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Documents about Raw Fury

Cover of The Next Game Decision
Article

The Next Game Decision

Independent game studios frequently face existential risks by selecting new projects through reactive decision-making rather than structured strategic planning.

  • Before deciding on a next project, studios must evaluate five practical constraints: existing contractual obligations, current revenue, transferable technical assets, team burnout levels, and creative direction.
  • Review existing publishing contracts for restrictive clauses like rights of first negotiation or last refusal, which can limit future autonomy; if present, negotiate hard deadlines for publisher commitments to avoid being trapped.
  • Data from Video Game Insights indicates that second games on Steam average $168,000 in revenue compared to $120,000 for debuts, a 40% increase, though only one in three studios successfully ships a second title.
Game Studio UnlockedJun 2026
Cover of How to Get to a Game Publisher Term Sheet
Article

How to Get to a Game Publisher Term Sheet

Securing a game publisher term sheet is a complex, often misunderstood process for independent studios.

  • Publishers prioritize three factors when considering a game: the demo (80-90% of the decision), the development team, and how well the game fits their business strategy.
  • A 'demo' for pitching is a carefully selected, high-quality portion of the game, demonstrating its value without needing every system or being a 'vertical slice' (which is often misunderstood as a miniature full game).
  • Publishers play demos briefly and often distracted, so the strongest selling points must be presented within the first few minutes, with skippable intros and checkpoints for longer demos.
Game Studio UnlockedJun 2026
Article

Maliyo Games in Search of a 2D Artist

Maliyo Games, a Nigerian studio with an extensive portfolio of over 40 mobile titles, seeks a dedicated 2D artist to contribute to its African-centric game development pipeline.

  • Nigerian studio Maliyo Games, which holds a portfolio of over 40 mobile titles, is actively expanding its development team to focus on African-centric game content.
  • The studio is seeking a 2D artist to create environments, characters, and props specifically tailored for the growing African mobile gaming market.
  • The job opportunity was promoted via Games Industry Africa, a hub supported by industry partners including Raw Fury, Newzoo, Appmagic, HebConcepts, Advenimus, and Bright Gambit.
Games Industry AfricaNov 2022
Article

Nyamakop Is Hiring: 3D Character Animator

Nyamakop, a game development studio, announces an opening for a 3D Character Animator to contribute to an upcoming, currently unannounced title.

  • Nyamakop is actively recruiting an associate-to-intermediate level 3D Character Animator for an unannounced game project.
  • Candidates must possess a strong portfolio featuring stylized character work and demonstrate familiarity with video-game art pipelines.
  • Proficiency in Unreal Engine 4 and prior experience working on commercial game titles are considered advantageous for applicants.
Games Industry AfricaOct 2022
Cover of How Indie Roguelike Miner Dome Keeper Generated $1 Million at Launch
Article

How Indie Roguelike Miner Dome Keeper Generated $1 Million at Launch

The indie roguelike miner Dome Keeper achieved significant commercial success upon its September 2022 release on Steam, generating $1 million in revenue shortly after launch.

  • Dome Keeper generated $1 million in revenue shortly after its September 2022 launch on Steam and reached profitability within hours.
  • The game secured nearly 200,000 wishlists prior to release, driven largely by an active demo that maintained an average playtime of 90 minutes.
  • The development team, Bippinbits, refined their skills through 14 smaller itch.io titles and validated the core gameplay loop through an initial game jam entry.
Game World ObserverOct 2022
Article

How Dome Keeper Achieved a Million Dollar Launch

The success of the indie title Dome Keeper, which generated $1 million in revenue within its first day of release, serves as a case study for effective game development and marketing strategies.

  • Dome Keeper achieved $1 million in revenue on its first day of launch, driven by a pre-launch accumulation of over 189,000 wishlists.
  • A high-performing demo is a primary growth catalyst; Dome Keeper's demo achieved a 1.5-hour median playtime, which is significantly higher than the typical 25-minute industry average.
  • Organic streamer interest created a 'rolling wave' of visibility that generated 40,000 wishlists in the first month alone, triggering Steam's Discovery queue to amplify reach.
How To Market A GameOct 2022
Article

Why Business Intelligence—and IndieBI—Matters

The emergence of IndieBI signifies a shift toward systematized business intelligence for the premium PC and console game sectors.

  • IndieBI, a business intelligence platform for PC and console developers, recently secured $3 million in angel investment to expand its data-aggregation services.
  • The platform centralizes sales data from Steam, Nintendo Switch, PlayStation, and Xbox into a unified dashboard to help developers optimize discount strategies and revenue.
  • By analyzing metrics like discount uplift and wishlist trends, the tool identifies unoptimized revenue opportunities that are often missed in the non-mobile gaming sector.
GameDiscoverCoNov 2021
Article

What Makes for a Good Game Publishing Contract?

The primary purpose of this analysis is to evaluate the structure and fairness of modern video game publishing agreements by examining the public release of a standard contract from the publisher Raw Fury.

  • The Raw Fury publishing model utilizes a 115% recoupment structure, requiring the developer to repay the initial funding plus a 15% markup before revenue sharing begins.
  • Following full recoupment of the 115% investment, the agreement dictates a 50/50 net revenue split between the publisher and the developer.
  • Publishers often deduct external costs—such as marketing, porting services, and quality assurance—from gross revenue before calculating royalties, which can significantly delay developer profitability.
GameDiscoverCoDec 2020
Cover of Game Developer Resource Kit: Africa
Article

Game Developer Resource Kit: Africa

The Game Developer Resource Kit serves as a foundational guide for aspiring and independent game developers across the African continent.

  • Independent game developers can access various funding models through platforms like Fig, Kickstarter, Indiegogo, FundedByMe, and Patreon to sustain development beyond self-funding.
  • Specialized incubators and accelerators such as the Indie Games Accelerator (Google Play), Carbon, Stugan, GameFounders, and Stadia Ventures provide mentorship, curriculum, and investment for emerging game studios.
  • Publishing support for indie titles is available through companies like Avid.Ly for mobile, and Paradox Interactive, Humble Bundle, Annapurna, and Raw Fury for premium PC and console experiences.
Games Industry AfricaAug 2019
Cover of Hamburg Games Conference 2020: How to Make Money with Games
Article

Hamburg Games Conference 2020: How to Make Money with Games

The Hamburg Games Conference 2020, held at the Zeise cinemas, focused on the evolving landscape of digital revenue models within the gaming industry.

  • The Hamburg Games Conference 2020 focused on evolving digital revenue models and strategies for sustaining profitability within a shifting global digital economy.
  • Industry experts from companies including Raw Fury, Thunderful, Wooga, Cornfox Brothers, Spil Games, and Daedalic provided insights on monetization strategies and platform integration.
  • The conference explored emerging market opportunities for developers, specifically highlighting the integration of subscription services like Apple Arcade, onboard entertainment, and live-streaming.
Gamecity Hamburg
Cover of At the Milestone Pitch: Games Lift Incubator 2020
Article

At the Milestone Pitch: Games Lift Incubator 2020

The Games Lift Incubator 2020, an initiative by Gamecity Hamburg, reached its midpoint in October 2020, marked by a milestone pitch session where five participating indie development teams presented their progress to industry mentors and an awarding committee.

  • The Games Lift Incubator 2020, managed by Gamecity Hamburg, is supporting five indie studios—Curvature Games, Project Crumbling, OneManOnMars, Ninja Brigade, and Alchymia—through a structured mentorship program.
  • The program focuses on bridging the gap between creative concept and market viability by providing specialized coaching in PR, investor readiness, and business development.
  • Mentorship is provided by industry experts from organizations including Niantic, Raw Fury, and KING Art, covering areas such as crowdfunding, visual consistency, and project management.
Gamecity Hamburg
Cover of Recap: Nordic Game Conference 2025
Article

Recap: Nordic Game Conference 2025

The Nordic Game Conference 2025, held from May 20 to 23 in Malmö, Sweden, served as a significant hub for the European gaming industry.

  • The Nordic Game Conference 2025 in Malmö hosted over 2,500 participants and 150 program sessions between May 20 and 23.
  • Gamecity Hamburg led a delegation of more than 20 members, including 2024 Games Lift Incubator teams and four indie studios.
  • Four specific indie titles—Card Buster, Light of Atlantis, NeverLight, and REPLICORE—were showcased at a shared booth organized by Gamecity Hamburg and medianet berlinbrandenburg.
Gamecity Hamburg