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Cover of Former XSET Staff Join M80
Article

Former XSET Staff Join M80

The esports organization M80 has expanded its leadership team by recruiting two former staff members from XSET.

  • Former XSET co-founder Marco Mereu has launched a new esports organization called M80.
  • Nate Schanker, formerly the head of social at XSET, has joined M80 as a co-founder and director of marketing.
  • Zachary Azzara, previously the design director at XSET, has joined M80 to serve as the organization's creative director.
The Esports AdvocateDec 2022
Cover of Industry Veteran Donald Boyce Joins the G2 Army
Article

Industry Veteran Donald Boyce Joins the G2 Army

G2 Esports has appointed industry veteran Donald Boyce as its new head of business development and sales.

  • Donald Boyce has been appointed as the new head of business development and sales for the Berlin-based esports organization G2 Esports.
  • Boyce will operate out of G2 Esports' Los Angeles office.
  • Prior to this role, Boyce spent over three years at Cloud9, where he served as SVP of sales, marketing, and partnerships, as well as VP of partnerships.
The Esports AdvocateNov 2022
Cover of Esports Viewership Results 2021
Article

Esports Viewership Results 2021

The global esports landscape in 2021 was defined by the overwhelming dominance of League of Legends, which solidified its position as the industry’s premier title.

  • League of Legends remained the industry’s premier title in 2021, with its World Championship serving as the year's definitive viewership milestone.
  • Mobile esports, led by titles such as Mobile Legends: Bang Bang and PUBG Mobile, emerged as primary drivers of audience expansion and began to rival the reach of legacy PC titles.
  • Professional organizations including Team Liquid, DWG KIA, NAVI, and Team Spirit acted as the central conduits for audience retention and fan engagement during high-stakes tournaments.
Esports ChartsFeb 2022
Cover of Quarterly Report of 11 Bit Studios S.A. for the Nine Months Ended September 30th 2021
Financial report51 pages

Quarterly Report of 11 Bit Studios S.A. for the Nine Months Ended September 30th 2021

During the first nine months of 2021, 11 bit studios S.A. focused on a strategic transition toward a multi-team production model and the expansion of its publishing pipeline.

  • 11 bit studios is investing PLN 110 million into three major internal projects: Frostpunk 2, Project 8, and Dolly.
  • The company has allocated PLN 80 million to expand its third-party publishing division through 2023, aiming for a consistent annual release cycle of one proprietary game and multiple external titles.
  • Financial performance for the first nine months of 2021 showed a year-over-year decline, with revenue at PLN 49.2 million and net profit at PLN 17.4 million due to the aging of the existing portfolio.
11 bit studiosNov 2021
Cover of Content Fueled Gameplay Programming in Frostpunk
44 min
Game Developers Conference44 min

Content Fueled Gameplay Programming in Frostpunk

The development of Frostpunk centers on a data-driven architecture built upon a proprietary Liquid Engine, utilizing an Entity Component System (ECS) to manage the game’s intricate society-survival mechanics.

  • 11 bit studios utilized a custom data-driven architecture based on Entity Component Systems (ECS) to manage the high entity count and complex gameplay logic required for Frostpunk.
  • The architecture enforced a strict 'one system per component type' rule, which improved code clarity and maintainability for a growing development team by adhering to the single responsibility principle.
  • Designers were empowered to control game flow, narrative events, and building visuals through a template-based system that allowed them to configure game state conditions and effects without direct programming.
Game Developers ConferenceMay 2021
Cover of ALGS 2026 Split 1 Pro League Finals Guide
Article

ALGS 2026 Split 1 Pro League Finals Guide

The guide details the conclusion of the four regional Apex Legends Global Series (ALGS) 2026 Split 1 Pro Leagues and the qualification of teams for the ALGS: 2026 Split 1 Playoffs, which will be part of the Esports World Cup 2026 in France.

  • The ALGS 2026 Split 1 Playoffs will be hosted as part of the Esports World Cup 2026 in France, featuring a total of 40 qualified teams.
  • Regional Pro League finals concluded in early June 2026, with APAC South finishing on June 6 and EMEA, Americas, and APAC North concluding on June 7.
  • The 40-team field is composed of squads from four major regions: APAC South (9 teams), APAC North (9 teams), Americas (13 teams), and EMEA (9 teams).
Esports Charts
Cover of IEM Cologne Major 2026: Stage 1 Viewership Analysis
Article

IEM Cologne Major 2026: Stage 1 Viewership Analysis

The IEM Cologne Major 2026 Stage 1 viewership analysis shows a modest decline of approximately 5-12% compared to the opening phase of the previous Major, attributed to a lower concentration of high-profile teams in the early stage.

  • Stage 1 viewership experienced a 5–12% decline compared to the previous Major, primarily due to a lack of high-profile teams in the opening phase.
  • The most-watched match of Stage 1 was BIG’s comeback victory over NRG, which reached nearly 500,000 peak viewers.
  • B8 Esports and BB Team finished Stage 1 with undefeated 3:0 records, leading the eight teams that advanced to the next phase.
Esports Charts
Cover of MPL ID S17 Regular Season Viewership Drops 11% as RRQ Exits
Article

MPL ID S17 Regular Season Viewership Drops 11% as RRQ Exits

MPL Indonesia Season 17 experienced a noticeable decline in peak regular-season viewership, falling 11% to approximately 2.3 million viewers after the early exit of fan-favorite RRQ Hoshi.

  • MPL Indonesia Season 17 peak regular-season viewership dropped 11% to approximately 2.3 million following the early exit of RRQ Hoshi.
  • Despite the decline in peak viewership, the league saw improvements in overall watch time and average viewership compared to Season 16.
  • RRQ Hoshi remains the primary driver of audience engagement, as matches involving the team consistently attracted the largest viewership despite their low competitive standing.
Esports Charts
Cover of MPL PH S17 Viewership Soars: ONIC vs Aurora Breaks Record
Article

MPL PH S17 Viewership Soars: ONIC vs Aurora Breaks Record

MPL Philippines Season 17 delivered a landmark surge in audience engagement, with the opening playoff match between ONIC Philippines and Aurora Gaming PH reaching a peak of 1.15 million viewers—a 73% increase over the group-stage high of 662,838.

  • The MPL Philippines Season 17 opening playoff match between ONIC Philippines and Aurora Gaming PH reached a record peak of 1.15 million viewers.
  • This peak viewership represents a 73% increase compared to the highest viewership recorded during the Season 17 group stage, which stood at 662,838.
  • The surge in audience engagement is attributed to the high-profile nature of the matchup, featuring the established popularity of ONIC and the recent M7 World Championship success of Aurora.
Esports Charts