Skip to main content

Riot

Company

Documents about Riot

Cover of Videojuegos en el aula
Report14 pages

Videojuegos en el aula

Spanish educators are progressively integrating video games into classroom practice, positioning interactive media as legitimate learning tools rather than mere entertainment.

  • Video games are being integrated into over 1,000 Spanish schools as legitimate pedagogical tools to teach subjects ranging from mathematics and language to civic values and mental health.
  • The Spanish educational ecosystem utilizes a diverse portfolio of serious games, including Minecraft Education Edition, EduZland, BetterWorld, Planet Rescuers, Koral, Endling, and Teacher+.
  • Game-based learning in Spain is supported by a broad coalition of major global publishers, including Riot Games, Ubisoft, and Take-Two Interactive, alongside specialized university-based game schools.
AEVIJan 2023
Cover of Chinese Regulators Approve Valorant and 43 Other Imported Games
Article

Chinese Regulators Approve Valorant and 43 Other Imported Games

The National Press and Publication Administration of China has granted publishing licenses to 44 imported video games, signaling a significant shift in the regulatory environment.

  • Chinese regulators approved 44 imported games and 84 domestic titles in December 2022, signaling a shift away from an 18-month freeze on new game approvals.
  • Riot Games' Valorant received a publishing license, a critical milestone for expanding the title into a global esport within the Chinese market.
  • The approval list includes notable international titles such as Pokémon UNITE, Don’t Starve, and the card game Gwent.
The Esports AdvocateDec 2022
Cover of Joseph Ziegler Leaves Riot Games to Join Bungie
Article

Joseph Ziegler Leaves Riot Games to Join Bungie

Joseph Ziegler, a veteran game director, has transitioned from Riot Games to Bungie, a studio owned by Sony Interactive Entertainment.

  • Joseph Ziegler has joined Bungie as a game director following his departure from Riot Games in December 2022.
  • Ziegler spent over 12 years at Riot Games, most recently serving as the senior game director for the shooter title Valorant.
  • While his specific responsibilities at Bungie remain unconfirmed, his new role is expected to involve the studio's primary IP, Destiny.
The Esports AdvocateDec 2022
Cover of One Legend Enters, Another One Leaves
Article

One Legend Enters, Another One Leaves

The gaming and esports industry experienced significant leadership shifts during the week ending December 17, 2022, characterized by the return of veteran talent to established studios and the departure of high-profile figures from emerging technology sectors.

  • John Carmack has officially resigned from his advisory role at Meta, citing fundamental disagreements with leadership regarding the company's VR and metaverse strategy.
  • Riot Games has hired former Disney executive Cristina Fiumara as the new global head of animation content development to lead their film and TV initiatives.
  • Chris Metzen has returned to Blizzard Entertainment as a creative advisor to help shape the future of the World of Warcraft franchise and other major intellectual properties.
The Esports AdvocateDec 2022
Cover of Predicting the Future of Supercell’s Brand New Studio
Article

Predicting the Future of Supercell’s Brand New Studio

Supercell is strategically diversifying its development portfolio by establishing a new North American studio, signaling a significant pivot from its historical dominance in mobile gaming toward the PC and console markets.

  • Supercell is expanding into PC and console markets by establishing a new North American studio, marking a strategic shift away from its historical focus on mobile gaming.
  • The studio is organized into two distinct teams, one featuring senior veterans from Riot and Blizzard and the other composed of indie-focused developers.
  • This expansion aims to mitigate the difficulty of scaling new intellectual properties within the increasingly saturated mobile gaming landscape.
Deconstructor of FunDec 2022
Article

Will Microsoft Actually Close the Activision Deal?

The primary focus of this analysis is the regulatory landscape surrounding Microsoft’s proposed acquisition of Activision Blizzard, specifically addressing the U.S.

  • Microsoft is expected to successfully acquire Activision Blizzard because it lacks a dominant market position in cloud gaming and multi-game subscription services, despite the FTC's December 2022 legal challenge.
  • To address antitrust concerns, Microsoft has offered Sony a ten-year agreement to keep the Call of Duty franchise available on the PlayStation platform.
  • The FTC's opposition to the merger focuses on potential monopolistic control over high-performance consoles and subscription services, though competitors like Nintendo and Steam have opted not to enter the subscription market.
GameDiscoverCoDec 2022
Cover of G2 Esports Invades North America for Valorant Challengers
Article

G2 Esports Invades North America for Valorant Challengers

G2 Esports, a Berlin-based organization, announced its expansion into the North American competitive landscape by establishing a men’s team for the 2023 Valorant Challengers league.

  • G2 Esports is entering the North American market with a new men’s Valorant team to compete in the 2023 Valorant Challengers league.
  • The roster for the new team includes coach Immi and players ShahZaM, Dapronal, Penny, Wippie, and Oxy.
  • This expansion follows G2 Esports' failure to secure a franchise slot from Riot Games, a decision influenced by the controversy surrounding former CEO Carlos ‘Ocelote’ Rodríguez’s association with Andrew Tate.
The Esports AdvocateDec 2022
Cover of Why Blizzard Didn’t Renew NetEase Partnership and What’s Next? - The Metacast by Naavik
58 min
Naavik58 min

Why Blizzard Didn’t Renew NetEase Partnership and What’s Next? - The Metacast by Naavik

The gaming industry is currently undergoing a significant structural shift characterized by cross-platform expansion, the integration of generative AI, and intense scrutiny of platform distribution models.

  • Google’s 'Project Hug' initiative utilized hundreds of millions of dollars in financial incentives to major developers like Activision Blizzard and Riot Games to discourage the development of competing app stores and maintain the 30 percent platform fee.
  • The Blizzard-NetEase partnership collapsed primarily due to Blizzard’s demands for higher revenue shares and the pursuit of global mobile IP development, exposing the volatility of international publishing in restrictive regulatory environments.
  • Mobile-first studios, exemplified by Gameloft’s Disney Dreamlight Valley, are increasingly adopting cross-platform strategies to reduce market volatility and expand their reach beyond mobile-only audiences.
NaavikNov 2022
Cover of Market Wire: November 21, 2022
Article

Market Wire: November 21, 2022

The November 21, 2022, market update provides a synthesis of key industry developments, financial data, and emerging trends within the global video game sector.

  • The global games market is projected to decline 4.3% to $184.4 billion in 2022, with the mobile sector accounting for the majority of this downturn.
  • Despite the overall market contraction, mobile gaming is expected to retain a 50% market share, generating approximately $92.2 billion in revenue for the year.
  • The mobile game 'Goddess of Victory: Nikki' achieved significant commercial success following its November 2, 2022 launch, generating roughly $57 million in cumulative net revenue and 5.5 million downloads by November 20.
GameMakersNov 2022
Cover of Riot Games Names Sarah Schutz Head of Games Publishing
Article

Riot Games Names Sarah Schutz Head of Games Publishing

Riot Games has appointed Sarah Schutz as the new Head of Games Publishing.

  • Riot Games has promoted Sarah Schutz to the position of Head of Games Publishing.
  • Schutz has been with Riot Games since 2012, beginning her tenure as managing editor of online publications.
  • Over her 10-year career at the company, Schutz has held multiple leadership roles, including communications manager, brand writing lead, senior brand manager, chief of staff, and senior director of product management.
The Esports AdvocateNov 2022
Cover of Battlebound: Ex-Riot Dev Dives into Web3 - The Metacast by Naavik
57 min
Naavik57 min

Battlebound: Ex-Riot Dev Dives into Web3 - The Metacast by Naavik

Battlebound is positioning itself at the intersection of traditional free-to-play gaming and blockchain integration, with the primary objective of creating a sustainable, competitive multiplayer universe known as Evaverse.

  • Battlebound is prioritizing a web2-friendly user experience for its Evaverse title, allowing players to access the game on platforms like Steam without requiring crypto wallets or NFT knowledge.
  • The studio is adopting a 'games-first' methodology, focusing on refining core gameplay and achieving product-market fit before integrating complex tokenized economies or decentralized governance.
  • To circumvent restrictive platform policies and maintain operational autonomy, Battlebound is developing a proprietary game launcher to facilitate multi-platform scaling.
NaavikNov 2022
Cover of Why Did Magic Eden Make Creator Royalties Optional? - The Metacast by Naavik
72 min
Naavik72 min

Why Did Magic Eden Make Creator Royalties Optional? - The Metacast by Naavik

Riot Games’ acquisition of Wargaming Sydney serves as a strategic maneuver to secure specialized technical expertise for its upcoming League of Legends MMO.

  • Magic Eden’s shift to optional creator royalties highlights the structural fragility of NFT marketplaces, where a lack of protocol-level enforcement triggers a race to the bottom on fees.
  • To ensure long-term viability, NFT marketplaces must pivot away from transaction-fee reliance toward alternative revenue models like value-added services and paid placements.
  • Riot Games acquired Wargaming Sydney to secure specialized expertise in the BigWorld technology stack and live-service operations, specifically to de-risk the development of its upcoming League of Legends MMO.
NaavikOct 2022