2015
Company
Documents about 2015
Anuario de la Industria del Videojuego 2015
The Anuario de la Industria del Videojuego 2015, published by the Asociación Española de Videojuegos (AEVI), serves as a comprehensive reference document detailing the state of the Spanish video game sector during the 2015 fiscal year.
- The AEVI 2015 Industry Yearbook, originally published on October 9, 2015, serves as the formal annual record for the Spanish video game sector.
- The report provides a comprehensive overview of the Spanish gaming market, covering key areas such as sales rankings, anti-piracy efforts, and available government subsidies for the industry.
- The document includes comparative analysis of the video game industry at both the national Spanish level and the broader international market.
2015 Predictions for Mobile Gaming
The mobile gaming industry experienced significant market consolidation throughout 2014, as a small group of developers captured an increasing share of top-grossing rankings.
- Market consolidation intensified in 2014, with just four developers capturing nearly 50% of the top 20 grossing ranks on the US iPhone App Store, up from one-third in 2013.
- Rising mobile marketing costs and the 'unbundling' of app distribution are forcing small developers to seek alternative, non-paid user acquisition channels, such as viral growth and niche platforms like Product Hunt.
- Major platform operators including Apple, Google, and Amazon are commoditizing analytics and attribution tools, which is expected to accelerate consolidation in the third-party ad tech market.
5 Trends in Mobile Games Marketing for 2015
The presentation delivered at the PwC Outlook conference in Amsterdam outlines the evolving landscape of mobile game marketing as the industry transitioned into 2015.
- The provided report content does not contain the text of the presentation or the specific trends mentioned in the title.
- The document serves only as a placeholder page for a presentation given by Eric Benjamin Seufert at the PwC Outlook conference in Amsterdam on October 9, 2015.
- No data, growth rates, or specific marketing strategies are included in the provided text.
An Overview of Mobile Gaming in Asia, Part 2: China
The Chinese mobile gaming market represents a high-growth opportunity for international developers, characterized by a massive and rapidly expanding install base.
- China has overtaken the U.S. as the world's largest smartphone and tablet market, with mobile gaming revenue projected to grow by 55% in 2013 and maintain over 50% growth through 2015.
- The Chinese mobile market is dominated by Android, which accounted for 70% of devices in Q3 2012 and is expected to represent 80% of mobile gaming revenues in 2013.
- Extreme fragmentation characterizes the ecosystem, featuring over 500 independent app stores and a prevalence of low-end, counterfeit Android devices that often lack SIM ports, making carrier billing impossible.
Video Game Industry Latin America 2024
This document examines the video game market in Latin America, positioning the region as a large consumer base with substantial growth potential but limited domestic production capacity.
- The Latin American video game market generated $5.4 billion in revenue in 2019, representing less than 4% of the global market, despite Mexico and Brazil ranking 12th and 13th globally for gaming revenues.
- Latin America possesses significant growth potential for its video game industry due to a large, young population (653.9 million inhabitants in 2020, with 32.7% aged 10-29) and a high number of gamers (252.6 million in 2019, exceeding North America).
- The region was the fastest-growing digital games market globally in 2019, with an expected growth of +11.1%, driven by a rapidly increasing number of smartphone owners (projected to reach 690 million by 2024) and strong demand for mobile games (+50% users from 2017-2020).
The Bulgarian Game Dev Industry Consists of Micro Studios
The article examines the Bulgarian game development sector, drawing on a recent study by the local organization Game Dev Summit.
- The Bulgarian game development industry is characterized by micro studios, with approximately 50 studios, half of which employ up to 5 people.
- Bulgarian game developers primarily focus on PC games (22%), followed by mobile and Steam (around 19% each), with console and VR development being less common (5% for VR).
- The Bulgarian game development market is modest, with an estimated revenue of €11 million in 2019, projected to grow to €13 million with a user penetration of 15% in four years.
Programa AEVI Forum 2015
The AEVI Forum 2015 program serves as the official agenda and documentation for the 2015 industry event hosted by the Spanish Association of Video Games (AEVI).
- The AEVI Forum 2015 program document is a restricted file requiring user authentication to access its specific contents.
- The file was originally created on October 9, 2015, and received a system update on October 13, 2025.
- The document is a 655.55 KB file hosted within the digital archive of the Asociación Española de Videojuegos (AEVI).
Le Guide du PEGI: France
The Pan European Game Information (PEGI) guide serves as a comprehensive resource for understanding the standardized classification system used to inform consumers about video game content.
- The PEGI system is an industry-led classification framework officially recognized and homologated by the French Ministry of the Interior since December 2015.
- The system currently operates across 38 European countries to provide standardized age ratings and content descriptors for video games.
- The Interactive Software Federation of Europe (ISFE) developed the PEGI system to address concerns regarding content suitability for younger audiences.
Elvenar Macht Mobil
In November 2017, the Hamburg-based game developer InnoGames expanded the reach of its fantasy city-building title, Elvenar, by launching mobile versions for iOS and Android.
- In November 2017, InnoGames expanded its 2015 browser-based title Elvenar to iOS and Android to reach a wider audience.
- The mobile version features full cross-platform functionality, allowing players to synchronize existing browser accounts with mobile devices.
- InnoGames optimized the Elvenar user interface specifically for touchscreen interaction to facilitate the transition from browser to mobile play.
Three Questions to: Tiny Roar
The interview with Maurice Hagelstein, co-founder and game director of the Hamburg-based indie studio Tiny Roar, highlights the company's evolution and its strategic focus on ambitious project development.
- Founded in 2015, the Hamburg-based indie studio Tiny Roar has scaled from a three-person team to 19 employees.
- The studio is currently developing its most ambitious project to date, a sci-fi action-adventure game titled XEL.
- Tiny Roar’s growth strategy prioritizes maintaining a modest organizational identity and sustainable development practices alongside team expansion.
Tiny Roar Release Into the Emberlands as Full Version
The Hamburg-based indie studio Tiny Roar has officially launched the full 1.0 version of its cozy exploration game, Into the Emberlands, on Steam.
- Hamburg-based indie studio Tiny Roar has officially launched the 1.0 full version of its cozy rogue-lite exploration game, Into the Emberlands, on Steam.
- The project received critical early-stage support through prototype funding from Gamecity Hamburg in 2022, which helped the studio secure a publishing partnership with Daedalic Entertainment.
- Tiny Roar, founded in 2015, has scaled its operations to a team of more than 27 employees.
Hamburg-based Overhype Studios Release MENACE in Early Access
Overhype Studios, an independent game developer based in Hamburg, Germany, officially launched its latest title, MENACE, into Early Access on February 5, 2026.
- Overhype Studios launched its new turn-based tactical RPG, MENACE, into Early Access on February 5, 2026.
- The title is published by Hooded Horse and is currently available for PC via Steam and the Epic Games Store.
- MENACE marks a strategic shift for the Hamburg-based developer, moving from the low-fantasy setting of their previous title, BATTLE BROTHERS, into a sci-fi environment.