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Infinity

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Documents about Infinity

Cover of Royal Match's $219 Battle Pass Secret: Cracking the Premium Pass Formula
Article

Royal Match's $219 Battle Pass Secret: Cracking the Premium Pass Formula

This analysis examines the monetization structure of the Royal Match Winter Pass, a time-limited battle pass system implemented in the casual puzzle game.

  • The premium track accounts for 50 out of the 80 total rewards.
  • The premium track accounts for 62.5% of all rewards offered in the battle pass.
  • The battle pass is priced at $9.99, utilizing charm pricing to maintain a simple and accessible model for casual players.
GameMakersJan 2025
Cover of Analyst Bulletin: Mobile Game Market Review December 2024
Article

Analyst Bulletin: Mobile Game Market Review December 2024

This analyst bulletin provides a comprehensive review of significant updates and trends in the mobile game market during December 2024, focusing on both casual and midcore segments.

  • Pokémon TCG Pocket experienced a 470% spike in daily US revenue on December 17, 2024, following the launch of its first card pack expansion containing 68 new cards.
  • Brawl Stars launched its first-ever collaboration with Disney Pixar to bring Toy Story content to the game, featuring a 14-day login event that provided players with a fully upgraded Buzz character for free.
  • Monopoly GO! scaled its live operations by launching its largest partner event to date, the 'Haunted Mansion' event, which required eight players to complete collaborative tasks.
GameRefineryJan 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: December 2024

The document provides an analysis of the top-performing mobile games globally by revenue and downloads for December 2024, based on Sensor Tower's App Performance Insights.

  • Global mobile game consumer spending reached $6.98 billion in December 2024, a 5.1% increase over the previous month, with the U.S. accounting for 31.8% of total revenue.
  • Last War: Survival became the top-grossing mobile game globally in December 2024, driven by a Christmas event and aggressive user acquisition spending on Facebook, Instagram, and TikTok.
  • Pokémon TCG Pocket secured the #2 spot in global revenue following its late November 2024 launch, generating over $390 million in total gross revenue to-date.
Sensor TowerJan 2025
Cover of Global Mobile Games in October 2024
Article

Global Mobile Games in October 2024

Global mobile game performance in October 2024 is tracked across advertising, revenue, and downloads on both the App Store and Google Play, using SocialPeta data on the top 20 titles in each category.

  • MONOPOLY GO! has become the fastest mobile game to reach $1 billion in revenue, supported by a massive October advertising push featuring 16,000 deduplicated creatives.
  • Advertising strategy for top-performing titles heavily favors square-format video ads under 30 seconds, which accounted for 72.8% of MONOPOLY GO!'s creative output.
  • Royal Match led App Store revenue with $90 million (a 25% MoM increase), while Lineage M topped Google Play at $40 million (a 23% MoM increase).
SocialPetaDec 2024
Cover of More Layoffs Planned for Microsoft Gaming
Article

More Layoffs Planned for Microsoft Gaming

Microsoft Gaming plans to eliminate approximately 650 roles, primarily in corporate and supporting functions, as announced by CEO Phil Spencer in an internal memo to employees.

  • Microsoft Gaming is cutting approximately 650 roles, primarily within corporate and supporting functions, as part of an effort to align its business structure post-acquisition.
  • CEO Phil Spencer stated that these layoffs will not result in the cancellation of any games, devices, or experiences, nor will any additional studios be closed.
  • This reduction follows a larger round of layoffs earlier in 2024, which saw approximately 1,900 employees cut from the Activision Blizzard and Xbox divisions alongside the closure of studios like Arkane Austin.
The Esports AdvocateSep 2024
Article

The MTGO Virtual Economy: A Case Study on a Play-to-Earn Game

Magic: The Gathering Online (MTGO) serves as a foundational case study for understanding virtual economies, predating the modern rise of cryptocurrency-based play-to-earn models.

  • Magic: The Gathering Online (MTGO) serves as a long-standing case study for virtual economies, predating modern cryptocurrency-based 'play-to-earn' models.
  • The MTGO economy relies on a complex ecosystem of standard set limited play, set redemption programs, and third-party bot-chains that facilitate secondary market trading.
  • MTGO utilizes a multi-layered currency system including tickets, playpoints, qualifier points, and treasure chests to manage in-game transactions and rewards.
Pennsylvania State UniversityAug 2024
Cover of The Assassin’s Creed Franchise on Live Streaming
Article

The Assassin’s Creed Franchise on Live Streaming

The "Assassin’s Creed Franchise on Live Streaming" analysis examines the live-streaming performance of the Assassin's Creed franchise, particularly focusing on recent releases and the anticipation for Assassin’s Creed Shadows.

  • Assassin’s Creed Valhalla remains the franchise's viewership peak, driving monthly hours watched to 30.1 million, likely due to its open-world RPG format and popular Norse setting.
  • Assassin’s Creed Mirage generated 5 million hours watched and 114,000 peak viewers during its first week, though it underperformed compared to larger-scale titles like Starfield (27.9 million hours) and Marvel’s Spider-Man 2 (11.2 million hours).
  • Pre-release interest for Assassin’s Creed Shadows is high, with 199,000 chat mentions on Twitch, bolstered by a 7,100-mention trailer release in May and a 5,800-mention gameplay demo in June.
Stream HatchetJul 2024
Cover of Outpost: Infinity Siege Blends Genres Like a Champ
Article

Outpost: Infinity Siege Blends Genres Like a Champ

This document provides an analysis of recent game releases and market trends across various platforms, with a particular focus on Steam.

  • Dragon’s Dogma 2 and Helldivers 2 currently dominate global top-grossing charts, with Dragon’s Dogma 2 leading recent paid downloads on both PlayStation and Xbox in the United States.
  • Genre-hybridization is a successful market strategy, evidenced by Outpost: Infinity Siege achieving over 13,000 concurrent users (CCU) by blending tower defense, extraction shooter, and roguelite mechanics.
  • The Chinese market is a significant driver of engagement for new releases, as seen in the high volume of Simplified Chinese reviews for titles like Outpost: Infinity Siege and Ender Magnolia: Bloom in the Mist.
GameDiscoverCoMar 2024
Cover of Talon Esports, United Esports to Host Apeiron Tournament
Article

Talon Esports, United Esports to Host Apeiron Tournament

Foonie Magus, a Singapore-based game developer, has partnered with Los Angeles-based United Esports and Hong Kong-based Talon Esports to host an Apeiron tournament.

  • Singapore-based developer Foonie Magus has partnered with Talon Esports and United Esports to host an invite-only tournament for its web3-based MOBA, Apeiron.
  • The tournament features a total prize pool of $30,000 USD, with individual rewards for top players ranging from $750 to $5,000.
  • The event is split into two regional conferences: the Western Conference (Americas) scheduled for April 4-6, and the Eastern Conference (Asia) scheduled for April 11-13.
The Esports AdvocateMar 2024
Cover of Investing in Influence: Video Games Industry Memo, 15/02/2024
Article

Investing in Influence: Video Games Industry Memo, 15/02/2024

This memo, published on February 15, 2024, analyzes Disney's $1.5 billion investment in Epic Games, positioning it as a strategic move to gain influence within the video games industry rather than a direct entry into game development.

  • Major media and technology firms are shifting from internal development to an 'investing for influence' model to secure presence in digital ecosystems without the operational burden of managing game divisions.
  • Disney’s $1.5 billion investment in Epic Games serves as a primary example of this strategy, allowing the company to gain creative influence over a virtual platform while outsourcing technical complexities.
  • The industry is moving toward a model of minority stakes, similar to Tencent’s long-standing strategy, to capture audience engagement and foster connections within dominant 'walled garden' platforms.
Video Games Industry MemoFeb 2024
Cover of Betting the Kingdom: Disney's $1.5 Billion Push into Gaming and the Future of Entertainment
Article

Betting the Kingdom: Disney's $1.5 Billion Push into Gaming and the Future of Entertainment

The document analyzes significant strategic shifts within the entertainment and gaming industries, focusing on Disney's substantial investment in Epic Games and Microsoft's potential re-evaluation of its Xbox exclusivity strategy.

  • Disney is investing $1.5 billion in Epic Games to build a persistent 'digital theme park' within Fortnite, marking a strategic shift from a licensing-only model to direct participation in interactive digital environments.
  • Microsoft is considering porting major first-party titles like Starfield and Indiana Jones to PlayStation and Nintendo platforms to maximize returns on its ZeniMax and Activision Blizzard acquisitions, despite potential risks to the Xbox hardware ecosystem.
  • Roblox reached a record $1.127 billion in quarterly bookings, demonstrating the financial viability of business models centered on user-generated content.
SuperJoostFeb 2024
Article

What's Q1 2024 Got in Store on Steam?

The document provides an overview of anticipated major game releases on Steam for Q1 2024, alongside an analysis of recent and upcoming game performance across various platforms including PlayStation, Xbox, Nintendo Switch, Epic Games Store, Meta Quest VR, and Apple Arcade.

  • Q1 2024 is a high-density release period for Steam, featuring 16 of the platform's top 100 most-wishlisted games within the first 90 days.
  • Market demand is concentrated in third-person survival and action titles, with high-interest releases including S.T.A.L.K.E.R. 2, Enshrouded, and Palworld.
  • The upcoming quarter features 47 titles with over 10,000 Steam followers—a metric typically correlating to more than 100,000 wishlists—and approximately 100 games with at least 3,000 followers.
GameDiscoverCoJan 2024