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User Acquisition reports and market data

1,371 documents·55 writers·3,211 charts and tables

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Cover of Marketing games in the social casino industry
12 min
PocketGamer.biz12 min

Marketing games in the social casino industry

The social casino industry, a highly competitive segment of the global mobile gaming market, is currently valued at approximately $4.4 billion.

  • The social casino industry is a $4.4 billion global mobile gaming market characterized by high saturation and intense competition.
  • Sustainable growth requires prioritizing retention metrics and data-driven user behavior modeling before scaling paid acquisition campaigns.
  • Fraudulent traffic, including sophisticated bots and incentivized traffic, accounts for an estimated 5% to 7% of total industry traffic.
PocketGamer.bizMar 2017
Cover of How indie games developers should look at analytics
21 min
PocketGamer.biz21 min

How indie games developers should look at analytics

The primary objective for indie game developers is to leverage data-driven insights to improve game quality, secure platform features, and build sustainable businesses.

  • Indie developers can achieve commercial success with 20% to 30% day-one retention, provided they secure platform featuring, whereas major publishers typically require 40% to 50% to justify user acquisition costs.
  • Securing an initial feature on the Apple App Store provides a 50% probability of being featured again, potentially driving between 100,000 and 2 million installs.
  • Data from late 2016 to early 2017 shows that 70% of featured titles are free-to-play, with action, arcade, and puzzle games being the most frequently highlighted genres.
PocketGamer.bizMar 2017
Cover of Game design methodology
17 min
PocketGamer.biz17 min

Game design methodology

A practical game design methodology centers on the use of a one-page, visual framework to structure game loops, monetization strategies, and player engagement.

  • Game design should be structured around a one-page, visual framework that replaces exhaustive documentation to align cross-functional teams on core mechanics and project vision.
  • The compulsion loop is the framework's foundation, consisting of a clear action, a corresponding reward, and an expansion that drives repeat player engagement.
  • Designers can deconstruct successful titles like Candy Crush by mapping their loops to analyze how they balance player skill with challenge and integrate monetization barriers.
PocketGamer.bizMar 2017
Cover of How much is enough? Planning a marketing budget for mobile games
14 min
PocketGamer.biz14 min

How much is enough? Planning a marketing budget for mobile games

Effective mobile game marketing requires a strategic approach to budgeting that prioritizes cash flow management and capital efficiency.

  • Developers must bridge the 'cash gap' caused by the delay between marketing expenditures and platform payout cycles by treating uncollected revenue as an accessible asset.
  • Accelerating growth cycles requires reinvesting trapped revenue into user acquisition more frequently rather than waiting for standard app store and ad network payout schedules.
  • Sustainable scaling is achieved by moving away from 'pay-and-wait' models toward a revenue recycling strategy that avoids equity dilution or reliance on external fundraising.
PocketGamer.bizMar 2017
Cover of How to harness the power of playable ads
11 min
PocketGamer.biz11 min

How to harness the power of playable ads

Playable ads represent a significant evolution in mobile user acquisition and monetization strategies, offering a high-engagement alternative to traditional static banners, interstitials, and video ads.

  • Playable ads function as HTML5-based mini-games that allow users to experience gameplay before installation, resulting in higher retention rates and increased lifetime value (LTV) for the advertised product.
  • Simplifying ad interfaces and highlighting primary interaction points can significantly boost performance; one case study showed engagement rates rising from 42% to 70%, which nearly doubled the ad's eCPM.
  • Playable ads provide granular data analytics that exceed static or video formats, enabling developers to track user behavior through every stage of the ad funnel.
PocketGamer.bizMar 2017
Cover of DCMN on why mobile game TV advertising is something for everyone
10 min
PocketGamer.biz10 min

DCMN on why mobile game TV advertising is something for everyone

Television advertising serves as a highly effective performance-based user acquisition channel for the mobile gaming industry, offering a viable alternative to traditional digital marketing.

  • Television advertising functions as a performance-based user acquisition channel that delivers higher-quality users with faster monetization and longer retention compared to social media or search engine advertising.
  • Developers can track television ROI by using proprietary systems that measure organic traffic baselines and analyze organic uplift on both a spot-to-spot and campaign-wide basis.
  • While television advertising requires a higher initial financial commitment to generate sufficient market pressure, it remains a cost-competitive alternative to traditional digital marketing.
PocketGamer.bizFeb 2017
Cover of How to survive the games industry's IndieAppocalypse
21 min
PocketGamer.biz21 min

How to survive the games industry's IndieAppocalypse

The mobile gaming industry has transitioned from a period of democratization to a highly saturated market, often described as an "IndieApocalypse."

  • The mobile gaming market is highly consolidated, with the top ten titles capturing approximately 43% of all global revenue.
  • Discovery is the primary barrier to entry in a saturated market containing over 600,000 game apps on iOS.
  • Studios must treat development as a rigorous business, as many failures stem from a lack of formal strategy, clear monetization models, or sufficient capital.
PocketGamer.bizNov 2016
Cover of How Pixonic grew revenues for Walking War Robots from $0 to $1M a month
12 min
PocketGamer.biz12 min

How Pixonic grew revenues for Walking War Robots from $0 to $1M a month

Pixonic’s strategy for scaling the mobile MMO shooter War Robots from zero to one million dollars in monthly revenue centers on a rigorous, data-driven approach to game development and financial management.

  • Pixonic scaled War Robots to $1M in monthly revenue by utilizing factoring to bridge the gap between app store payment cycles and the need for rapid reinvestment in marketing and development.
  • The company prioritized early-stage engagement metrics, specifically first-hour and first-day retention rates, over high-level content updates to validate product quality.
  • A low-resource, small-scale experiment in the Japanese market successfully scaled to represent 20 percent of the game's total revenue.
PocketGamer.bizNov 2016
Cover of How to maximise organic downloads for your game
19 min
PocketGamer.biz19 min

How to maximise organic downloads for your game

Maximizing organic downloads requires a disciplined, data-driven approach to app store optimization rather than relying on deceptive tactics.

  • Optimizing video content to showcase actual gameplay rather than cinematic trailers can increase conversion rates by 19% to 35%.
  • Crafting engaging marketing copy for product descriptions instead of keyword-stuffed text can improve conversion rates by 11% to 23%.
  • Selecting an app name that strategically incorporates relevant keywords for a target audience can boost conversions by 22%.
PocketGamer.bizNov 2016
Cover of Best Fiends developer Seriously on what comes after shipping a hit game
21 min
PocketGamer.biz21 min

Best Fiends developer Seriously on what comes after shipping a hit game

The transition from shipping a successful mobile game to sustaining long-term growth presents a unique set of operational and creative challenges.

  • Treat an initial hit game as a foundation for long-term intellectual property development rather than a standalone product to ensure multi-year franchise sustainability.
  • Avoid the temptation to over-diversify or chase every business opportunity post-launch, as excessive sidetracking dilutes focus on the core product.
  • Balance data analysis with creative intuition, as viral hits often generate inflated vanity metrics that can lead to poor decision-making.
PocketGamer.bizNov 2016
Cover of How indies can thrive in the modern mobile business
19 min
PocketGamer.biz19 min

How indies can thrive in the modern mobile business

Independent game developers operating in the modern mobile ecosystem face significant pressure to adopt free-to-play models, which often prioritize user acquisition and monetization over creative diversity.

  • Independent studios should prioritize premium-priced products over free-to-play models to avoid the high capital requirements and ethical compromises associated with aggressive user acquisition.
  • Launching on PC platforms first allows developers to build a dedicated community and validate gameplay concepts before committing to mobile or multi-platform expansions.
  • Long-term sustainability for indie teams is best achieved by focusing on organic visibility and consistent post-launch updates rather than rapid scaling or exit strategies.
PocketGamer.bizNov 2016
Cover of How to optimise your revenue and user acquisition funding
31 min
PocketGamer.biz31 min

How to optimise your revenue and user acquisition funding

Securing user acquisition funding in the competitive mobile gaming landscape requires a rigorous focus on revenue optimization and the demonstration of robust performance metrics.

  • Prioritize Average Revenue Per Daily Active User (ARPDAU) as the primary metric before global launch to ensure campaign profitability and secure better financing terms.
  • Shift user acquisition strategies from focusing on install volume to prioritizing the long-term retention of paying users to combat market saturation.
  • Implement automated, global price localization and continuous A/B testing to identify optimal price points across diverse international markets.
PocketGamer.bizOct 2016

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