Call of Duty: Modern Warfare 2
8 documents in the library are about Call of Duty: Modern Warfare 2, from writers such as GamesIndustry.biz, Circana and Entertainment Software Association, the newest from 2023. Each has a summary and key insights with the page they come from.

Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline.
- Released
- Nov 10, 2009
- Developer
- Infinity Ward
- Publisher
- Activision
- Genres
- Shooter
- Platforms
- PlayStation 3, PC (Microsoft Windows), Mac, Xbox 360
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Call of Duty: Modern Warfare 2
2023 Half-year Review
The gaming industry in the first half of 2023 is defined by a strategic pivot toward operational austerity and the dominance of established franchises.
- The gaming industry is shifting toward operational austerity and budget discipline, moving away from the rapid, unsustainable growth models of previous years.
- Market demand is currently dominated by established franchises, with players favoring high-quality iterations of known intellectual properties like Street Fighter 6, The Legend of Zelda: Tears of the Kingdom, and Call of Duty: Modern Warfare 2 over experimental titles.
- Artificial intelligence is currently utilized only for incremental production efficiency rather than transformative gameplay innovation, reflecting a broader industry skepticism toward AI hype.
European Video Game Sales: January 2023
European video game sales experienced a notable decline in January 2023, with 12.1 million units sold across the continent, representing a 19% decrease compared to the same period in 2022.
- European game sales dropped 19% in January 2023 compared to the previous year, with 12.1 million games sold, largely due to the absence of a major release comparable to 2022's Pokémon Legends: Arceus.
- PS5 console sales in Europe surged by 202% in January 2023, making it the top-selling console of the month, ahead of Nintendo Switch (down 11%) and Xbox Series X/S (down 32%).
- Overall console sales in tracked European markets increased by 15.5% in January 2023, reaching 493,000 units, primarily driven by the improved PS5 stock.
US Gaming Market Analysis: 2022
The United States gaming market experienced a contraction in 2022, with total consumer spending falling 5% to $57 billion compared to the $60 billion recorded in 2021.
- US game spending in 2022 decreased by 5% to $57 billion compared to $60 billion in 2021, according to NPD's report.
- Software sales, including digital games, DLC, and subscriptions across various platforms, accounted for $47.5 billion (84%) of the total revenue, experiencing a 7% decline from 2021.
- Hardware sales, however, saw an 8% increase, reaching $6.57 billion in 2022, with the Nintendo Switch leading in units sold and the PlayStation 5 leading in hardware dollar sales.
European PC and Console Gaming Market 2022
The European console and PC gaming market experienced a contraction in 2022, with total unit sales falling 7.1% to 159 million games.
- European console and PC game sales dropped by 7.1% in 2022 compared to the previous year, with 159 million units sold across tracked markets.
- Despite the overall decline, sales of new games released in 2022 increased by 16% compared to new games released in 2021.
- The UK surpassed Germany to become Europe's largest games market in 2022.
U.S. Consumer Video Game Spending Totaled $56.6 Billion in 2022
The United States video game industry experienced a period of market stabilization in 2022, with total consumer spending reaching $56.6 billion.
- U.S. consumer spending on video games totaled $56.6 billion in 2022, representing a 5% decrease compared to the record-setting years of 2020 and 2021.
- Console hardware sales were a bright spot in 2022, growing 8% year-over-year to reach $6.57 billion despite ongoing supply constraints.
- Content spending, which includes full-game, post-launch, and subscription revenue, totaled $47.5 billion, a 7% decline from 2021.
Market Wire: December 12, 2022
This market analysis from December 12, 2022, provides a comprehensive overview of significant developments within the global video game industry, focusing on regulatory challenges, financial performance, and platform policy shifts.
- The FTC has filed a lawsuit to block Microsoft’s acquisition of Activision Blizzard, citing concerns over competition and Microsoft's history of restricting content to its own platforms.
- Apple has expanded App Store pricing flexibility, increasing available price points from 200 to 900, with options ranging from $0.29 to $10,000, though the 30% commission structure remains unchanged.
- Call of Duty: Modern Warfare 2 became the top-selling paid game of 2022 in the U.S. in less than a month, surpassing Elden Ring in the November NPD rankings.
US Gaming Market: November 2022 Performance
The United States video game market experienced a return to growth in November 2022, with total consumer spending reaching $6.3 billion, a 3% increase compared to the same period in 2021.
- US consumer spending on video games in November 2022 reached $6.3 billion, marking a 3% increase year-on-year, primarily driven by a 45% surge in hardware sales.
- The PlayStation 5, with improved availability, was the top-selling console in November 2022 by both dollar sales and units, and is the best-selling platform of 2022 in terms of dollar sales.
- Call of Duty: Modern Warfare 2 was the best-selling game for the second consecutive month in November 2022 and is now the biggest selling game of 2022 overall.
American Gaming Market: October 2022
The United States gaming market experienced a period of stagnation in October 2022, with total consumer spending reaching $4.3 billion, a figure essentially unchanged from the same period in the previous year.
- US consumer spending on games (software, hardware, accessories) in October 2022 remained flat year-over-year at $4.3 billion.
- Software sales were the only segment to see growth in October 2022, increasing by 2% year-over-year to $4 billion, driven by multiple new game releases.
- Hardware sales declined by 10% year-over-year in October 2022, reaching $424 million.