Liquid
CompanyJapan
69 documents in the library are about Liquid, from writers such as The Esports Advocate, Esports Charts and The Game Business. Each has a summary and key insights with the page they come from.
- Articles
- 62
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Key figures from the reports
To ensure survival, Liquid Swords significantly reduced team size and project scope, resulting in a $25 launch price that suffered from notable technical performance issues.
The Game Business, 2026 · The story of Samson: The buggy GTA-style game that just had to launch this month, p. 17
Investment remains active for AI-integrated operations, evidenced by Monster Tail Games securing $30 million in Series A funding and Liquid Nitro Games raising $1.1 million.
Two & a Half Gamers, 2026 · 🚨📢 BREAKING NEWS: 2026 State of Gaming Marketing, Turkish studio raises big, Meta shuts studios, p. 2
Team Liquid laid off approximately 6% of its global workforce of over 300 employees in early September 2025 as part of a company-wide restructuring.
The Esports Advocate, 2025 · Layoffs Hit G2 Esports, 100 Thieves, and Team Liquid
The move follows a 2024 partnership where Team Gullit helped Team Liquid secure second place and $4 million in prize money at the Esports World Cup club championship.
The Esports Advocate, 2025 · Team Liquid Acquires Team Gullit
Separately, Team Liquid has launched a limited-edition 25th-anniversary jersey, which is currently available for pre-order at $85 USD and is scheduled to ship in mid-May 2025.
The Esports Advocate, 2025 · Team Liquid Partners With Wildcard
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as developer
- $350K
- 3 games
- Units sold
- 25K
- as publisher or developer
- Headquarters
- Japan
Liquid’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Kuroinu ReduxDeveloper | 2023 | $196K | 15K | |
| Kuroinu 2 ReduxDeveloper | 2023 | $99K | 6,030 | |
| Holy Maid AcademyDeveloper | 2024 | $55K | 3,794 | |
| Last Week of a KingDeveloper | — | — | — |
Documents about Liquid
Where now for Mass Effect? Plus, Ken Kutaragi’s console fears and the rise of Poki
The gaming industry is currently navigating a period of profound structural transition, marked by the consolidation of major publishers and the emergence of alternative distribution models.
- Major publishers like Electronic Arts are pivoting toward live-service titles like EA Sports FC and Apex Legends, leading to studio closures such as BioWare and the cancellation of the Mass Effect franchise.
- Web-based gaming platform Poki has reached 100 million monthly users by utilizing an ad-supported, low-friction browser model that bypasses traditional mobile app store fatigue.
- Industry veteran Ken Kutaragi has expressed concerns regarding the long-term viability of high-end hardware, suggesting a shift toward lightweight, network-based systems that prioritize accessibility over raw processing power.
Asian Games SEA MLBB Qualifiers: 2026 Popularity Analysis
The 2026 Asian Games Southeast Asian Mobile Legends: Bang Bang qualifiers have risen to the top-ten most popular esports events worldwide, eclipsing traditional titles such as Mid-Season Invitational and PUBG Nations Cup.
- The Asian Games SEA MLBB Qualifiers for 2026 ranked as the tenth most popular esports tournament of 2026 so far, achieving a Peak Viewership of 1,278,586.
- The peak audience for the qualifiers occurred during the match between Malaysia and Indonesia, which garnered over 1.27 million concurrent viewers.
- This event is the fourth Mobile Legends: Bang Bang (MLBB) tournament to enter the top ten most popular esports events of 2026, highlighting the game's significant viewership.
LCS Spring 2026 Viewership Hits All-Time Low
The LCS Spring 2026 season marked a historic low for the League of Legends competitive scene, with average concurrent viewers dropping to 63,949—nearly a 29% decline from the Lock-In average of 89,516.
- LCS Spring 2026 viewership hit a historic low, with average concurrent viewers dropping to 63,949, a 29% decline from the previous 89,516 average.
- Peak viewership fell to 183,152, representing a one-third reduction compared to the 271,376 peak recorded in Spring 2023.
- Overall audience engagement across comparable events plummeted by 65%, marking two consecutive splits with peak viewership below 200,000.
Bigetron by Vitality Wins MPL ID S17: 2.9M Peak Viewers
Bigetron by Vitality secured the first MPL Indonesia Season 17 title, defeating ONIC Esports 4-1 in a Grand Final that attracted a peak viewership of approximately 2.9 million across streaming platforms.
- Bigetron by Vitality won the MPL Indonesia Season 17 title by defeating ONIC Esports 4-1 in a Grand Final that reached 2.9 million peak viewers.
- The tournament ranked as the fifth-most popular esports event of 2026, trailing only the M7 World Championship.
- English-language viewership for the event exceeded 250,000 peak viewers for the first time, indicating a shift toward broader international engagement.
IEM Cologne Major 2026: Vitality, NAVI & 30 More Teams Confirmed
The IEM Cologne Major 2026 serves as a pivotal event in the global professional Counter-Strike 2 circuit, establishing a competitive framework for 32 elite organizations.
- The IEM Cologne Major 2026 will feature 32 elite organizations competing in a tournament beginning on June 2, with playoffs held at the LANXESS Arena.
- Team selection is based on the April 6 Valve Regional Standings, with top-tier organizations including Team Vitality, Natus Vincere, G2 Esports, and Team Liquid receiving direct entry into Stage 3.
- The tournament utilizes a tiered progression system that requires lower-ranked competitors to navigate qualification phases before reaching the final stages.
The story of Samson: The buggy GTA-style game that just had to launch this month
The global gaming industry is currently navigating a period of significant structural recalibration, characterized by shifting subscription models and volatile market performance.
- The gaming industry is undergoing structural recalibration, evidenced by a 5% increase in U.S. consumer spending and a 69% surge in U.K. hardware sales driven by anticipation for the Nintendo Switch 2.
- Major industry players are adjusting strategies, such as Xbox reducing Game Pass pricing by 23% and delaying the inclusion of flagship titles like Call of Duty.
- The open-world title Samson highlights the risks of independent production, as Liquid Swords was forced to pivot to a self-publishing model in 2025 due to a lack of publisher funding.
Team Liquid, Shikenso Extend Partnership for Five Years
Team Liquid and AI-powered sponsorship analytics firm Shikenso have formalized a five-year extension of their existing partnership.
- Team Liquid and AI-powered sponsorship analytics firm Shikenso have extended their partnership for a five-year term.
- Shikenso will continue to provide sponsorship tracking, measurement, and reporting services across Team Liquid’s livestreams, video-on-demand, broadcasts, and social media channels.
- The renewed agreement aims to standardize data-driven sponsorship valuation and reporting across Team Liquid’s global operations.
Liquid Death’s Mike Cessario on Building a Brand That Can’t Be Copied
Liquid Death, a beverage company founded in 2019, has achieved significant market success by positioning itself as an entertainment-first brand rather than a traditional consumer goods manufacturer.
- Liquid Death, founded in 2019, has scaled to hundreds of millions in revenue by positioning itself as an entertainment-first brand rather than a traditional beverage manufacturer.
- The company’s competitive moat is built on countercultural branding and humor, which allows it to bypass the restrictive corporate approval processes that hinder incumbents like Coca-Cola and Pepsi.
- By treating the physical product as a commodity, the brand has successfully expanded its portfolio from water into sparkling water, iced tea, and energy drinks.
MPL PH Season 17: Rosters, Schedule & Indonesian Imports
MPL Philippines Season 17, scheduled to run from March 20 to May 31, 2026, represents a pivotal transition toward a globalized competitive landscape within the Mobile Legends: Bang Bang ecosystem.
- MPL Philippines Season 17 is scheduled to run from March 20 to May 31, 2026, marking a strategic shift toward a globalized competitive landscape.
- The league is actively integrating high-profile Indonesian imports to test if foreign talent can adapt to the Philippines' macro-oriented playstyle.
- Team Liquid PH is aggressively pursuing cross-regional signings to challenge the current competitive hierarchy.
How to Watch MPL Philippines Season 17
The seventeenth season of the Mobile Legends: Bang Bang Professional League (MPL) Philippines serves as a pivotal benchmark for the regional esports landscape, illustrating the league’s evolution into a premier global competitive circuit.
- MPL Philippines Season 17 achieved a peak viewership of 1.5 million concurrent viewers, marking it as one of the most successful iterations in the league's history.
- The tournament ran from March 20 to June 1, 2026, featuring eight franchised organizations competing for a $150,000 prize pool.
- Finalists Team Liquid PH and Aurora Gaming PH secured top-four placements at the M7 World Championship, validating the league's role as a pipeline for elite international talent.
PGL Wallachia Season 7: New Series Record in Hours Watched
PGL Wallachia Season 7 established a significant milestone for the tournament series by accumulating 16 million hours of total watch time.
- PGL Wallachia Season 7 reached a record 16 million total hours watched, driven by an extended broadcast schedule of 112.5 hours.
- Peak concurrent viewership fell below 300,000 for the first time in the series' history, indicating a decline in simultaneous audience interest.
- The divergence between total watch time and peak viewership highlights a shift toward higher viewer retention over longer periods rather than large, concentrated audience spikes.
Alienware Collegiate Clash Returns in 2026
The Alienware Collegiate Clash is set to return for its second season in 2026, continuing the brand’s commitment to the North American collegiate esports landscape.
- The Alienware Collegiate Clash returns for its second season in 2026, featuring 24 North American collegiate esports teams competing in the title Marvel Rivals.
- The tournament structure consists of two online qualifiers in March, followed by a double-elimination LAN Final on April 11 at the University of Texas at Austin's Alienware Longhorn Esports Arena.
- The first online qualifier takes place March 2–3 with 16 teams, while the second qualifier occurs March 5–6 with 8 teams; the top four teams from each event advance to the LAN Finals.