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Cover of Gamescom reaction, Clash Royale drama, Rovio's studio closure, Google's AI hypeman and more
18 min
Mobilegamer.biz18 min

Gamescom reaction, Clash Royale drama, Rovio's studio closure, Google's AI hypeman and more

The mobile games industry is currently experiencing a significant shift in market dominance, as evidenced by the recent Gamescom event in Cologne.

  • Supercell’s internal review of Clash Royale revealed that aggressive changes, such as removing the season shop, caused significant community backlash due to poor communication and lack of transparency.
  • Rovio is closing its Copenhagen studio and cancelling the hybrid card-action game Sonic Blitz, impacting approximately 20 employees.
  • Gamescom 2024 was dominated by Chinese publishers like Tencent, Hoyoverse, and NetEase, who are successfully launching cross-platform titles on mobile, PC, and console simultaneously, while Western studios increasingly lag in mobile integration.
Mobilegamer.bizAug 2026
Cover of Fallout Season 2 Interview: How Todd Howard and Bethesda are capitalising on the TV show
20 min
The Game Business20 min

Fallout Season 2 Interview: How Todd Howard and Bethesda are capitalising on the TV show

The success of the Fallout television series on Amazon Prime has catalyzed a strategic shift in how Bethesda Game Studios manages its intellectual property, moving toward a model where linear media and interactive gaming experiences are tightly integrated.

  • The Fallout television series reached over 100 million viewers, triggering a five-to-sixfold increase in player engagement across Fallout 4, Fallout 76, and Fallout Shelter.
  • Bethesda is shifting to a strategy of tightly integrating linear media with interactive gaming, treating the television show as a new, canonical entry in the franchise timeline rather than a simple adaptation.
  • To lower barriers for non-traditional gamers, Bethesda is leveraging cloud streaming platforms like Samsung Gaming Hub, Xbox Game Pass, and Amazon Luna to allow immediate gameplay without dedicated hardware or downloads.
The Game BusinessDec 2025
Cover of Cloud Gaming: Fact & Fiction | BITKRAFT Summit 2024
26 min
BITKRAFT Ventures26 min

Cloud Gaming: Fact & Fiction | BITKRAFT Summit 2024

The cloud gaming industry is currently undergoing a strategic shift, moving away from the failed model of subscription-based, console-style AAA gaming toward more specialized, platform-agnostic, and frictionless experiences.

  • Cloud gaming success depends on targeting casual audiences rather than hardcore gamers, as the latter will always prefer dedicated hardware like a PlayStation 5 or high-end PC.
  • The business model for cloud gaming is shifting away from subscription services toward transparent, free-to-play models where in-game monetization sustains profitability.
  • Increasing GPU density—the number of games a single GPU can support simultaneously—is critical to reducing costs, with current technology enabling 4 to 12 games per GPU.
BITKRAFT VenturesJul 2025
Cover of Exploring Alternatives: Mobile Gaming’s Megatrend for 2025
21 min
PocketGamer.biz21 min

Exploring Alternatives: Mobile Gaming’s Megatrend for 2025

Alternative distribution channels and app stores are emerging as a critical growth frontier for the mobile gaming industry heading into 2025.

  • Nearly 70% of mobile users report they would utilize new discoverability features if they were available, highlighting a significant market demand for alternatives to traditional app stores.
  • Alternative distribution channels, including preloads and on-device opportunities, are positioned as a primary growth driver for mobile gaming in 2025.
  • Industry leaders are increasingly diversifying user acquisition strategies by treating web-based platforms, manufacturer-integrated stores, and non-traditional partnerships as essential components of a balanced marketing mix.
PocketGamer.bizOct 2024
Cover of How to connect with users beyond Google and Facebook - Bharat Sharma from VEVE
9 min
PocketGamer.biz9 min

How to connect with users beyond Google and Facebook - Bharat Sharma from VEVE

The gaming industry faces significant challenges regarding user acquisition costs and market saturation, primarily due to an over-reliance on dominant platforms like Google and Apple.

  • Hardware manufacturers such as Samsung, Oppo, Vivo, and Xiaomi are evolving into major software platforms, offering game developers an underutilized ecosystem for incremental user acquisition.
  • The software monetization sector within hardware companies is currently expanding at a compound annual growth rate of approximately 36%.
  • Android video advertising costs are significantly lower than those on iOS, presenting a more cost-efficient alternative to traditional big-tech channels.
PocketGamer.bizJun 2024
Cover of Bringing Discovery Back to Mobile Games, Jong Woo, Samsung Electronics.
17 min
PocketGamer.biz17 min

Bringing Discovery Back to Mobile Games, Jong Woo, Samsung Electronics.

The current mobile gaming landscape faces a significant challenge regarding discoverability, as traditional organic growth strategies have largely been supplanted by high-friction, paid user acquisition models.

  • Samsung is leveraging its Gaming Hub, which has 160 million monthly active users engaging three times daily, to bypass traditional app store discoverability challenges.
  • The platform utilizes Android-native cloud streaming to allow instant gameplay, eliminating the conversion friction caused by lengthy app store downloads and large file sizes.
  • Samsung’s cloud streaming technology functions by hosting pre-loaded APKs and resource files on virtual machines, enabling immediate access to games without traditional installation.
PocketGamer.bizApr 2024
Cover of Unlock More than 1 Billion Potential New Users
28 min
PocketGamer.biz28 min

Unlock More than 1 Billion Potential New Users

The Unity Distribution Portal (UDP) serves as a centralized hub designed to simplify the distribution of Android games across multiple third-party app stores.

  • The Unity Distribution Portal (UDP) enables developers to reach over one billion potential new users by streamlining distribution across multiple third-party Android app stores.
  • The platform eliminates the need for multiple SDKs and individual builds by automatically repacking a single game build with store-specific requirements, such as in-app purchase (IAP) integrations.
  • Developers can manage their entire distribution workflow through a centralized hub that supports metadata importation from the Google Play Store and provides unified performance reporting.
PocketGamer.bizOct 2020
Cover of The Asian games market and G-STAR
20 min
PocketGamer.biz20 min

The Asian games market and G-STAR

The South Korean gaming market represents a significant segment of the broader Asia-Pacific region, which accounts for nearly half of the global $108 billion gaming industry.

  • South Korea generates $1.3 billion in annual gaming revenue from 15.5 million gamers, achieving a high average revenue per user (ARPU) of approximately $87.
  • Mobile gaming has overtaken traditional PC titles in market share, with Android holding an 80% market dominance and Samsung serving as the primary hardware provider.
  • The South Korean gaming demographic is mature, with 57% of users falling between the ages of 25 and 44.
PocketGamer.bizOct 2018
Cover of International engagement from local level engagement
12 min
PocketGamer.biz12 min

International engagement from local level engagement

Samsung leverages its massive global footprint of 700 million Galaxy devices and a vast ecosystem of interconnected hardware to drive mobile game discovery and user acquisition.

  • Samsung leverages its ecosystem of 700 million Galaxy devices to drive game discovery and user acquisition by analyzing behavioral data across mobile phones, smart TVs, and home appliances.
  • The company coordinates global product launches with localized activations across 20,000 retail locations to maximize visibility and drive traffic to third-party platforms like Google Play and the Apple App Store.
  • Samsung has shifted away from traditional pre-loads toward flexible strategies, including virtual pre-loads on tablets and dedicated engineering support to optimize game performance on its hardware.
PocketGamer.bizOct 2018
Cover of Video games and public figures: Legal update 2017
12 min
PocketGamer.biz12 min

Video games and public figures: Legal update 2017

The legal landscape regarding the use of celebrity likenesses, names, and personas in video games remains highly unpredictable within the United States.

  • Developers face significant financial risk for using celebrity likenesses, evidenced by a 60-million-dollar settlement paid to athletes in EA Sports litigation and a 15-million-dollar verdict against a comic book author.
  • Courts lack a consistent legal framework for publicity rights, with outcomes ranging from protecting creative expression to massive judgments, such as the 403,000-dollar award against Samsung for a robot depiction of Vanna White.
  • The primary risk factor for litigation is the developer's intent; if the inclusion of a persona is perceived as a strategy to leverage fame for audience attraction, courts are increasingly likely to rule against the developer.
PocketGamer.bizMar 2017
Cover of What is the Games For Samsung initiative?
17 min
PocketGamer.biz17 min

What is the Games For Samsung initiative?

The Games for Samsung initiative is a strategic developer program designed to help indie studios and smaller developers build a substantial, engaged user base for new mobile titles.

  • The Games for Samsung initiative offers indie developers promotional support and high-visibility placement in the Galaxy Apps store in exchange for 90 days of platform exclusivity.
  • Participating developers receive four weeks of banner placements, social media campaigns, dedicated PR, and white-glove technical support to help reach a performance goal of 100,000 downloads.
  • To qualify, developers must submit brand-new titles for an internal review and implement a functional monetization model, preferably using the Samsung billing system for in-app purchases.
PocketGamer.bizMar 2017
Cover of Key mobile virtual reality game design tips from Tommy Palm
22 min
PocketGamer.biz22 min

Key mobile virtual reality game design tips from Tommy Palm

Mobile virtual reality (VR) represents a significant evolution in computing, transitioning from the era of mainframes and personal computers to immersive, portable experiences.

  • To prevent motion sickness, mobile VR must maintain a consistent 60 frames per second by limiting draw calls and polygon counts while focusing high-fidelity assets near the user.
  • Designers should avoid forced camera movement, which is a primary cause of cybersickness, and instead implement teleportation as the standard method for navigation.
  • Mobile VR hardware faces thermal constraints, necessitating the use of darker, energy-efficient scenes and a focus on high-quality audio to maintain immersion.
PocketGamer.bizOct 2016