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Cover of What are the games industry fads and trends of 2016?
40 min
PocketGamer.biz40 min

What are the games industry fads and trends of 2016?

The gaming industry in 2016 is navigating a transition between fleeting fads and sustainable design trends.

  • Procedural design and music-integrated mechanics have established themselves as enduring pillars of development, offering the scalability and community engagement necessary for long-term retention.
  • Game accelerators have become a vital structural component of the industry, providing indie developers with the mentorship needed to transition from early concepts to commercial viability.
  • Space simulation games are currently facing market saturation, requiring developers to adopt more innovative mechanics or diverse settings to maintain player interest.
PocketGamer.bizNov 2016
Cover of Is Helsinki saturated and can the Finnish games success still deliver indie talent?
53 min
PocketGamer.biz53 min

Is Helsinki saturated and can the Finnish games success still deliver indie talent?

The Finnish game industry maintains its global standing by leveraging a deeply ingrained culture of grassroots collaboration and radical transparency.

  • The Finnish game industry's resilience is built on a non-zero-sum culture of radical transparency and peer mentorship, rooted in the 1980s demo scene.
  • Market saturation and a widening talent gap are forcing studios to pivot from simple gameplay prototyping toward complex metagame design and long-term service operations.
  • The domestic educational pipeline is currently insufficient, forcing studios to recruit senior talent internationally to fill specialized roles in free-to-play mechanics, monetization, and product marketing.
PocketGamer.bizNov 2016
Cover of PG Connects Helsinki 2016: The winners of the Pocket Jam and Very Big Indie Pitch
30 min
PocketGamer.biz30 min

PG Connects Helsinki 2016: The winners of the Pocket Jam and Very Big Indie Pitch

The Pocket Gamer Connects Helsinki 2016 conference concluded with the announcement of winners for the Pocket Jam and the Very Big Indie Pitch.

  • The Very Big Indie Pitch featured 37 developers, with Wave 7 Games' 'Die Fish' taking first place, followed by Scion Games' 'Antidote' and IMobile Games' 'Skid Storm'.
  • The VR Indie Pitch, introduced to address the growing trend in virtual reality, evaluated 12 games and awarded first place to 'Nemesis Perspective'.
  • The Pocket Jam challenged 22 developers to create games based on the theme 'Juicy Tap' in 30 hours, with the winning team, 'Juicy Pipes', receiving $1,000 in advertising credit.
PocketGamer.bizNov 2016
Cover of Planning for the next four years after releasing a mobile indie success
25 min
PocketGamer.biz25 min

Planning for the next four years after releasing a mobile indie success

The mobile game studio behind the hit title Badland provides a case study on scaling an independent development company following a major commercial success.

  • Mobile game sales tails have compressed significantly, dropping from an 18-month lifespan for the original Badland title to approximately three months for newer releases.
  • Diversification is essential for sustainability, as Badland achieved 40 million total installs with 95% of revenue generated from iOS and Android platforms.
  • Android can outperform iOS in daily revenue when utilizing a hybrid monetization model that combines advertisements with in-app purchases.
PocketGamer.bizNov 2016
Cover of Stillfront Group Q3 Report Presentation 2016
Financial report19 pages

Stillfront Group Q3 Report Presentation 2016

Stillfront Group’s 2016 third-quarter report outlines a strategy focused on consolidating the fragmented gaming market by acquiring indie studios while maintaining their operational agility.

  • Stillfront Group achieved significant financial growth in 2016, reporting a 56% increase in net revenue over the previous 12 months and an 85% year-to-date growth rate compared to 2015.
  • The company maintained high operational efficiency with a 37% EBITDA margin in the third quarter of 2016.
  • Over 70% of the group's revenue is generated from self-published, owned brands, reducing reliance on third-party publishers.
StillfrontNov 2016
Cover of The 5 Pillars & Pitfalls of Indie Games PR
30 min
Game Developers Conference30 min

The 5 Pillars & Pitfalls of Indie Games PR

Success in the modern indie game market requires a shift from product-focused development to a strategy centered on professional public relations and strategic positioning.

  • Prioritize a 60-to-90-second trailer that showcases the game's unique selling point within the first 15 seconds to maximize visibility.
  • Shift from generic press releases to a 'pull PR' strategy by meticulously tailoring pitches to individual journalists.
  • Distill the game’s core identity into a concise narrative using clear comparisons or sub-headlines to ensure immediate audience understanding in a saturated market.
Game Developers ConferenceNov 2016
Cover of Current Report No. 13/2016: Acquisition of Shares in Moonlit Sp. z o.o.
Regulatory notice1 page

Current Report No. 13/2016: Acquisition of Shares in Moonlit Sp. z o.o.

PlayWay S.A. has formally expanded its investment portfolio by acquiring a significant minority stake in the Krakow-based game development studio Moonlit Sp. z o.o.

  • PlayWay S.A. acquired a 30% stake in Krakow-based studio Moonlit Sp. z o.o. for 199,950 PLN on November 2, 2016.
  • The investment was executed as a capital increase to integrate Moonlit into PlayWay’s ecosystem of affiliated production houses.
  • Moonlit will use the capital injection to finalize the development of the title 'The Final Frontier'.
PlayWayNov 2016
Cover of Current Report: Conclusion of Significant Distribution Agreement (China)
Regulatory notice1 page

Current Report: Conclusion of Significant Distribution Agreement (China)

PlayWay S.A. has formalized a significant distribution agreement with Beijing CE-Asia Co. Ltd, marking a strategic expansion of its software catalog into the Chinese market.

  • PlayWay S.A. has signed a non-exclusive distribution agreement with Beijing CE-Asia Co. Ltd to launch eleven software titles and DLC packages into the Chinese market.
  • The portfolio focuses primarily on simulation titles, including Car Mechanic Simulator 2015 (Gold edition and DLCs), Farm Expert 2017, Giant Machines 2017, Ships 17, Robot Squad Simulator 2017, and Demolish & Build Company 2017.
  • The agreement includes the puzzle-platformer The Way, marking a slight diversification beyond the company's core simulation genre.
PlayWayOct 2016
Cover of What Do We Mean When We Say Indiepocalypse?
58 min
Game Developers Conference58 min

What Do We Mean When We Say Indiepocalypse?

The term "Indiepocalypse" describes a natural economic market correction rather than a catastrophic industry collapse.

  • The 'Indiepocalypse' is an economic market correction caused by a supply surge that has outpaced consumer demand, ending the era of easy success for indie developers.
  • Market saturation is driven by lowered barriers to entry, forcing new releases to compete directly against a massive backlog of discounted legacy titles.
  • Because consumers are constrained by time rather than capital, success now favors games that are radically unique, highly shareable, or streamer-friendly.
Game Developers ConferenceOct 2016
Cover of What's the state of VR gaming in 2016 and beyond
34 min
PocketGamer.biz34 min

What's the state of VR gaming in 2016 and beyond

The year 2016 serves as a foundational period for virtual reality, marking a transition from experimental technology to a distinct, viable gaming platform.

  • The 2016 VR market is transitioning from experimental technology to a viable gaming platform, despite initial hardware launches missing aggressive sales projections.
  • The hardware landscape is currently split between high-end, performance-driven devices like the HTC Vive and more accessible mobile solutions such as the Gear VR.
  • PlayStation VR is positioned as a potential market leader due to its plug-and-play functionality and support for asynchronous local multiplayer.
PocketGamer.bizAug 2016
Cover of How to go big in Vancouver
31 min
PocketGamer.biz31 min

How to go big in Vancouver

Vancouver serves as a robust hub for game development, defined by a highly interconnected talent pool and a culture that prioritizes iterative learning and mutual support.

  • Vancouver's game development ecosystem currently lacks the billion-dollar anchor companies found in regions like Silicon Valley or Helsinki, creating a gap in scaling studios to $100 million in annual revenue.
  • To achieve long-term stability and maintain creative control, studios should prioritize financial independence through early revenue generation rather than relying on venture capital.
  • Operational growth in the region is hindered by high labor costs, housing affordability challenges, and a localized shortage of expertise in user acquisition and monetization.
PocketGamer.bizAug 2016
Cover of Games You Might Not Have Tried - ep 10 - Find New Games - Extra Credits
10 min
Extra Credits10 min

Games You Might Not Have Tried - ep 10 - Find New Games - Extra Credits

This analysis explores a curated selection of video games that offer unique design perspectives, ambitious mechanics, or unconventional genre blending.

  • Game design innovation often requires balancing mechanical experimentation with overall polish, as seen in titles like The Way where variety can compromise execution.
  • Genre-mashing, such as combining deck-building with city planning in Concrete Jungle or card mechanics with roguelike shooters in Forced Showdown, creates novel experiences but carries significant execution risks.
  • Some innovative mechanics, particularly in games like Forced Showdown, require a substantial time investment from the player before the core design intent becomes fully apparent.
Extra CreditsJul 2016