Skip to main content

USA reports and market data

316 documents·49 writers·2,519 charts and tables

Documents

Cover of Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet
Report8 pages

Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet

Embracer Group’s sustainability strategy for the 2025/26 fiscal year centers on integrating environmental, social, and governance (ESG) principles into its core business model to drive long-term value for stakeholders.

  • Embracer Group operates 55 internal studios with nearly 6,500 employees across 30 countries, utilizing a double materiality framework to assess both environmental/social impact and financial sustainability risks.
  • The company reported net sales of SEK 22,370 million for the 2024/25 fiscal year, with PC and console games accounting for 47% of total revenue and an adjusted EBIT margin of 15%.
  • The workforce is geographically concentrated with 64% of employees in Europe and 31% in North America, while maintaining a gender distribution of 27% women and 73% men.
Embracer GroupFeb 2026
Cover of What will be the biggest video games of 2026 (not called Grand Theft Auto 6)
62 min
The Game Business62 min

What will be the biggest video games of 2026 (not called Grand Theft Auto 6)

The video game industry faces a period of significant transition as it approaches 2026, characterized by stagnant growth in the United States market and shifting consumer spending habits.

  • The video game industry is experiencing stagnant growth in the U.S. market, driven by lower-income consumers reducing spending and shifting toward subscription services as a value-based alternative to full-priced games.
  • Major hardware manufacturers, including Nintendo, Sony, and Valve, are facing financial instability due to rising component costs and ongoing supply chain constraints.
  • Long-standing market dominance is eroding, as evidenced by the displacement of Call of Duty by competitors such as Battlefield and NBA 2K.
The Game BusinessFeb 2026
Cover of 2026 US Venture Capital Outlook
Report21 pages

2026 US Venture Capital Outlook

The 2026 US venture capital outlook projects a cautiously optimistic landscape, driven largely by an explosive surge in early-stage activity and the continued dominance of artificial intelligence (AI) startups.

  • AI startups currently command 65% of all venture capital, driving record-high median valuations of $838 million for Series C and D+ rounds.
  • The US venture capital market is projected to see a fundraising rebound to $100–$130 billion in 2026, with approximately 70% of new commitments expected to come from recycled distributions.
  • As of Q3 2025, the US hosted 830 active unicorns with a combined post-money valuation of $3.9 trillion, though many face significant liquidity constraints and difficulties securing follow-on funding.
PitchBookJan 2026
Cover of Want To Make Games? Here's 1 Hour Of Brutal Honesty From A Game Dev Legend (American McGee)
62 min
Thomas Brush62 min

Want To Make Games? Here's 1 Hour Of Brutal Honesty From A Game Dev Legend (American McGee)

The production of high-end interactive media requires a delicate balance between artistic vision and rigid financial constraints.

  • Large-scale game production, such as 'Alice: Madness Returns,' often relies on a core team of fewer than 10 stellar programmers to handle complex technical challenges like hair physics, while the remaining staff focuses on integration and cleanup.
  • Production of 'Alice: Madness Returns' involved a total team of approximately 300 people, consisting of 100 internal studio staff and 200 external contractors dedicated to art asset production.
  • Publishers may structure development deals to keep spending off their financial books by delaying the booking of costs until the moment a game is delivered and a bond is repaid, effectively making the development process invisible to shareholders during production.
Thomas BrushNov 2025
Cover of Google & Epic: From Mortal Enemies to BFFs? Judge Calls BS
10 min
Deconstructor of Fun10 min

Google & Epic: From Mortal Enemies to BFFs? Judge Calls BS

The proposed settlement between Google and Epic Games has faced significant judicial scrutiny, with Judge Donato withholding approval due to concerns regarding the agreement's clarity and the sudden, suspicious alignment between two long-standing legal adversaries.

  • Judge Donato has withheld approval of the Google-Epic Games settlement, citing concerns that the agreement may be a strategic delay rather than a resolution to antitrust violations.
  • The court has scheduled a follow-up hearing for late 2024 or early 2025 to address ambiguities in the proposal, which the judge currently deems insufficient for industry implementation.
  • Analysts argue that the settlement's proposed fee structure—which differentiates between cosmetic and non-cosmetic items—is unenforceable because many games use hard currency that can be spent on either category at the user's discretion.
Deconstructor of FunNov 2025
Cover of Monopoly Bingo Review: The most underrated genre in mobile gaming
39 min
Two & a Half Gamers39 min

Monopoly Bingo Review: The most underrated genre in mobile gaming

Monopoly Bingo occupies a strategic position within the $400 million global bingo market by leveraging the recognizable Hasbro intellectual property to attract a demographic aged 35 to 54.

  • Monopoly Bingo targets the 35–54 demographic within the $400 million global bingo market by utilizing Hasbro’s intellectual property to drive brand recognition.
  • Since its early 2025 soft launch, the game has secured 60,000 to 70,000 daily active users and currently leads the bingo genre in total download volume.
  • The game differentiates itself through a multi-card mechanic and a high-stakes progression system modeled after the economy of Golf Clash.
Two & a Half GamersNov 2025
Cover of 🐶 X-Clash: The Fake UA funnel & Fake Ads Masterclass. How to 10x your revenues?
46 min
Two & a Half Gamers46 min

🐶 X-Clash: The Fake UA funnel & Fake Ads Masterclass. How to 10x your revenues?

Chinese studio Binuang Network and developer Glacier Games have successfully scaled titles like X-Clash by leveraging aggressive, misleading user acquisition funnels.

  • Glacier Games and Binuang Network scaled X-Clash by using 'fake ads' that feature viral mini-game mechanics like 'Save the Dog' to drive downloads for a core 4X strategy game.
  • The studio maintains a massive library of over 9,000 unique creatives to combat creative fatigue and sustain high-volume user acquisition on Google and YouTube.
  • This strategy effectively bridges the gap between casual players and the high-value monetization loops typical of the 4X strategy genre.
Two & a Half GamersOct 2025
Cover of GDC warns companies not to skip 2026, and the US games market is up
52 min
The Game Business52 min

GDC warns companies not to skip 2026, and the US games market is up

The United States video game market is demonstrating unexpected resilience, marked by five consecutive months of growth and a 2% year-to-date increase in spending for 2025.

  • The U.S. video game market has seen five consecutive months of growth and a 2% year-to-date increase in spending for 2025, driven by higher price points rather than increased unit sales.
  • Market success is increasingly concentrated in established mega-franchises, with the console sector remaining heavily dependent on flagship series like Call of Duty to hit annual targets.
  • The PlayStation 5 has surpassed the total U.S. installed base of the PlayStation 3, despite a broader trend of struggling hardware sales across the industry.
The Game BusinessOct 2025
Cover of Debunking Crunch Culture: Is Overworking Really Necessary?
6 min
Game Dev Unchained6 min

Debunking Crunch Culture: Is Overworking Really Necessary?

The debate surrounding crunch culture in the video game industry highlights a fundamental tension between the necessity of extended working hours to meet project deadlines and the growing movement toward sustainable work-life balance.

  • Constant crunch is widely viewed by European developers as a failure of management that erodes trust in leadership and risks high turnover.
  • The loss of experienced staff due to burnout results in the loss of critical institutional knowledge and forces companies to repeatedly reinvent internal development pipelines.
  • While there is a strong cultural emphasis on work-life balance in regions like Spain, developers remain willing to put in extra hours when necessary to ensure project quality.
Game Dev UnchainedOct 2025
Cover of Crunching to Death in Games | Games ReCaP
15 min
Game Dev Unchained15 min

Crunching to Death in Games | Games ReCaP

The game industry is currently experiencing a severe crisis of workplace culture characterized by intense, mandatory overtime and chronic burnout.

  • The game industry is experiencing a surge in mandatory overtime, with 60% of developers reporting mandatory crunch, rising to 70% at AAA studios compared to 25% at indie studios.
  • Chronic overwork and job insecurity are reaching critical levels, exemplified by the death of a 35-year-old Microsoft engineer in August 2025 following reports of extreme stress and 2 a.m. work hours.
  • Industry-wide burnout currently affects 45% of developers, with standard crunch periods defined as 65 to 80-hour work weeks over several months.
Game Dev UnchainedSep 2025
Cover of Political Firings While Making Games | Games ReCaP
16 min
Game Dev Unchained16 min

Political Firings While Making Games | Games ReCaP

The recent controversy surrounding the public celebration of political violence by game industry employees highlights a growing tension between personal expression and professional accountability.

  • Following the September 12, 2025, assassination of Charlie Kirk, over 200 game developers across 20+ studios—including Bethesda, Epic Games, and Sucker Punch—faced termination or disciplinary action for social media posts celebrating the violence.
  • Sucker Punch character artist Drew Harrison, a 10-year industry veteran, was fired after publicly stating that violence against fascism is justified and doubling down on his stance despite the professional consequences.
  • Game studios are increasingly using controversial social media activity as a pretext for layoffs, a trend exacerbated by the industry's current climate of downsizing and economic instability.
Game Dev UnchainedSep 2025
Cover of Crunch Deaths, Mass Layoffs, Political Firings, and Global Shifts | Games ReCap | 367
48 min
Game Dev Unchained48 min

Crunch Deaths, Mass Layoffs, Political Firings, and Global Shifts | Games ReCap | 367

The global gaming industry is currently navigating a period of profound instability characterized by mass layoffs, systemic burnout, and a fundamental shift in operational strategy.

  • The game industry is experiencing a massive talent drain, with over 35,000 jobs lost since 2022 and a significant portion of experienced, 'old-school' game designers permanently exiting the sector.
  • Mandatory overtime remains a systemic issue, with GDC 2025 data indicating that 60% of developers face mandatory crunch, a figure that rises to 70% at AAA studios compared to 25% at indie studios.
  • The tragic death of a 35-year-old Microsoft engineer, linked to chronic stress and overwork on Azure projects, has intensified industry-wide scrutiny regarding the health risks of extreme crunch culture.
Game Dev UnchainedSep 2025

Writers

Related topics