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CompanyUnited States · Founded 1991

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Cover of Global Games Industry Deal Activity 2022
Article

Global Games Industry Deal Activity 2022

The global games industry experienced a record-breaking year in 2022, characterized by a significant surge in both the volume and total value of financial transactions.

  • The global games industry reached a record $127 billion in total deal value across 1,320 transactions in 2022, marking a 78.8% increase over the previous year.
  • Mergers and acquisitions were the primary growth driver, totaling $102.3 billion—a threefold increase compared to 2021.
  • The PC and console segment dominated M&A activity, accounting for 83 transactions valued at $74.9 billion, headlined by Microsoft’s $68.9 billion bid for Activision Blizzard.
Drake Star PartnersJan 2023
Cover of Joseph Ziegler Leaves Riot Games to Join Bungie
Article

Joseph Ziegler Leaves Riot Games to Join Bungie

Joseph Ziegler, a veteran game director, has transitioned from Riot Games to Bungie, a studio owned by Sony Interactive Entertainment.

  • Joseph Ziegler has joined Bungie as a game director following his departure from Riot Games in December 2022.
  • Ziegler spent over 12 years at Riot Games, most recently serving as the senior game director for the shooter title Valorant.
  • While his specific responsibilities at Bungie remain unconfirmed, his new role is expected to involve the studio's primary IP, Destiny.
The Esports AdvocateDec 2022
Cover of One Legend Enters, Another One Leaves
Article

One Legend Enters, Another One Leaves

The gaming and esports industry experienced significant leadership shifts during the week ending December 17, 2022, characterized by the return of veteran talent to established studios and the departure of high-profile figures from emerging technology sectors.

  • John Carmack has officially resigned from his advisory role at Meta, citing fundamental disagreements with leadership regarding the company's VR and metaverse strategy.
  • Riot Games has hired former Disney executive Cristina Fiumara as the new global head of animation content development to lead their film and TV initiatives.
  • Chris Metzen has returned to Blizzard Entertainment as a creative advisor to help shape the future of the World of Warcraft franchise and other major intellectual properties.
The Esports AdvocateDec 2022
Cover of Games Industry M&A Report: 2022
Article

Games Industry M&A Report: 2022

The global games industry experienced a significant period of consolidation and investment during the first nine months of 2022, characterized by 976 announced or closed deals.

  • The games industry saw 976 deals totaling at least $123 billion in the first nine months of 2022, driven by a strong appetite for expansion across mobile, PC, console, and esports.
  • Mergers and acquisitions dominated the market with $101.6 billion in value, anchored by Microsoft’s proposed acquisition of Activision Blizzard, the largest transaction in industry history.
  • Other major acquisitions included Take-Two’s $12.6 billion purchase of Zynga, Unity’s $4.4 billion merger with ironSource, and Sony’s $3.6 billion acquisition of Bungie.
Drake Star PartnersOct 2022
Cover of Bringing Players Together: Building Cross Play for 'Destiny 2'
61 min
Game Developers Conference61 min

Bringing Players Together: Building Cross Play for 'Destiny 2'

The implementation of cross-play for Destiny 2 represents a strategic shift toward unifying a fragmented player base across seven distinct hardware platforms.

  • Bungie transitioned from platform-specific social systems to a unified 'Bungie Name' identity system to ensure players remained recognizable when moving between seven different platforms.
  • The development of Cross Play for Destiny 2 took approximately one year, moving from initial planning in summer 2020 to a full public release in August 2021 during the 'Season of the Lost'.
  • To maintain competitive integrity, Bungie implemented two distinct matchmaking pools: a console pool (Xbox, PlayStation, Stadia) and a PC pool (Steam, Microsoft PC Store), preventing PC players from entering the console-only matchmaking environment.
Game Developers ConferenceAug 2022
Cover of Bungie Reportedly Working on Destiny Mobile in Partnership with NetEase
Article

Bungie Reportedly Working on Destiny Mobile in Partnership with NetEase

Bungie is reportedly collaborating with NetEase to develop a new first-person shooter (FPS) mobile title based on the Destiny intellectual property.

  • Bungie is developing a new, original first-person shooter mobile game based on the Destiny intellectual property in partnership with NetEase.
  • The project has been in development for over two years and represents a strategic effort to expand the Destiny brand into the high-growth mobile gaming market.
  • This collaboration builds on a 2018 financial relationship where NetEase invested $100 million in Bungie.
Game World ObserverJul 2022
Article

Sony's Multiplatform Future and Its Discovery Effects

Sony Interactive Entertainment is undergoing a significant strategic pivot, shifting its focus toward live service games and multiplatform expansion.

  • Sony is pivoting toward a multiplatform strategy to reduce reliance on console hardware, targeting a jump in PC revenue from $80 million in FY2021 to $300 million in FY2022.
  • The company is aggressively transitioning its first-party catalog to live service models, leveraging the acquisition of Bungie to gain expertise in recurring monetization.
  • Digital add-on revenue, including DLC and in-game purchases, has become a critical growth driver, increasing from 5% of PlayStation Store spend in FY2016 to over 25% in FY2021.
GameDiscoverCoMay 2022
Cover of PlayStation Business Briefing: Growth Strategy
Article

PlayStation Business Briefing: Growth Strategy

PlayStation’s latest business strategy outlines a significant shift toward diversifying its revenue streams beyond traditional console hardware.

  • By fiscal year 2025, PlayStation aims for PC and mobile titles to account for approximately 50% of its total first-party portfolio.
  • The company plans to launch at least 12 live service franchises by fiscal year 2025, supported by the acquisition of Bungie to build a multi-franchise ecosystem.
  • PC revenue is projected to reach $300 million for the fiscal year ending March 31, 2023, marking a significant increase from $80 million in the previous year.
Game World ObserverMay 2022
Cover of Build Back Worse
Article

Build Back Worse

The return of Fortnite to mobile devices via Microsoft’s Xbox Cloud Gaming platform serves as the focal point for a broader critique of the ongoing conflict between Epic Games and major platform holders.

  • Fortnite has returned to iOS and Android devices via Microsoft’s Xbox Cloud Gaming, providing a workaround for the game's removal from the Apple App Store and Google Play nine months prior.
  • The FTC has launched an investigation into Sony’s proposed $3.6 billion acquisition of Bungie, a move that could delay the deal's completion by approximately six months.
  • Embracer Group acquired Square Enix’s western studios and associated intellectual properties, including Tomb Raider and Deus Ex, for $300 million.
Hit PointsMay 2022
Cover of Sony's Epic Strategy
Article

Sony's Epic Strategy

Sony is strategically positioning itself at the intersection of interactive entertainment, film, and music through a series of high-profile investments, most notably a recent $1 billion funding round for Epic Games.

  • Sony invested $1 billion in Epic Games, bringing its total stake to $1.45 billion and valuing the company at $31.5 billion to secure a 3% share.
  • The partnership centers on integrating Sony’s intellectual property into Fortnite and leveraging Unreal Engine 5’s technical features, such as Lumens, Nanite, and MetaHumans, to improve production efficiency.
  • Sony is shifting its business model from hardware-dependent sales to a service-based ecosystem, aiming to increase user lifetime value through a diversified portfolio of interrelated properties.
SuperJoostApr 2022
Cover of PlayStation's Game Pass: Making Sense of Sony's Subscription Strategy
Article

PlayStation's Game Pass: Making Sense of Sony's Subscription Strategy

The primary objective of this analysis is to evaluate Sony’s strategic shift toward a tiered subscription model for PlayStation, positioning it not merely as a reactive move against Microsoft’s Xbox Game Pass, but as a necessary adaptation to macroeconomic pressures.

  • Sony is shifting to a tiered subscription model to stabilize revenue against macroeconomic pressures like inflation and supply chain volatility, moving away from the debt-heavy cycles of traditional hardware launches.
  • Sony’s gaming division currently generates $2.8 billion in quarterly digital revenue, which accounts for approximately 50% of the division's total earnings.
  • While Sony’s subscription service offers a larger library of 400 titles compared to Microsoft’s 100+, its reliance on 40-hour single-player campaigns creates a retention challenge compared to Microsoft’s live-service model.
SuperJoostMar 2022
Cover of Elden Wrung: It Hurts so Good
Article

Elden Wrung: It Hurts so Good

This analysis examines the shifting landscape of the video game industry during the first quarter of 2022, focusing on the tension between traditional business models and emerging digital trends.

  • Elden Ring achieved significant commercial success by selling over 12 million units within its first three weeks, proving the continued viability of high-difficulty, premium-priced titles.
  • The video game industry is experiencing a 'talent war' as traditional publishers lose leverage to Big Tech and crypto firms, forcing a reevaluation of compensation and labor practices regarding workplace toxicity and crunch.
  • Sony is aggressively pivoting toward live-service multiplayer expertise through the strategic acquisitions of Haven Studios and Bungie to future-proof its portfolio.
SuperJoostMar 2022