ask about the impact of adding or changing features on the project's profitability and timeline.
PocketGamer.biz Mobile Games Awards 2021
The mobile gaming sector reached a pivotal maturation point in 2021, solidifying its position as the dominant force in the global interactive entertainment market.
- The mobile gaming sector reached a valuation between $91 billion and $120 billion in 2021, accounting for approximately 50% of the total global games market.
- The industry experienced significant financial consolidation and investment, characterized by over $60 billion in mergers and acquisitions alongside increased venture capital funding for studios and service providers.
- Growth is increasingly driven by high-fidelity experiences and sophisticated live operations, with industry leaders like TiMi Studio Group, Tencent, and Supercell setting the standard for development.
How to Build One-off Narrative Games and Still Succeed on Steam: Console
This analysis explores the viability of one-off narrative games on Steam and consoles, contrasting them with the high-replayability, systemic titles—such as city builders or survival sandboxes—that typically dominate the market.
- One-off narrative games require an 'Overwhelmingly Positive' Steam rating of 90% or higher to overcome consumer hesitation regarding their lower 'dollars-per-hour' value compared to systemic, high-replayability titles.
- Narrative titles typically experience 'slow-burn' commercial success, relying on long-term word-of-mouth and player evangelism rather than the massive pre-release hype cycles common in genre-driven games.
- Successful narrative games often exceed the industry-standard review-to-sales ratio of 20–60 sales per review, indicating that their player bases are significantly more vocal and engaged than those of typical titles.