Raw Fury
CompanySweden
13 documents in the library are about Raw Fury, from writers such as Gamecity Hamburg, Games Industry Africa and GameDiscoverCo. Each has a summary and key insights with the page they come from.
- Articles
- 11
Connections
The documents about Raw Fury on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $128.6M
- 87 games
- Revenue as developer
- $0
- 1 games
- Units sold
- 14.0M
- as publisher or developer
- Headquarters
- Sweden
Raw Fury’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Blue PrincePublisher | 2025 | $16.2M | 788K | |
| Kingdom: New LandsPublisher | 2016 | $11.3M | 1.3M | |
| Kingdom Two CrownsPublisher | 2018 | $9.2M | 844K | |
| Dome KeeperPublisher | 2022 | $7.6M | 677K | |
| Kingdom: ClassicPublisher | 2015 | $7.6M | 2.8M | |
| Esoteric EbbPublisher | 2026 | $5.1M | 277K | |
| Star TruckerPublisher | 2024 | $4.6M | 285K | |
| Cassette BeastsPublisher | 2023 | $4.6M | 336K | |
| TownscaperPublisher | 2020 | $3.8M | 875K | |
| Yuppie PsychoPublisher | 2019 | $3.7M | 343K |
Documents about Raw Fury
The First Hour: Blue Prince | Design Club
Blue Prince functions as a sophisticated puzzle-roguelike that challenges players to navigate a procedurally generated manor through a rigorous system of resource management and spatial logic.
- Blue Prince is a strategy-heavy puzzle game where players navigate a 46-room manor, managing a limited resource pool of 50 footsteps per run to uncover specific objectives.
- The game features a drafting mechanic where players click on doors to generate three potential floor plan options, though certain items allow for rerolls if the initial choices are unfavorable.
- Resource management is central to gameplay, requiring players to balance the acquisition of items like keys, gems, and coins against the cost of room transitions and specific environmental interactions.
The Next Game Decision
Independent game studios frequently face existential risks by selecting new projects through reactive decision-making rather than structured strategic planning.
- Before deciding on a next project, studios must evaluate five practical constraints: existing contractual obligations, current revenue, transferable technical assets, team burnout levels, and creative direction.
- Review existing publishing contracts for restrictive clauses like rights of first negotiation or last refusal, which can limit future autonomy; if present, negotiate hard deadlines for publisher commitments to avoid being trapped.
- Data from Video Game Insights indicates that second games on Steam average $168,000 in revenue compared to $120,000 for debuts, a 40% increase, though only one in three studios successfully ships a second title.
Maliyo Games in Search of a 2D Artist
Maliyo Games, a Nigerian studio with an extensive portfolio of over 40 mobile titles, seeks a dedicated 2D artist to contribute to its African-centric game development pipeline.
- Nigerian studio Maliyo Games, which holds a portfolio of over 40 mobile titles, is actively expanding its development team to focus on African-centric game content.
- The studio is seeking a 2D artist to create environments, characters, and props specifically tailored for the growing African mobile gaming market.
- The job opportunity was promoted via Games Industry Africa, a hub supported by industry partners including Raw Fury, Newzoo, Appmagic, HebConcepts, Advenimus, and Bright Gambit.
Nyamakop Is Hiring: 3D Character Animator
Nyamakop, a game development studio, announces an opening for a 3D Character Animator to contribute to an upcoming, currently unannounced title.
- Nyamakop is actively recruiting an associate-to-intermediate level 3D Character Animator for an unannounced game project.
- Candidates must possess a strong portfolio featuring stylized character work and demonstrate familiarity with video-game art pipelines.
- Proficiency in Unreal Engine 4 and prior experience working on commercial game titles are considered advantageous for applicants.
How Indie Roguelike Miner Dome Keeper Generated $1 Million at Launch
The indie roguelike miner Dome Keeper achieved significant commercial success upon its September 2022 release on Steam, generating $1 million in revenue shortly after launch.
- Dome Keeper generated $1 million in revenue shortly after its September 2022 launch on Steam and reached profitability within hours.
- The game secured nearly 200,000 wishlists prior to release, driven largely by an active demo that maintained an average playtime of 90 minutes.
- The development team, Bippinbits, refined their skills through 14 smaller itch.io titles and validated the core gameplay loop through an initial game jam entry.
How Dome Keeper Achieved a Million Dollar Launch
The success of the indie title Dome Keeper, which generated $1 million in revenue within its first day of release, serves as a case study for effective game development and marketing strategies.
- Dome Keeper achieved $1 million in revenue on its first day of launch, driven by a pre-launch accumulation of over 189,000 wishlists.
- A high-performing demo is a primary growth catalyst; Dome Keeper's demo achieved a 1.5-hour median playtime, which is significantly higher than the typical 25-minute industry average.
- Organic streamer interest created a 'rolling wave' of visibility that generated 40,000 wishlists in the first month alone, triggering Steam's Discovery queue to amplify reach.
Why Business Intelligence—and IndieBI—Matters
The emergence of IndieBI signifies a shift toward systematized business intelligence for the premium PC and console game sectors.
- IndieBI, a business intelligence platform for PC and console developers, recently secured $3 million in angel investment to expand its data-aggregation services.
- The platform centralizes sales data from Steam, Nintendo Switch, PlayStation, and Xbox into a unified dashboard to help developers optimize discount strategies and revenue.
- By analyzing metrics like discount uplift and wishlist trends, the tool identifies unoptimized revenue opportunities that are often missed in the non-mobile gaming sector.
What Makes for a Good Game Publishing Contract?
The primary purpose of this analysis is to evaluate the structure and fairness of modern video game publishing agreements by examining the public release of a standard contract from the publisher Raw Fury.
- The Raw Fury publishing model utilizes a 115% recoupment structure, requiring the developer to repay the initial funding plus a 15% markup before revenue sharing begins.
- Following full recoupment of the 115% investment, the agreement dictates a 50/50 net revenue split between the publisher and the developer.
- Publishers often deduct external costs—such as marketing, porting services, and quality assurance—from gross revenue before calculating royalties, which can significantly delay developer profitability.
Game Developer Resource Kit: Africa
The Game Developer Resource Kit serves as a foundational guide for aspiring and independent game developers across the African continent.
- Independent game developers can access various funding models through platforms like Fig, Kickstarter, Indiegogo, FundedByMe, and Patreon to sustain development beyond self-funding.
- Specialized incubators and accelerators such as the Indie Games Accelerator (Google Play), Carbon, Stugan, GameFounders, and Stadia Ventures provide mentorship, curriculum, and investment for emerging game studios.
- Publishing support for indie titles is available through companies like Avid.Ly for mobile, and Paradox Interactive, Humble Bundle, Annapurna, and Raw Fury for premium PC and console experiences.
Raw Fury: Cross-platform publishing – Why and how
Cross-platform publishing serves as a vital strategy for independent game developers to maximize revenue, reach diverse global audiences, and mitigate the inherent risks of platform-specific performance volatility.
- Cross-platform publishing acts as a financial hedge against market volatility, allowing developers to mitigate the risks of platform-specific performance fluctuations.
- Expanding to multiple platforms enables developers to capitalize on regional market preferences, such as console dominance in Japan or mobile-first consumption in Brazil.
- Successful multi-platform launches require a rigorous, long-term submission schedule that begins months before the target release date to accommodate certification and store page localization.
Hamburg Games Conference 2020: How to Make Money with Games
The Hamburg Games Conference 2020, held at the Zeise cinemas, focused on the evolving landscape of digital revenue models within the gaming industry.
- The Hamburg Games Conference 2020 focused on evolving digital revenue models and strategies for sustaining profitability within a shifting global digital economy.
- Industry experts from companies including Raw Fury, Thunderful, Wooga, Cornfox Brothers, Spil Games, and Daedalic provided insights on monetization strategies and platform integration.
- The conference explored emerging market opportunities for developers, specifically highlighting the integration of subscription services like Apple Arcade, onboard entertainment, and live-streaming.
At the Milestone Pitch: Games Lift Incubator 2020
The Games Lift Incubator 2020, an initiative by Gamecity Hamburg, reached its midpoint in October 2020, marked by a milestone pitch session where five participating indie development teams presented their progress to industry mentors and an awarding committee.
- The Games Lift Incubator 2020, managed by Gamecity Hamburg, is supporting five indie studios—Curvature Games, Project Crumbling, OneManOnMars, Ninja Brigade, and Alchymia—through a structured mentorship program.
- The program focuses on bridging the gap between creative concept and market viability by providing specialized coaching in PR, investor readiness, and business development.
- Mentorship is provided by industry experts from organizations including Niantic, Raw Fury, and KING Art, covering areas such as crowdfunding, visual consistency, and project management.