Skip to main content

Activision

CompanyUnited States

Documents about Activision

Cover of 2023 Half-year Review
69 min
Naavik69 min

2023 Half-year Review

The gaming industry in the first half of 2023 is defined by a strategic pivot toward operational austerity and the dominance of established franchises.

  • The gaming industry is shifting toward operational austerity and budget discipline, moving away from the rapid, unsustainable growth models of previous years.
  • Market demand is currently dominated by established franchises, with players favoring high-quality iterations of known intellectual properties like Street Fighter 6, The Legend of Zelda: Tears of the Kingdom, and Call of Duty: Modern Warfare 2 over experimental titles.
  • Artificial intelligence is currently utilized only for incremental production efficiency rather than transformative gameplay innovation, reflecting a broader industry skepticism toward AI hype.
NaavikJun 2023
Cover of Nadella's Endgame: Spending $1.3 Million to Obtain a $69 Billion Asset
Article

Nadella's Endgame: Spending $1.3 Million to Obtain a $69 Billion Asset

The Federal Trade Commission’s legal challenge against Microsoft’s $69 billion acquisition of Activision Blizzard faces significant hurdles due to a failure to account for the modern gaming landscape.

  • The FTC’s challenge to Microsoft’s $69 billion acquisition of Activision Blizzard is hindered by a narrow market definition that overlooks the mobile sector, where the acquisition of King Digital would increase Microsoft’s market share from 0.3 percent to 3.8 percent.
  • Regulatory arguments regarding the exclusivity of franchises like Call of Duty are challenged by evidence from Nintendo and Steam, which demonstrate that hardware and software ecosystems can remain competitive without such titles.
  • Modern gaming’s shift toward free-to-play, live-service models creates long-term social environments that render traditional antitrust frameworks, designed for one-time consumption media like film, largely inapplicable.
SuperJoostJun 2023
Cover of Tencent Becomes Top Mobile Publisher by Consumer Spend Globally
Article

Tencent Becomes Top Mobile Publisher by Consumer Spend Globally

The mobile market analytics firm data.ai has released its annual Top Publisher Awards, identifying the leading global mobile publishers based on consumer spending throughout 2022.

  • Tencent maintained its position as the top global mobile publisher by consumer spend for the sixth consecutive year in 2022, driven by titles like Honor of Kings and mobile versions of PUBG and Call of Duty.
  • ByteDance rose to the second position in global mobile publisher rankings, reflecting significant growth in consumer spending.
  • Industry consolidation is actively reshaping the market, highlighted by Take-Two Interactive’s debut at number 15 following its acquisition of Zynga.
Game World ObserverJun 2023
Cover of Sony’s Confidential PlayStation Secrets Just Spilled Because of a Sharpie
Article

Sony’s Confidential PlayStation Secrets Just Spilled Because of a Sharpie

The inadvertent public disclosure of sensitive Sony Interactive Entertainment business data during the Federal Trade Commission’s legal challenge against Microsoft’s acquisition of Activision Blizzard has provided unprecedented insight into the financial mechanics of the modern gaming industry.

  • Sony's confidential documents, unredacted due to a scanning error, revealed that "The Last of Us: Part II" and "Horizon Forbidden West" each cost over $200 million to develop.
  • In 2021, approximately 1 million PlayStation users exclusively played "Call of Duty," while over 6 million spent more than 70% of their gaming time on the franchise.
  • "Call of Duty" players spent an average of 116 hours per year on the game in 2021, with those dedicating over 70% of their time to it averaging 296 hours.
The VergeJun 2023
Article

Who's Top of Steam Next Fest for June 2023?

Analysis of the June 2023 Steam Next Fest reveals a highly competitive landscape featuring approximately 1,000 PC game demos, representing over 6% of all unreleased titles tracked on the platform.

  • The June 2023 Steam Next Fest featured approximately 1,000 demos, representing over 6% of all unreleased PC titles tracked on the platform.
  • Core PC genres including colony sims, survival games, and roguelikes dominated the top-performing titles, with games like Viewfinder, Sea of Stars, Lies of P, and House Flipper 2 showing the strongest engagement.
  • Diablo Immortal reached $500 million in cumulative mobile revenue, becoming the 15th fastest mobile title to achieve that milestone.
GameDiscoverCoJun 2023
Cover of FTC Halts Microsoft’s Acquisition / AI Narrative Gaming / EA Restructuring
69 min
Naavik69 min

FTC Halts Microsoft’s Acquisition / AI Narrative Gaming / EA Restructuring

The gaming industry is currently navigating a period of significant structural and regulatory transformation, characterized by aggressive corporate consolidation and the integration of emerging technologies.

  • The FTC is actively challenging Microsoft’s acquisition of Activision Blizzard, creating significant operational uncertainty despite the deal securing approval in other global jurisdictions.
  • Electronic Arts has restructured into two distinct divisions, EA Sports and EA Entertainment, to separate stable annual sports revenue from volatile creative projects and improve M&A readiness.
  • Roblox is expanding its demographic reach by implementing 17+ age verification systems, aiming to host more mature content while managing the associated risks of user safety and moderation.
NaavikJun 2023
Cover of The Biggest Moment in Video Games
Article

The Biggest Moment in Video Games

This analysis covers the mid-2023 landscape of the video game industry, centered on the high-stakes antitrust litigation regarding Microsoft’s proposed $70 billion acquisition of Activision Blizzard.

  • Microsoft’s proposed $70 billion acquisition of Activision Blizzard became the central focus of mid-2023, triggering high-stakes antitrust litigation with the Federal Trade Commission in San Francisco.
  • The gaming industry is undergoing a structural shift as traditional trade shows like E3 are phased out in favor of newer event formats such as the Summer Game Fest.
  • Creative leaders, including Remedy Entertainment’s Sam Lake, are navigating the complexities of long-term project management and evolving storytelling standards for major titles like Alan Wake 2.
Shannon LiaoJun 2023
Cover of Saudi Arabia: Investments in Global Game Companies
Article

Saudi Arabia: Investments in Global Game Companies

Saudi Arabia is aggressively pursuing a strategy to diversify its oil-dependent economy by establishing a dominant presence in the global video game and esports sectors.

  • Saudi Arabia’s Public Investment Fund has allocated $37.8 billion to the gaming sector, with $13 billion designated for M&A and $18 billion for minority stake acquisitions.
  • The Savvy Games Group aims to establish a domestic gaming hub by 2030, targeting the creation of 250 companies, 39,000 jobs, and a 1% contribution to national GDP.
  • Saudi Arabia invested nearly $8 billion over 18 months into major global publishers, including Nintendo, Capcom, Take-Two, Electronic Arts, Activision Blizzard, NCSoft, and Embracer Group.
Game World ObserverJun 2023
Cover of FTC Files for TRO, Preliminary Injunction Against Microsoft-Activision Blizzard Deal
Article

FTC Files for TRO, Preliminary Injunction Against Microsoft-Activision Blizzard Deal

The Federal Trade Commission (FTC) initiated legal action in June 2023 to block Microsoft’s proposed $69 billion acquisition of Activision Blizzard.

  • The Federal Trade Commission (FTC) has filed for a temporary restraining order and a preliminary injunction to block Microsoft’s proposed $69 billion acquisition of Activision Blizzard.
  • The FTC’s legal action is intended to pause the merger while the agency conducts an administrative proceeding to determine if the deal violates U.S. antitrust law.
  • The FTC’s internal administrative case regarding the acquisition is scheduled to continue on August 2.
The Esports AdvocateJun 2023
Cover of Genshin Impact Developer miHoYo Generated More Profit in 2022 Than Activision Blizzard, EA, and Embracer
Article

Genshin Impact Developer miHoYo Generated More Profit in 2022 Than Activision Blizzard, EA, and Embracer

The financial performance of miHoYo, the developer behind the global hit Genshin Impact, highlights a significant shift in the gaming industry's profitability landscape.

  • In 2022, miHoYo generated 16.145 billion yuan ($2.26 billion) in net income, surpassing the annual profits of major Western publishers including Activision Blizzard, Electronic Arts, and Embracer Group.
  • miHoYo achieved 27.34 billion yuan ($3.83 billion) in total revenue during 2022, driven primarily by the sustained success of Genshin Impact and the launch of Honkai: Star Rail.
  • Genshin Impact has reached over $4 billion in lifetime mobile revenue, serving as the primary financial engine for the company's high-margin operational model.
Game World ObserverJun 2023
Cover of Overwatch League Forgives Delinquent Franchise Fees of All Teams
Article

Overwatch League Forgives Delinquent Franchise Fees of All Teams

Activision Blizzard has eliminated all outstanding entry fees for the 20 franchises participating in the Overwatch League.

  • Activision Blizzard has eliminated all outstanding franchise entry fees for all 20 Overwatch League teams across Europe, Asia, and North America.
  • The decision to forgive these debts, which were estimated last year to total between $390 million and $420 million across the Overwatch League and Call of Duty League, is viewed as a move to clean up the company's balance sheet ahead of its acquisition by Microsoft.
  • Publicly-traded esports company OverActive Media was the first to confirm an agreement to eliminate its outstanding fees, which also included a new sponsorship deal with the league.
The Esports AdvocateJun 2023
Cover of Overwatch League Eliminates OverActive Media’s Outstanding Entry Fees
Article

Overwatch League Eliminates OverActive Media’s Outstanding Entry Fees

OverActive Media, a publicly traded esports organization, reached a significant financial agreement with the Overwatch League (OWL) in June 2023.

  • OverActive Media reached an agreement with the Overwatch League (OWL) to eliminate all outstanding franchise entry fees.
  • The deal, which includes the elimination of fees, a new sponsorship agreement, and an early payment of league revenue share, is valued at $10.8 million CAD ($8.04 million USD).
  • The majority of the financial impact from this agreement will be recorded by OverActive Media in the 2023 fiscal year.
The Esports AdvocateJun 2023