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Documents about Liquid

Cover of Where now for Mass Effect? Plus, Ken Kutaragi’s console fears and the rise of Poki
58 min
The Game Business58 min

Where now for Mass Effect? Plus, Ken Kutaragi’s console fears and the rise of Poki

The gaming industry is currently navigating a period of profound structural transition, marked by the consolidation of major publishers and the emergence of alternative distribution models.

  • Major publishers like Electronic Arts are pivoting toward live-service titles like EA Sports FC and Apex Legends, leading to studio closures such as BioWare and the cancellation of the Mass Effect franchise.
  • Web-based gaming platform Poki has reached 100 million monthly users by utilizing an ad-supported, low-friction browser model that bypasses traditional mobile app store fatigue.
  • Industry veteran Ken Kutaragi has expressed concerns regarding the long-term viability of high-end hardware, suggesting a shift toward lightweight, network-based systems that prioritize accessibility over raw processing power.
The Game BusinessOct 2026
Cover of The story of Samson: The buggy GTA-style game that just had to launch this month
40 min
The Game Business40 min

The story of Samson: The buggy GTA-style game that just had to launch this month

The global gaming industry is currently navigating a period of significant structural recalibration, characterized by shifting subscription models and volatile market performance.

  • The gaming industry is undergoing structural recalibration, evidenced by a 5% increase in U.S. consumer spending and a 69% surge in U.K. hardware sales driven by anticipation for the Nintendo Switch 2.
  • Major industry players are adjusting strategies, such as Xbox reducing Game Pass pricing by 23% and delaying the inclusion of flagship titles like Call of Duty.
  • The open-world title Samson highlights the risks of independent production, as Liquid Swords was forced to pivot to a self-publishing model in 2025 due to a lack of publisher funding.
The Game BusinessApr 2026
Cover of 🚨📢 BREAKING NEWS: 2026 State of Gaming Marketing, Turkish studio raises big, Meta shuts studios
10 min
Two & a Half Gamers10 min

🚨📢 BREAKING NEWS: 2026 State of Gaming Marketing, Turkish studio raises big, Meta shuts studios

The 2026 gaming landscape is defined by rapid consolidation, a surge in creative output, and a strategic shift toward monetization efficiency.

  • Global user acquisition spending reached $25 billion in 2026, with Turkey and India now capturing one-third of all UA expenditure outside of China.
  • Top advertisers increased creative volume by 30% year-over-year, producing 2,400 to 2,600 variations per quarter to combat a market where ad impressions grew twice as fast as paid installs.
  • Meta has shuttered three VR studios—Saru Games, Twisted Pixel Games, and Armatur Studio—as the company pivots its strategic focus from the metaverse toward wearable technology.
Two & a Half GamersJan 2026
Cover of Grit Talk with Brett Nowak, CEO of Liquid & Grit
105 min
Deconstructor of Fun105 min

Grit Talk with Brett Nowak, CEO of Liquid & Grit

The mobile gaming industry is currently undergoing a period of significant structural transformation, characterized by a shift toward remote-first operational models and the necessity for extreme adaptability in the face of market volatility.

  • The mobile gaming industry is shifting toward remote-first and asynchronous operational models to access global talent pools and improve long-term retention.
  • Industry growth through 2026 will be driven by the next console generation and strategic expansion into emerging regions, specifically the MENA market.
  • Artificial intelligence is projected to be a critical tool for reducing development costs, though firms must actively manage associated copyright and public sentiment risks.
Deconstructor of FunAug 2023
Cover of Content Fueled Gameplay Programming in Frostpunk
44 min
Game Developers Conference44 min

Content Fueled Gameplay Programming in Frostpunk

The development of Frostpunk centers on a data-driven architecture built upon a proprietary Liquid Engine, utilizing an Entity Component System (ECS) to manage the game’s intricate society-survival mechanics.

  • 11 bit studios utilized a custom data-driven architecture based on Entity Component Systems (ECS) to manage the high entity count and complex gameplay logic required for Frostpunk.
  • The architecture enforced a strict 'one system per component type' rule, which improved code clarity and maintainability for a growing development team by adhering to the single responsibility principle.
  • Designers were empowered to control game flow, narrative events, and building visuals through a template-based system that allowed them to configure game state conditions and effects without direct programming.
Game Developers ConferenceMay 2021