The Hamburg Games Conference 2020, held at the Zeise cinemas, focused on the evolving landscape of digital revenue models within the gaming industry. The primary objective of the event was to provide developers and industry stakeholders with actionable insights into how content monetization will function in the future. By utilizing a multi-track format, the conference addressed critical business strategies, leadership, and corporate culture, while exploring emerging market opportunities such as onboard entertainment and live-streaming.
The event featured contributions from prominent industry experts representing organizations including Raw Fury, Thunderful, Wooga, Cornfox Brothers, Spil Games, and Daedalic. These speakers provided expertise on diverse topics, ranging from the integration of platforms like Apple Arcade to the practical challenges of sustaining profitability in a shifting digital economy. The conference structure was specifically designed to facilitate knowledge sharing through a combination of keynotes, panel discussions, and live demonstrations of current titles from German developers.
Geographically centered in Hamburg, the conference served as a hub for the local and international digital industry. The event was organized by Super Crowd Entertainment in cooperation with gamecity:Hamburg and GRAEF Rechtsanwälte. Beyond the core conference programming, the event included a dedicated business area and the Gamecity Treff, a networking initiative supported by InnoGames and Bytro Labs. This structure allowed for a comprehensive exchange of ideas between established industry leaders, start-ups, and founders, emphasizing the importance of networking and collaborative growth within the regional and global games market.