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Cover of Session: One Man Band AAAudio Department - Bjørn Jacobsen, Mainframe Industries.
63 min
PocketGamer.biz63 min

Session: One Man Band AAAudio Department - Bjørn Jacobsen, Mainframe Industries.

Managing the audio landscape for a massive, systemic open-world title like Pax Dei requires a shift from manual asset triggering to a highly automated, data-driven architecture.

  • A solo audio lead can achieve AAA-level fidelity in a systemic open-world game by prioritizing a data-driven Wwise architecture over manual asset triggering.
  • The system utilizes global RTPCs, states, and switches that update every half-second to dynamically adjust audio based on variables like altitude, weather, time of day, and terrain slope.
  • Performance in dense environments is maintained through component pooling, persistent audio components, and strict voice management that limits active virtual voices to the player's immediate biome.
PocketGamer.bizOct 2024
Cover of How He Made $3,000,000 From His Indie Game — Full Time Game Dev Podcast Ep. 020
71 min
Thomas Brush71 min

How He Made $3,000,000 From His Indie Game — Full Time Game Dev Podcast Ep. 020

The indie game industry offers significant financial potential for developers who prioritize unique creative visions and sustainable production models.

  • Early Access is a viable strategy for long-term development, as evidenced by Lens Island growing to ten times its initial scope during a three-year Early Access period.
  • Steam treats an Early Access launch and a 1.0 full release as two distinct opportunities for store visibility, providing developers with two separate chances to gain traction and exposure.
  • The conversion rate of wishlists decreases over time, meaning a large pool of wishlists accumulated over several years may be less effective than a smaller, more recent pool generated during a Steam Next Fest.
Thomas BrushOct 2024
Cover of How To Make Indie Games Full Time (Before Finishing Your Game)
7 min
Thomas Brush7 min

How To Make Indie Games Full Time (Before Finishing Your Game)

Transitioning to a full-time career in independent game development requires a strategic, multi-stage approach to funding that often necessitates personal financial sacrifice and diversified income streams.

  • Julian Ball funded the development of Lens Island through a combination of personal savings, a pre-existing YouTube channel, and a $60,000 Kickstarter campaign.
  • Lens Island has achieved significant commercial success, selling approximately 200,000 copies and generating roughly $3 million in gross revenue over three to four years.
  • The studio's financial requirements scaled significantly over time, moving from a lean operation supported by personal savings to a peak burn rate of $100,000 per month.
Thomas BrushOct 2024
Cover of Daily Missions in Puzzles: Why Should We See Them More Often?
Article

Daily Missions in Puzzles: Why Should We See Them More Often?

The mobile puzzle game industry is increasingly adopting daily mission systems to drive player retention and habitual engagement.

  • Mobile puzzle games are shifting from passive login rewards to explicit, gameplay-driven daily mission systems to increase session frequency and habitual engagement.
  • Centralized daily mission structures are replacing fragmented, time-limited event models previously popularized by titles like Candy Crush Saga, Toy Blast, and Project Makeover.
  • Games such as Royal Match and Time Blast are leading the industry transition toward explicit mission integration to shorten user funnels and clarify value propositions.
Deconstructor of FunSep 2024
Cover of How To Make Money As A Game Dev — Full Time Game Dev Podcast Ep. 019
83 min
Thomas Brush83 min

How To Make Money As A Game Dev — Full Time Game Dev Podcast Ep. 019

Achieving financial sustainability as an independent game developer requires shifting away from the high-risk, single-project model toward a high-frequency release strategy.

  • Shift from a high-risk, single-project model to a high-frequency release strategy to mitigate the dangers of market oversaturation and individual project failure.
  • Optimize revenue for smaller, niche titles by pricing them between $2.99 and $9.99, with a specific sweet spot identified at $4.99 to $5.99.
  • Prioritize console development over Steam to leverage higher natural discoverability and avoid the burnout associated with the massive marketing efforts required to succeed on the Steam marketplace.
Thomas BrushSep 2024
Cover of Time Blast: Reinventing the Blast Genre
Article

Time Blast: Reinventing the Blast Genre

Time Blast, a mobile puzzle game developed by Playabit, serves as a case study for the potential revitalization of the stagnant Blast subgenre.

  • Playabit’s Time Blast attempts to revitalize the stagnant Blast subgenre, which has recently lost its second-place market position to Merge games.
  • The game integrates Match-3 mechanics—specifically propeller power-ups, swappable power-ups, and non-stacked combinations—to increase player agency and randomness compared to traditional deterministic Blast gameplay.
  • Time Blast differentiates itself from market leaders like Royal Match by utilizing a unique, quirky visual style and high-quality asset clarity.
Deconstructor of FunSep 2024
Cover of He Knew Nothing.... But Got His Indie Game Published — Full Time Game Dev Podcast Ep. 017
63 min
Thomas Brush63 min

He Knew Nothing.... But Got His Indie Game Published — Full Time Game Dev Podcast Ep. 017

Transitioning from a background in video production to indie game development requires a fundamental shift in perspective, moving from the linear control of film to the complex, non-linear demands of player agency.

  • Securing publishing partnerships provides essential funding and access to professional resources like voice talent, but developers must vet these partners as long-term collaborators rather than just financiers.
  • Developers should stabilize the long-term development cycle by diversifying capital through a combination of government tax credits, grants, and crowdfunding.
  • Successful game design requires mastering subtle signposting to guide player agency through non-linear environments without breaking the sense of discovery.
Thomas BrushAug 2024
Cover of Is The Indie Game Dream Still A Thing? — Full Time Game Dev Podcast Ep. 016
64 min
Thomas Brush64 min

Is The Indie Game Dream Still A Thing? — Full Time Game Dev Podcast Ep. 016

The modern independent game development landscape demands a strategic fusion of distinct artistic identity and rigorous commercial planning.

  • Building an email list is the most critical marketing asset for indie developers, as it serves as the primary driver for both Kickstarter campaign notifications and Steam wishlist conversions.
  • Indie developers can achieve financial viability by focusing on marketing with the same intensity as game development, including proactive outreach to potential backers and community members.
  • For teams with limited development time, such as the six-month window utilized for 'Layers Deep,' prioritizing the creation of a high-quality trailer is essential for building early momentum and community interest.
Thomas BrushAug 2024
Cover of How This Game Dev Made Over $1,000,000 — Full Time Game Dev Podcast Ep. 015
113 min
Thomas Brush113 min

How This Game Dev Made Over $1,000,000 — Full Time Game Dev Podcast Ep. 015

Independent game development is a viable, high-reward career path when approached with professional discipline, strategic market awareness, and a commitment to long-term production.

  • Eastshade Studios achieved commercial success with over 4,000 'Very Positive' reviews on Steam, demonstrating that a high-quality, focused indie game can generate over $1,000,000 in revenue.
  • Effective trailer design involves scripting and creating specific, high-impact game moments specifically for the trailer rather than simply recording existing gameplay footage.
  • Organic wishlist growth on Steam is primarily driven by the platform's internal algorithms, such as the discovery queue and upcoming games list, which prioritize games that attract early user interest.
Thomas BrushJul 2024
Cover of Summer Time & Seasonal Viewership on Live Streaming
Article

Summer Time & Seasonal Viewership on Live Streaming

Live streaming viewership exhibits distinct seasonal fluctuations, primarily driven by changes in consumer behavior during the Northern Hemisphere’s summer months.

  • Live-streaming viewership is generally higher in winter than in summer, with winter viewership exceeding 7 billion hours in both 2021 and 2022.
  • Esports viewership remains consistent across seasons, contributing roughly 10.9% to 11.3% of total viewership, and is the primary driver of the gap between weekday and weekend engagement.
  • The disparity between weekday and weekend viewership narrows in the summer, with the gap shrinking from 400,000 average viewers in winter to 300,000 in summer based on 2023 data.
Stream HatchetJul 2024
Cover of How This Game Dev Got 100,000 Wishlists In A Week — Full Time Game Dev Podcast Ep. 014
55 min
Thomas Brush55 min

How This Game Dev Got 100,000 Wishlists In A Week — Full Time Game Dev Podcast Ep. 014

Achieving significant market traction for indie titles requires a disciplined, director-led approach that balances creative vision with strategic commercial planning.

  • Gavin (TwoStarGames) successfully generated 100,000 wishlists for his game 'Cuffbust' by leveraging his previous success with 'Choo-Choo Charles' to secure a placement at Summer Game Fest.
  • Effective game marketing relies on creating 'meme-worthy' moments, where every five seconds of a trailer features something visually engaging, humorous, or clip-able for social media platforms like Reddit.
  • When planning a trailer, developers should avoid long-form storytelling and instead script specific, high-impact shots that showcase core mechanics within a concise runtime of approximately two minutes.
Thomas BrushJul 2024
Cover of I Quit My Job To Make Games ALONE — Full Time Game Dev Podcast Ep. 013
84 min
Thomas Brush84 min

I Quit My Job To Make Games ALONE — Full Time Game Dev Podcast Ep. 013

Transitioning from professional studio roles to independent game development requires a strategic shift toward sustainable business practices and iterative design.

  • Establish a personal financial runway of savings before transitioning to full-time independent development to mitigate industry risks.
  • Treat game development as a holistic business by diversifying income streams through digital products or educational resources alongside game production.
  • Utilize YouTube channels as sophisticated sales funnels to build audience trust rather than focusing solely on social media clout.
Thomas BrushJul 2024