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Activision

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Documents about Activision

Cover of Spelutvecklarindex 2024: Sweden
Report76 pages

Spelutvecklarindex 2024: Sweden

Sweden’s video-game sector continued to expand in 2023 despite a constrained credit environment, with domestic turnover rising 6.4% to 34.6 billion SEK and reaching 90.4 billion SEK when foreign subsidiaries are included.

  • Sweden's video-game sector grew domestic turnover by 6.4% to 34.6 billion SEK in 2023, with total turnover reaching 90.4 billion SEK when including foreign subsidiaries.
  • The industry reached a record 1,010 development firms, an 8% increase, while domestic employment grew by 8% to 9,089 staff despite a 4% decline in the overseas workforce.
  • High-profile M&A activity remained significant, highlighted by Embracer’s €4.9 billion sale of Gearbox to Take-Two and EQT’s €28.7 billion acquisition of Keywords Studios.
DataspelsbranschenNov 2024
Cover of Console/PC Games Investment Report September 2024
Report17 pages

Console/PC Games Investment Report September 2024

The analysis presents a comprehensive review of investment and merger-and-acquisition activity within the console and PC video-game sector for the 2023 fiscal year, positioning 2023 as an outlier driven primarily by Microsoft’s $68.7 billion acquisition of Activision Blizzard.

  • The 2023 fiscal year saw total deal value reach $69.5 billion, a 612% increase driven almost entirely by Microsoft’s $68.7 billion acquisition of Activision Blizzard.
  • While total deal value surged, the actual number of transactions fell by 25% compared to 2022, and investment volume dropped to $627.8 million across 161 deals.
  • M&A activity dominated the market with $68.8 billion across 39 deals, accounting for more than 99% of North American M&A value.
DDMSep 2024
Cover of Games Investment Review: Q1 2024 Executive Summary Report
Report17 pages

Games Investment Review: Q1 2024 Executive Summary Report

The Q1 2024 Games Investment Review provides a comprehensive analysis of financial activity within the global video game industry, focusing on investments, mergers and acquisitions (M&A), and initial public offerings (IPOs).

  • Q1 2024 saw $2.2 billion in total investments across 178 deals, marking the first time quarterly investment value has exceeded $2 billion since Q3 2022.
  • M&A activity reached $2 billion across 41 transactions, representing a 65% increase in value when excluding the previous quarter's Microsoft-Activision Blizzard acquisition.
  • A $1.5 billion investment in Epic Games served as the primary driver for the quarter's total investment volume.
Digital Development ManagementMay 2024
Cover of The State of AAA Game Advertising
Report65 pages

The State of AAA Game Advertising

The analysis demonstrates that 2023 marked a peak in AAA game advertising, with live-service titles such as Fortnite commanding the highest spend (US$57 M) and blockbuster launches—Hogwarts Legacy, Diablo IV, and Call of Duty: Modern Warfare III—each exceeding US$25 M. YouTube remained the dominant channel (35% of spend), yet…

  • AAA game advertising peaked in 2023, with top live-service titles like Fortnite spending US$57M and major launches including Hogwarts Legacy, Diablo IV, and Call of Duty: Modern Warfare III each exceeding US$25M.
  • YouTube remains the primary advertising channel at 35% of total spend, though publishers are increasingly diversifying into Facebook, TikTok, and Instagram to reach broader audiences.
  • Activision Blizzard and Epic Games led the market in 2023, each allocating over US$70M to U.S. campaigns for both new intellectual properties and established franchises.
Sensor TowerJan 2024
Cover of Global Gaming Report Q3 2023
Report19 pages

Global Gaming Report Q3 2023

The third quarter of 2023 marked a pivotal turning point for the global gaming industry as major strategic players resumed large-scale consolidation efforts following an extended period of relative inactivity.

  • The global gaming industry saw a significant resurgence in consolidation during Q3 2023, with 120 deals totaling $11 billion in value, headlined by the Microsoft-Activision merger.
  • M&A activity was concentrated in PC and console segments at 40% of deal volume, while mobile accounted for 21%.
  • Tencent emerged as the most active strategic buyer with five deals, including the majority acquisition of Techland, while Goldman Sachs made a $1.72 billion offer for Kahoot!.
Drake Star PartnersSep 2023
Cover of Gaming Deals Report: 2023 Q3
Report16 pages

Gaming Deals Report: 2023 Q3

The gaming industry experienced a significant market correction during the first three quarters of 2023, with deal activity falling to its lowest levels since the pre-pandemic era.

  • Gaming deal activity in the first three quarters of 2023 hit its lowest level since the pre-pandemic era, with private investment value falling to $2.3 billion across 325 deals.
  • M&A activity totaled $8.5 billion, excluding the Activision Blizzard acquisition, while public offerings saw a 29% year-over-year decline due to a closed IPO window.
  • Late-stage venture capital funding plummeted to $300 million as investors shifted focus from growth-at-all-costs to companies with proven financials and clear exit paths.
InvestGameSep 2023
Cover of Gaming Industry Report: Q3 2023
Report31 pages

Gaming Industry Report: Q3 2023

The gaming industry in 2023 represents a $188 billion market, reflecting a 3% year-over-year growth with a projected compound annual growth rate of 8.94% through 2028.

  • The global gaming industry generated $46.5 billion in Q3 2023, marking a 3.2% year-over-year revenue increase driven primarily by the mobile segment, which holds 49% of the total market share.
  • Investment strategy has shifted toward consolidation, with $12.4 billion in total deal value despite a 15% decline in the number of transactions, as firms prioritize established intellectual property over early-stage ventures.
  • Generative AI adoption is now a core operational strategy, with 65% of studios integrating these tools to streamline asset production and mitigate rising development costs.
KonvoySep 2023
Cover of Microsoft’s Activision Acquisition: Implications for the Cloud Gaming Market and Industry
Report9 pages

Microsoft’s Activision Acquisition: Implications for the Cloud Gaming Market and Industry

This analysis examines the implications of Microsoft’s $68.7 billion acquisition of Activision Blizzard, specifically focusing on the cloud gaming remedies proposed to global competition authorities.

  • Microsoft’s $68.7 billion acquisition of Activision Blizzard includes a ten-year commitment to provide free streaming licenses for Activision PC games to third-party cloud providers.
  • The cloud gaming market is currently a nascent sector, valued at $446 million in 2022 and accounting for less than 0.3% of total global consumer spending on games.
  • The mandated 'bring-your-own-game' (BYOG) licensing model allows consumers to stream Activision titles on competing platforms, potentially forcing third-party providers to adopt these games to remain competitive.
Ampere AnalysisJun 2023
Cover of Global Gaming Report 2022
Report24 pages

Global Gaming Report 2022

The global gaming market achieved a record $127 billion in total deal value across 1,320 transactions in 2022, a surge primarily fueled by a threefold increase in merger and acquisition volume.

  • The global gaming market reached a record $127 billion in deal value across 1,320 transactions in 2022, driven by a threefold increase in M&A volume headlined by Microsoft’s $68.9 billion pending acquisition of Activision Blizzard and Take-Two’s $12.7 billion purchase of Zynga.
  • Public gaming stocks faced significant volatility with many market capitalizations dropping over 30%, while private financing deal counts rose 29% despite a decline in total capital raised to $11.1 billion due to cooling late-stage investment.
  • Blockchain gaming proved resilient, securing $4 billion in funding across nearly 400 companies, bolstered by over $13 billion in specialized venture capital fund commitments.
Drake Star PartnersJan 2023
Cover of How Starfield Reached 10M Users
Report37 pages

How Starfield Reached 10M Users

The launch of Starfield represents a significant evolution in Bethesda’s marketing methodology, transitioning from traditional brand-focused teasers to a sophisticated, multi-channel digital strategy.

  • Starfield achieved the largest launch in Bethesda’s history with 10 million players, driven by a $21.2 million U.S. advertising spend that represented roughly 70% to 77% of the total global marketing budget.
  • The marketing strategy shifted from traditional teasers to a multi-channel digital approach, prioritizing TikTok, Instagram, Twitch, and AI-driven cross-promotion via Bing.
  • Integration with the Microsoft ecosystem and immediate availability on Xbox Game Pass were central to the game's commercial scale and user acquisition.
Sensor TowerJan 2023
Cover of Global Gaming Report H1 2022
Report21 pages

Global Gaming Report H1 2022

The first half of 2022 marked the most active period in the history of the gaming industry, characterized by unprecedented consolidation and record-breaking investment levels.

  • The gaming industry saw record-breaking activity in H1 2022 with $107 billion in total deal value across 651 transactions, dominated by $95 billion in M&A activity.
  • Strategic consolidation was driven by major acquisitions, most notably Microsoft’s purchase of Activision Blizzard and Take-Two’s acquisition of Zynga.
  • Blockchain gaming and metaverse infrastructure became the primary growth catalysts, accounting for over 50% of all financing transactions in Q2 and attracting $2.2 billion in funding.
Drake Star PartnersJul 2022
Cover of Value Creation in the Metaverse: The Real Business of the Virtual World
Report77 pages

Value Creation in the Metaverse: The Real Business of the Virtual World

The analysis evaluates the emerging economic significance of immersive digital environments, arguing that the metaverse will become a major engine of growth and societal transformation by 2030.

  • Senior leaders project the metaverse will generate up to $5 trillion in economic value by 2030, a scale comparable to the economy of Japan.
  • Investment in the metaverse ecosystem reached over $120 billion in early 2022, bolstered by major corporate commitments like Microsoft’s $69 billion acquisition of Activision and Meta’s $10 billion annual budget.
  • Gaming serves as the primary market catalyst with three billion users and a $200 billion valuation, while virtual goods sales have already reached approximately $40 billion.
McKinsey & CompanyJun 2022